SIERRA-ROMEO CLASS STRIKE DESTROYER

Version 1.01 - Friday, March 5, 2004

Based on an original starship design by Derran Tyler and Marty Bowles
RPG Stats by Derran Tyler (
cameron_blackblade@hotmail.com)

BACKGROUND

The state of perpetual cold war between the mighty forces of the Draconian Alliance and its rival Jaaq'tah Alliance has pushed the state of military technology above and beyond limits that even the ancient Draconians could have ever imagined that their creations could have ever developed. Ships such as the Yamazaki battlecruiser and the awesome Orion battleships have been the result of rediscovered technology left behind on old Draconian Empire outposts. Today, as the forces of the Draconian Alliance and the Jaaq'tah clash in a battle that makes the entire galaxy tremble, the scientists of the Draconian Alliance remain ever-vigilant, releasing the most advanced escort class vessel to ever come off the production line: The Sierra-Romeo Class Strike Destroyer.

The Sierra-Romeo is a joint project codenamed Faint Whisperer by the Draconian Alliance High Command. Developed in concert with the Alpha-Hotel battleship and the Nova-Fox corvette, the Sierra-Romeo is by far the fastest, stealthiest, and most versatile vessel the Draconian Alliance has ever fielded. Combining design elements of the Nerimian Confederation's Otomo destroyer, the Vaishan Empire's Antema frigate, and the Altaran Empire's Warbird destroyers, the Sierra-Romeo is designed not only to serve as a vanguard for Alliance capital vessels, but as a deep space reconaissance vessel and hunter-killer attack destroyer.

The main weapon of the destroyer is a single Quantum Detonator emitter that allows it to even wipe out even large capital vessels with a single shot. In addition to the Quantum Detonator, the destroyer is equipped with a wide array of beam weapons systems in ten concealed weapons ports coupled with four separate psionic amplification arrays that allow Human and Vaishan crew to unleash their psionic talents upon the enemy in defense of the ship.

RPG STATS

Government: Draconian League
Ship Type: Interstellar Strike Destroyer
Class: Sierra-Romeo
Manufacturer: Neo-Star Macrotechnologies/K'rra'k Fleet Yards/Ta'bas Naval Construction/Genesis Propulsion Systems/Argus Millitech/Phoenix Arms

Ship's complement:

  • Ship's Crew: Varies. Usually between 36 and 58 enlisted personnel and officers.
  • Marine Complement: Equivalent to 1 full ATAC battalion (448 troopers).

 

SPEEDS:

Speed(sublight): 0.99c (Can accelerate from motionlessness to this speed in less than fifteen seconds).
Speed (hyperpulse): ~96,554c (highest tested speed for the Hyperpulse drive, though maximum speeds may exceed 120,000c)
Speed(Auxiliary Drives): 0.46c
Space Fold: Range Unlimited - Instantaneous travel between two points via wormhole.
Planet bound:

Cannot land.

Maximum Range: Unlimited (Completely self-sufficient)

STATISTICAL DATA:

  • Length: 220.74 meters overall.
  • Height: 195.55 meters overall.
  • Width : 116.62 meters overall.

Design Parameters: Built for a standard Human, Altaran, Vaishan, and Hushain crew. Designed to military standards. Turrets do not count towards jump volume. Weapon armor is heavy.

Structure

185,000 metric tons Xentronium Double Hull

Total Compartmentalization

24 Concealed Weapons Bays

78,000 metric tons Xintium-B Armor

37,000 metric tons Stealth Armor

98 Point-Defense Turrets

CCCI

Command Bridge with Triple-Redundancy Hardened Controls

Secondary Command Bridge with Triple-Redundancy Hardened Controls

Weapon Systems Control Center

Propulsion/Power Systems Control Center

Force Field Systems Control Center

Electronic Warfare Systems Control Center

Weaponry

1 Quantum Detonator Emitter

24 Phoenix-Argus OTC-01 Beam Cannons

12 Torpedo Launchers

4 Psionic Amplification Arrays

Phoenix Arms TRC-1000 Point-Defense Pulse Cannons

Ordnance

556 ready anti-warship missiles

Auxillaries

4 Ballisk Assault Gunboats

24 XF-14D space superiority fighters

Barracks

3 Marine staterooms

65 Marine bunkrooms

2 briefing rooms

6 battledress racks

15 weapons lockers

3 gyms

2 shooting range

Modules

2 Quick-Launch Bays (fore & aft)

2 Hangars

1 bay for Ballisk Gunboats

20 crew staterooms

40 crew bunkrooms

5 sick bays

2 surgical theatres

8 cargo holds

6 ready magazines

Propulsion systems:

  • Main power system: 3 x Argus Macrotechnologies Naraku Series ZPF Hyperspace Taps. The power plants can deliver a near infinite source of energy.
  • Secondary power system: Argus Macrotechnologies Victory II Series Quantum Singularity Generators (12).
  • Primary Thrusters (10): Genesis Propulsion Systems Hrodian Series Gravimetric Drives.
  • Maneuvering (Secondary) Thrusters (124): Genesis Propulsion Systems Eteria Series ion impulse engines.
  • Anti-gravity System (1): Anti-Gravity Propulsion System
  • Space Fold: Vaishan Type XIIb Wormhole Generator. Can create multiple wormholes of varying types to travel to a destination instantly. Can also create wormholes for friendly forces to enter.
  • Hyperpulse Drive: Genesis Propulsion Systems/Argus Millitech Kalmedia Type A Hyperpulse Drive.

WEAPON SYSTEMS:

  1. QUANTUM DETONATOR: The most powerful naval weapon in the known universe. The Quantum Detonator is a by-product of hyperspace tap technology, capable of generating a powerful pulse that releases the inherent energy potentials of its target, which usually is the zero-point energy present everywhere around us. By releasing the latent energy potentials, the resultant energy explosion is incredibly intense in that it effectively annihilates everything in its area of effect, which is a cubic area up to roughly one astronomical unit (93,000,000 miles) in diameter.
    • Primary Purpose: Anti-Warship/Anti-Planet
    • Range: Indefinite range. Range is determined by the range of the ship's sensors.
    • Damage: Total destruction in its area of effect.
    • Rate of Fire: Varies. Under optimal conditions, the quantum detonator can transmit once every three and a half minutes.
    • Payload: Unlimited
  2. PHOENIX/ARGUS OTC-01 BEAM CANNONS (24): The latest in advanced weapons system design, Phoenix Corporation and Argus Millitech have teamed up to produce the OTC series beam cannon, a multi-function weapons system that can generate multiple types of beams to suit the military situation at hand. Each weapon is concealed inside of the hull when inactive and are only revealed when the ship enters a combat situation. Each weapon can fire on a 60 degree axis.

    Hard Beam: The Hard Beam is an advanced weapons system that uses the peculiar characteristics of subspace fields to generate a destructive beam of energy that is exceptionally adept at penetrating disabling enemy shielding systems of all types and subsequently damaging electronic equipment. The end result is a weapon that deals no real structural damage to a ship, but can virtually render a ship helpless by blasting holes in shielding and destroying various subsystems.
    Primary Purpose:
    Anti-Shield
    Secondary Purpose: Anti-Warship
    Damage: Penetrates ALL known forms of shielding (ray, particle, distortion, transplanar, etc.)
    Range: 1 AU+
    Rate of Fire: One pulse every second.

    Type 20 Energy Wave Projection Cannon:
    The Energy Wave Projection Cannon is the premier anti-warship weapon of the Nerimian Defense Initiative and Hushain Empires. Based loosely off hyperspace tap technology, the weapon is capable of generating incredible amounts of destructive energy and releasing it as a destructive blast that has been known to completely vaporize enemy vessels. The low-end of the weapon's power is measured in the mid-gigaton ranges (50-75 gigatons of destructive power) and it's high-end output generates in excess of 525 gigatons of power at peak levels.
    Primary Purpose:
    Anti-Warship
    Secondary Purpose: Orbital Bombardment
    Damage: Serious damage potential against all varieties of warships. Damage can be reduced due to shielding technologies.
    Range: 1 AU+
    Rate of Fire: One pulse every second.

    Gravimetric Pulse Beam: The gravimetric pulse beam works on the same principles of the mauler device in its energy generation principles but the beam is focused through a series of progressively more powerful graviton focusing arrays that result in a beam that is roughly three feet in diameter and performs well against a wide array of enemy shielding systems. Known to some as the 'slicer beam' because of the Altaran tactic of literally slicing enemy warships into pieces with the beam.
    Primary Purpose:
    Anti-Warship
    Secondary Purpose: Assault
    Damage: Effective against most varieties of shielding systems (Estimated: 87 percent success ratio). Can literally slice through enemy ships.
    Range: 1 AU+
    Rate of Fire: Can generate a continuous slicing beam every second.
  3. TORPEDO LAUNCHERS (12): The Sierra-Romeo is equipped with twelve, all-purpose heavy torpedo launchers than can fire ALL NDI Spacy and Draconian League anti-warship missiles and torpedoes, including Phoenix Arms' XRM-4 Firestar strategic assault torpedo. Internal storage bays can carry a maximum of 556 munitions for the launchers and each launcher can be loaded once every six seconds.
  4. PSIONIC AMPLIFICATION ARRAY: Underneath the surface of the hull is an advanced array of psychically-active crystal that conducts psi much like copper conducts electricity. Using these various arrays, the crew onboard can use this to transmit their Psi to various amplification arrays clustered across the hull to project powerful blasts of destructive energy or other colossal abilities. The wave of abilities available to a Sierra-Romeo strike destroyer are highly varied, which makes them extremely versatile because they can take upon any foreseeable role in combat.
  5. PHOENIX ARMS TRC-1000 PULSE CANNONS (98): For last-ditch point defense, the battleship mounts over two hundred high-powered, fast tracking pulse cannon turrets that fire phased energy blasts at an extremely high rate of fire that are effective against all manners of mecha, missile, and other assorted targets. These weapons, however, are not effective against larger targets as they simply lack the sufficient energy output to deal damage. Low-end estimates for the TRC-1000 pulse cannon's destructive power has been calculated in the 700 gigawatt range. High-end estimates have been placed in the 105-130 terawatt range.

Mecha Bay: XF-14E Tempest
Primary Purpose:
Aerospace Superiority
Secondary Purpose:
Naval Strike
Range:
140 LY
Speed:
1,750c (hyperpulse); Mach 5.5 (atmosphere). Transatmospheric.
Load Capacity:
Not designed to carry cargo.
Weapons:
Type 12 Energy Wave Projection Cannon (1), TRC-20 Pulse Cannons (4), Wing-Sheath Missiles (8), MM-120 Missiles (72)

Shuttle Bay: A-8 Ballisk Assault Shuttle
Primary Purpose: Interstellar Transport
Secondary Purpose: Planetary Landings
Range: 550 LY
Speed: 2,200c (hyperpulse); Mach 4.2 (atmosphere). Transatmospheric.
Load Capacity: 48 personnel and 2 LGEV-PCs
Weapons: Gatling Phasor Cannons (4), Nightflower Missile Launchers (2)

SYSTEMS OF NOTE:

  • ADVANCED DAMAGE CONTROL: As ships of war, the NDI Spacy's warships are designed to maximize their offensive capability while using their defenses to defeat enemy offensive power. However, damage is inevitable, and the only way to prevent massive ship losses to consecutive enemy attacks is to have adequate damage control systems. Unlike previous versions of damage control, where men and women had to go to the site to repair critical damage, Adv. Damage Control systems use automated nanolathing units to patch up holes in the hull and repair vital systems during the heat of battle.
  • ARMOR: The destroyers are heavily armored with highly-advanced Xintium-B heavy armor. The new standard in armor materials, Xintium-B is a lighter weight version of standard Xintium alloy, with more protection per square centimeter than any other known armor material in existence. Xintium-B's molecular structure possesses a unique electromagnetic force in its atoms that allows it to regenerate even after tremendous damage. The armor is further augmented with Zanarium stealth armor that has moderate protective value, but mainly serves to generate a stealth field around the vessel that renders most active forms of sensors useless against the vessel. The stealth field generated by Zanarium also masks the vessel's presence to scalar wave and quintessence differentialometer type sensors. The overall protective strength of the armor can disperse all energy that strikes it, making the only effective option anti-matter type weapons.
  • DAMPER FIELD GENERATOR: A by-product of antigravity (repulsor) technology, the damper field has been heralded as the best defense against scalar electrogravitational pulse weaponry, which are notorious for their ability to destroy ammunition, electronics, and organic life forms. While scalar EM waves penetrate conventional shielding because they can travel wherever gravity can go, the damper field uses a low-power antigravity field that negates the force of gravity and consequently provides an effective shielding system against scalar EM weapons systems.
  • DIRECT ELECTRONIC INTEGRATION OF MULTIPLEXING OPERATING SYSTEMS (DEIMOS): The most advanced combat computer suite available to Confederate military forces in the field, DEIMOS is a highly advanecd computer system with near-infinite processing power operating on yoctotronic computer technology. All communications and electronic sensor systems are under the direct control of DEIMOS.

The processing and information load capacity of the DEIMOS system is near infinite, using a combination of high-powered electronic components coupled with psychoactive crystal arrays that allow for incredibly high volumes of data to be processed simultaneously on practically limitless separate and complex tasks (an upper limit has not been theorized). DEIMOS, like its predecessors Oracle and GoldenGate, is completely self-aware within the parameters of its core operation principles. DEIMOS exists solely for the purpose of defending the Nerimian Confederation and all of its citizens and will perform whatever operations are necessary for that task. Because DEIMOS' loyalty rests completely with the Confederation and the NDI, it will never turn against them under any circumstances.

Onboard the ship, DEIMOS manifests itself as an artificially-created female humanoid with distinctive features and personality traits. Holding the rank of Lieutenant Commander, DEIMOS is second only to the ship's commander and his executive officer. DEIMOS oversees all operations of its parent vessel and can instantly access the operational systems of every ship subordinated to it. In this way, the DEIMOS can coordinate the operations of entire squadrons, battle groups, task forces, and even fleets seamlessly and without delay. All information from subordinate ships immediately moves through the Tactical Information Web where to DEIMOS, who translates all data into a form the ship's commander can understand.

  • HARD SHIELDS: Hard Shields are reinforced against the ravages of many forms of incidental radiation. Hard shields are distortion shields that warp and bend enemy attacks away from the vessel. The distortion field also prevents teleportation across the barrier it creates, so when the shield is in operation, transphased and other similar weapons are rendered inert. The hard shields when coupled with the zyro shields are often layered together in an array that dissipates and distorts enemy beam weapon attacks to the point that only minute levels radiation will ever reach the outermost layer of armor.
  • HIGH ENERGY FOCUS: The High Energy Focus is an Argus Millitech development that increases the effective bandwidth of energy the ship's weapons can draw from the main hyperspace tap generators. With this modification, the standard output of all the ship's energy weapons is effectively doubled because more energy can be directed from the reactor to the weapons system.
  • HYPERPULSE DRIVE: Genesis Propulsion Systems/Argus Millitech's Kalmedia Type A Hyperpulse Drive is a relatively new addition to the Draconian Alliance's warships. Using layered asymmetrical warp fields that can envelop the entire vessel, the ship can move at superluminal velocities during combat. While nowhere near as fast as the interphased drives that allows ships to move from planet to planet, it allows for extremely rapid travel during combat.
  • HYPERSPACE COMMUNICATIONS: Based on the same technology as the space fold system, the hyperspace communications relay allows near real-time communication between NDI Spacy starships and other vessels or planetary bases. As with all NDI communications, the hyperspace communications array utilizes a proprietary set of signals that changes periodically, allowing secure communications between NDI warships without the fear of enemy interception.
  • INTERDICTION FIELD: The ship is capable of projecting a powerful artificial gravitic field that disrupts the operations of FTL drives of all types in a specific area of effect (minimal effective AOE is a 1,000 meter cubic area; maximum AOE is 1 AU cubic area). This is useful in preventing enemy vessels from escaping from battle. The interdiction field also has a secondary mode that can defeat the interdiction efforts of enemy forces in a localized area roughly half the size of its normal operation.
  • LIFE SUPPORT SYSTEMS: The starships are designed to be self sufficient in that it can produce and maintain all materials necessary to sustain the lives of up to 350 life forms for up to twelve Earth-standard months.
  • LIGHTNING SHIELD: The lightning shield is a powerful ionized energy field that is useful against any penetrating target. The intense plasma heating will fuse and even vaporize metallic bodies. In addition, any missile encountering the shell is subjected to an extremely intense EMP arising everywhere inside its circuitry. EM shielding is of no use against the creation of energy throughout the space time of the circuits; such shielding only helps against energy flow through space in the conventional sense. Thus, the electronics of any mecha or missile encountering the shield are instantly dudded, whether or not they are shielded against ordinary electromagnetic interference (EMI). Furthermore, explosive materials are exploded when such interference is encountered, and combustible materials are fiercely consumed or set afire. Ablative shielding suffers an interesting catastrophe: since energy does not try to flow into the shielding, but instead arises everywhere in it simultaneously, 'ablation' occurs everywhere throughout the ablative material, simply exploding it instantly. The first layer of defense can be relied upon to take out nearly 100% of all enemy missiles that have not been modified in someway to 'penetrate the envelope' (energy sheathing, phase-shifting methods seem to be most effective).
  • RADIATION SHIELDS: The corvettes are equipped with a Mercurite shielding system, which is capable of blocking most forms of electromagnetic radiation. This is useful for blocking electromagnetic pulse-type weapons.
  • SHIELD CAPACITOR: The destroyers fast-charging shield capacitor allows the Zyro Shields to fully recharge to full power every 12 seconds instead of the standard 90 seconds.
  • WORMHOLE GENERATIOR: The destroyer is equipped with a hyper-advanced wormhole generation system that taps into the awesome psionic prowess of the Vaishan and the tremendous navigational computer of the ship to generate as many as 20 separate wormholes simultaneously that can instantly transport even large battleships like the Orion to distant locations instantly. This system has many tactical and strategic applications, as the destroyer can instantly deploy itself to any location that it so desires or bring friendly vessels to its location from vast distances.
  • SUBLIGHT ENGINES: The ship is equipped with multiple gravimetric drives that manipulate superstrings and the zero-point field to maneuver and accelerate to a far higher degree than other ships. By manipulating and "bending" superstrings, Draconian Alliance ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.
  • TIME/SPACE ANCHOR: The Time/Space Anchor is a device constructed from psychoactive that firmly anchors whatever it is attached to firmly in the time/space continuum, rendering attacks that use dimensional and planar warping capability to deal their damage ineffective. The anchor must be turned off before a warship can execute a hyperspace fold, however.
  • ZYRO SHIELDS: The Zyro Shield is a energy/ray shielding system that generates incredible amounts of energy to generate a force field system that can absorb and disperse the tremendous impacts from enemy beam weapons. To better defend against enemy attacks, the shields can be fluxed in such a way that they can regulate what wavelengths of electromagnetic radiation reach the hull. Zyro shields are very effective against conventional beam weaponry and can be relied upon to resist the equivalent of roughly 50 teratons per square centimeter.  

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