TIENSHINHAN CLASS STAR FORTRESS
Version 1.01
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Monday, March 1, 2004
Based on an original starship design by Derran
Tyler and Marty Bowles
RPG Stats by Derran Tyler (cameron_blackblade@hotmail.com)
BACKGROUND
The Tienshinhan Star Fortresses are the largest
vessels ever constructed by the Nerimian Defense Initiative, possessing the
manpower, resources, and logistical capacity that are only second to what an
actual planet can provide. The Tienshinhan fortresses were designed to serve
as a mobile base of operations for Confederate battle fleets, and as such were
equipped with the most advanced systems available and slaved directly into the
GoldenGate network to provide the command and control necessary to coordinate
the actions of multiple fleets simultaneously.
The star fortress is capable of supporting up
to 564 vessels with its external docks and can bring an additional 430 vessels
in its internal docking bays in order to facillitate repair and resupply of
Confederate military vessels. These docking bays can quickly be converted into
ship construction docks where the high-powered nanolathes can construct up to
20 large capital ships at once (Suzaku dreadnoughts are the standard)
and many more smaller vessels at a faster rate. Because of its logistical
and C3i abilities, the Tienshinhan star fortresses are a vital part of the Confederate
war machine.
RPG STATS
Government:
Nerimian Galactic Confederation
Ship Type: Interstellar Star Fortress
Class: Tienshinhan
Manufacturer: Neo-Star Macrotechnologies
Ship's complement:
- Ship's Crew: 550
- Marine Complement: Equivalent to 10 Advanced
Tactical Armored Corps Legions.
- Mecha Complement: Equivalent to 13 full Tactical
Aerospace Force Assault Wings.
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SPEEDS:
- Speed(sublight):
0.99c (Can accelerate from motionlessness to this speed in less than fifteen
seconds).
Speed (hyperpulse): None.
Speed(Auxiliary Drives): 0.99c (Can accelerate from motionless to this
speed in roughly five minutes).
Space Fold: Range Unlimited - Instantaneous travel between two points
via wormhole.
Planet bound:
- Cannot land.
- Maximum Range: Unlimited (Completely
self-sufficient)
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STATISTICAL DATA:
- Length: 44.78 km over all.
- Height: 54.32 km over all.
- Width : 77.55 km over all.
Design Parameters: Built for
a standard Human crew.. Designed to military standards. Turrets do not count
towards jump volume. Weapon armor is heavy.
Structure |
4.5 million metric tons
Reinforced Xentronium Hull |
Total Compartmentalization |
17,000 Heavy Turrets |
25,000 Light
Turrets |
3.77 million metric tons
Xintium Armor |
70,000 Point Defense
Turrets |
CCCI |
Command Bridge with Triple-Redundancy
Hardened Controls |
Secondary Command Bridge
with Triple-Redundancy Hardened Controls |
Weapon Systems Control
Center |
Propulsion/Power Systems
Control Center |
Force Field Systems Control
Center |
Electronic Warfare Systems
Control Center |
Weaponry |
17,000 Mauler Device
Turrets |
25,000 Tri-Focus Plasma
Cannon Turrets |
2,000 Torpedo Tubes |
600 Disruption Sphere
Emitters |
Phoenix Arms TRC-1000
Point-Defense Pulse Cannons |
Ordnance |
148,885 ready anti-warship
missiles |
Auxillaries |
4,600 Ballisk Gunboats |
12,000 XF-14D space superiority
fighters |
9,600 XF-15D strike fighters |
9,600 XB-29D strike bombers |
Barracks |
1000 Marine staterooms |
30000 Marine bunkrooms |
60 briefing rooms |
30000 battledress racks |
2000 weapons lockers |
100 gyms |
40 shooting range |
Modules |
600 Veritech Quick-Launch
Bays (fore & aft) |
400 Veritech Hangars |
300 bays for Ballisk
Gunboats |
2700 crew staterooms |
6500 crew bunkrooms |
160 sick bays |
4 surgical theatres |
1600 cargo holds |
600 ready magazines |
Propulsion systems:
- Main power system: 20 x
Argus Macrotechnologies Naraku Series ZPF Hyperspace Taps. The power plants
can deliver a near infinite source of energy.
- Secondary power system: Argus
Macrotechnologies Victory II Series Quantum Singularity Generators (500).
- Primary Thrusters (2000):
Genesis Propulsion Systems Hrodian Series Gravmetric Drives.
- Maneuvering (Secondary) Thrusters
(3000): Genesis Propulsion Systems Eteria Series ion impulse engines.
- Anti-gravity System (1):
Anti-Gravity Propulsion System
- Space Fold: Vaishan Type
XIIb Wormhole Generator. Can create multiple wormholes of varying types
to travel to a destination instantly. Can also create wormholes for friendly
forces to enter.
- Hyperpulse Drive: None
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WEAPON SYSTEMS:
- TYPE 20 ENERGY WAVE PROJECTION CANNON (17,000):
The Energy Wave Projection Cannon is the premier anti-warship weapon of the
Nerimian Defense Initiative and Hushain Empires. Based loosely off hyperspace
tap technology, the weapon is capable of generating incredible amounts of
destructive energy and releasing it as a destructive blast that has been known
to completely vaporize enemy vessels. The low-end of the weapon's power is
measured in the mid-gigaton ranges (50-75 gigatons of destructive power) and
it's high-end output generates in excess of 525 gigatons of power at peak
levels.
- PRIMARY PURPOSE: Anti-Warship
- MOUNT:
Heavy turret. Weapon is capable of directing fire on a 60-degree axis.
- SECONDARY PURPOSE: Planetary Bombardment.
- RANGE: 1 AU+
- RATE OF FIRE: 1 full-power blast
every 5 seconds. Total power can be sacrificed for commensurate increases
in the rate of fire.
- TRI-FOCUS PLASMA CANNONS (25,000):The
tri-focus plasma cannon is a secondary anti-warship beam weapon that combines
the power of three standard plasma cannons into one devastating bolt of plasma
energy that is completely devastating to enemy warships. Being composed of
supercharged ions heated to extreme temperatures, the plasma blast is naturally
shield-piercing, allowing it to perform admirably against a myriad of enemy
deflector shield systems. The low-end estimate of the tri-focus
plasma cannon's destructive power has been measured as the equivalent of a
125 gigaton fusion weapon. High-end estimates have been placed
in the 155-160 gigaton range.
- Primary Purpose: Anti-Spaceship.
- Range: 1 AU+
- Rate of Fire: 5 shots per minute
- Payload: 1 blast every second.
- TORPEDO LAUNCHERS (2,000): The star
fortress is equipped with two thousand, all-purpose heavy torpedo launchers
than can fire ALL NDI Spacy and Draconian League anti-warship missiles and
torpedoes, including Phoenix Arms' XRM-4 Firestar strategic assault torpedo.
- DISRUPTION SPHERE EMITTERS (600): The
disruption sphere technology has been refined continually since it was added
to the Kirishima and Memphis cruiser classes after the Chaos/Hive Wars in
2070. The weapon uses a transmission system similar to that used on the quantum
detonator, though much smaller and less powerful by comparison. By releasing
the energy potentials of a specific area of space, it creates a destructive
plasma-type globe that acts like the famed Lightning Field in its destruction
of enemy missiles, mecha, and other enemy weapons systems.
- PHOENIX ARMS TRC-1000 PULSE CANNONS
(70,000): For last-ditch point
defense, the destroyer mounts fast tracking pulse cannon turrets that fire
phased energy blasts at an extremely high rate of fire that are effective
against all manners of mecha, missile, and other assorted targets. These weapons,
however, are not effective against larger targets as they simply lack the
sufficient power to deal damage. The cannons have the capacity to release
in excess of 25,000 TW of destructive power per blast.
SYSTEMS OF NOTE:
- ADVANCED DAMAGE CONTROL: As ships of
war, the NDI Spacy's warships are designed to maximize their offensive capability
while using their defenses to defeat enemy offensive power. However, damage
is inevitable, and the only way to prevent massive ship losses to consecutive
enemy attacks is to have adequate damage control systems. Unlike previous
versions of damage control, where men and women had to go to the site to repair
critical damage, Adv. Damage Control systems use automated nanolathing units
to patch up holes in the hull and repair vital systems during the heat of
battle.
- ARMOR:
The Tienshinhan star fortresses are heavily armored with highly-advanced Xintium-B
heavy armor. The new standard in armor materials, Xintium-B is a lighter weight
version of standard Xintium alloy, with more protection per square centimeter
than any other known armor material in existence. Xintium-B's molecular structure
possesses a unique nuclear force in its atoms that allows it to regenerate
even after tremendous damage. The armor is further augmented with Zanarium
stealth armor that has moderate protective value, but mainly serves to generate
a stealth field around the vessel that renders most active forms of sensors
useless against the vessel. The stealth field generated by Zanarium also masks
the vessel's presence to scalar wave and quintessence differentialometer type
sensors. The overall protective strength of the armor can disperse all energy
that strikes it, making the only effective option anti-matter type weapons.
- DAMPER FIELD GENERATOR: A
by-product of antigravity (repulsor) technology, the damper field has been
heralded as the best defense against scalar electrogravitational pulse weaponry,
which are notorious for their ability to destroy ammunition, electronics,
and organic lifeforms. While scalar EM waves penetrate conventional shielding
because they can travel wherever gravity can go, the damper field uses a low-power
antigravity field that negates the force of gravity and consequently provides
an effective shielding system against scalar EM weapons systems.
- DIRECT ELECTRONIC INTEGRATION OF MULTIPLEXING
OPERATING SYSTEMS (DEIMOS): The most advanced combat computer suite available
to Confederate military forces in the field, DEIMOS is a highly advanecd computer
system with near-infinite processing power operating on yoctotronic computer
technology. All communications and electronic sensor systems are under the
direct control of DEIMOS.
The processing and information
load capacity of the DEIMOS system is near infinite, using a combination
of high-powered electronic components coupled with psychoactive crystal
arrays that allow for incredibly high volumes of data to be processed simultaneously
on practically limitless separate and complex tasks (an upper limit has
not been theorized). DEIMOS, like its predecessors Oracle and GoldenGate,
is completely self-aware within the parameters of its core operation principles.
DEIMOS exists solely for the purpose of defending the Nerimian Confederation
and all of its citizens and will perform whatever operations are necessary
for that task. Because DEIMOS' loyalty rests completely with the Confederation
and the NDI, it will never turn against them under any circumstances.
Onboard the ship, DEIMOS manifests
itself as an artificially-created female humanoid with distinctive features
and personality traits. Holding the rank of Lieutenant Commander,
DEIMOS is second only to the ship's commander and his executive officer.
DEIMOS oversees all operations of its parent vessel and can instantly access
the operational systems of every ship suboordinated to it. In this way,
the DEIMOS can coordinate the operations of entire squadrons, battle groups,
task forces, and even fleets seamlessly and without delay. All information
from suboordinate ships immediately moves through the Tactical Information
Web where to DEIMOS, who translates all data into a form the ship's commander
can understand.
- HARD SHIELDS: Hard Shields are reinforced
against the ravages of many forms of incidental radiation. Hard shields are
distortion shields that warp and bend enemy attacks away from the vessel.
The distortion field also prevents teleportation across the barrier it creates,
so when the shield is in operation, transphasic and other similar weapons
are rendered inert. The hard shields when coupled with the zyro shields are
often layered together in an array that dissipates and distorts enemy beam
weapon attacks to the point that only minute levels radiation will ever reach
the outermost layer of armor.
- HIGH ENERGY FOCUS: The High Energy Focus
is an Argus Millitech development that increases the effective bandwidth of
energy the ship's weapons can draw from the main hyperspace tap generators.
With this modification, the standard output of all the ship's energy weapons
is effectively doubled because more energy can be directed from the reactor
to the weapons system.
- HYPERSPACE COMMUNICATIONS: Based on
the same technology as the space fold system, the hyperspace communications
relay allows near real-time communication between NDI Spacy starships and
other vessels or planetary bases. As with all NDI communications, the hyperspace
communications array utilizes a proprietary set of signals that changes periodically,
allowing secure communications between NDI warships without the fear of enemy
interception.
- INTERDICTION FIELD: The star fortress
is capable of projecting multiple powerful artificial gravitic fields that
disrupts the operations of FTL drives of all types in a specific area of effect
(minimal effective AOE is a 1,000 meter cubic area; maximum AOE is 1 AU cubic
area). This is useful in preventing enemy vessels from escaping from battle.
The interdiction field also has a secondary mode that can defeat the interdiction
efforts of enemy forces in a localized area roughly half the size of its normal
operation.
- LIFE SUPPORT SYSTEMS:
The star fortresses are designed to be self sufficient in that it can produce
and maintain all materials necessary to sustain the lives of up to 12,000,000
people at one time.
- LIGHTNING SHIELD:
The Lightning Shield is a powerful ionized energy field that is useful against
any penetrating target. The intense plasma heating will fuse and even vaporize
metallic bodies. In addition, any missile encountering the shell is subjected
to an extremely intense EMP arising everywhere inside its circuitry. EM shielding
is of no use against the creation of energy throughout the space time of the
circuits; such shielding only helps against energy flow through space in the
conventional sense. Thus, the electronics of any mecha or missile encountering
the shield are instantly dudded, whether or not they are shielded against
ordinary electromagnetic interference (EMI). Furthermore, explosive materials
are exploded when such interference is encountered, and combustible materials
are fiercely consumed or set afire. Ablative shielding suffers an interesting
catastrophe: since energy does not try to flow into the shielding, but instead
arises everywhere in it simultaneously, 'ablation' occurs everywhere throughout
the ablative material, simply exploding it instantly. The first layer of defense
can be relied upon to take out nearly 100% of all enemy missiles that have
not been modified in someway to 'penetrate the envelope' (energy sheathing,
phase-shifting methods seem to be most effective).
- NEUTRON STREAM PROJECTORS: Neutron Stream
Projectors are a wide area effect weapons that fire a highly volatile blast
of neutrinos that have a catastrophic effect on armor of all types. Stream
projectors can easily bypass deflector shields and apply their damage directly
to armor. Field tests have shown that against lower grades of armor, the armor
will shatter completely. The higher grade of armor, the less overall damage
is done and subsequent stream projector attacks are warranted.
- RADIATION SHIELDS: The star fortresses
are equipped with a Mercurite shielding system, which is capable of blocking
most forms of electromagnetic radiation. This is useful for blocking electromagnetic
pulse-type weapons.
- SHIELD CAPACITOR: The Tienshinhan
fast-charging shield capacitor allows the Zyro Shields to fully recharge to
full power every second instead of the standard 90 seconds.
- WORMHOLE GENERATIOR:
The Tienshinhan is equipped with a hyper-advanced wormhole generation system
that taps into the awesome psionic prowess of the Vaishan and the tremendous
navigational computer of the ship to generate as many as 1500 separate wormholes
simultaneously that can instantly transport even large battleships like the
Orion to distant locations instantly. This system has many tactical
and strategic applications, as the star fortress can instantly deploy itself
to any location that it so desires or bring friendly vessels to its location
from vast distances.
- SUBLIGHT ENGINES: The ship is equipped
with multiple gravimetric drives that manipulate superstrings and the zero-point
field to maneuver and accelerate to a far higher degree than other ships.
By manipulating and "bending" superstrings, Draconian Alliance ships
are able to create distortions in space/time that can be used to push and
pull a ship in any given direction. An important byproduct of this means of
propulsion is that the effect of inertia is also negated, allowing ships to
accelerate, stop and maneuver at velocities that would crush a person using
conventional ion propulsion.
- TIME/SPACE ANCHOR: The Time/Space Anchor
is a device constructed from psychoactive that firmly anchors whatever it
is attached to firmly in the time/space continuum, rendering attacks that
use dimensional and planar warping capability to deal their damage ineffective.
The anchor must be turned off before a warship can execute a hyperspace fold,
however.
- ZYRO SHIELDS: The Zyro Shield is a energy/ray
shielding system that generates incredible amounts of energy to generate a
force field system that can absorb and disperse the tremendous impacts from
enemy beam weapons. To better defend against enemy attacks, the shields can
be fluxed in such a way that they can regulate what wavelengths of electromagnetic
radiation reach the hull. Zyro shields are very effective against conventional
beam weaponry and can be relied upon to resist the equivalent of roughly 50
teratons per square centimeter.
CONSTRUCTION CAPABILITIES:
The Tienshinhan Star Fortresses are capable of
producing anything and everything a Confederate fleet needs, including up to
capital vessels. Below is a table showing the average construction capabilities
of the vessel. Important: These figures reflect peak production
capacity. Practical figures may be much lower.
Item
(Example): |
Manufacturing
Time: |
Production
Rate: |
Standard StarFighter (SF-26F Starblade) |
240 seconds |
72,000/day |
Advanced StarFighter (XF-15D Maverick) |
300 seconds |
56,000/day |
Corvette (Nova-Fox) |
6 hours |
520/day |
Frigate (Desperado) |
12 hours |
260/day |
Destroyer (Otomo, Sierra-Romeo) |
14 hours |
250/day |
Cruiser (Xeraux, Yamazaki) |
2 weeks |
80/month |
Capital Ship (Suzaku, Alpha-Hotel) |
1 month |
20/month |
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