OTOMO-CLASS STEALTH ESCORT DESTROYER

Version 1.45 - Friday, March 5, 2004

Based on an original starship design by Derran Tyler and Marty Bowles
RPG Stats by Derran Tyler (
cameron_blackblade@hotmail.com)

BACKGROUND


The Otomo Class Stealth Escort Destroyer is the primary escort vessel of the Nerimian Defense Initiative's Interstellar Navy (Spacy). The Otomo is in every way superior to previous vessels in matters of speed, firepower, and sensor capability. The Otomo is designed as a stealth attack vessel, with revolutionary stealth and electronic countermeasures systems that makes it practically invisible to enemy sensors. In addition to its considerable levels of stealth, the Otomo's sensor package is exceptionally powerful, though not nearly as powerful as the incredible arrays of the Tatsumaki frigates. As with all other escorts, the Otomo is equipped with the Fortitude ABM systems to allow it to intercept inbound strike craft and missiles. Its weapons are exceptionally potent and can even cripple heavy cruisers if the Otomo can strike quickly enough. It can fight well at all ranges, but does its best work at moderate to long ranges. One of the main advantages of the Otomo is its increased hyperspace speed, with an advanced inter-phased drive that allows it to travel much faster than its counterparts.

Otomo destroyers are designed to operate independently as stealth raiders, hunter-killers, or in groups of three to four as 'wolf packs' that hunt enemy vessels stealthily. The chassis of the Otomo is highly adaptable and can accept a wide variety of systems in order to customize the vessel for its assigned mission. The NDI Spacy firmly believes that the Otomo will be its frontline destroyer for decades in the future.

RPG STATS

Government: Nerimian Galactic Confederation
Ship Type: Interstellar Stealth Destroyer
Class: Otomo Class
Manufacturer: Tienshinhan Orbital Shipyards and Draconian Orbital Shipyards

Ship's Compliment:

  • Ship's Crew: 220 men
  • Air Group: 120
  • Troops: 50 Marines
  • Life support limits are for a full combat complement and about 800 supernumeraries (1,190 men total).

Propulsion system

  • Main power system: Argus Macrotechnologies Orlando Series ZPF Hyperspace Tap. The power plants of the escort can deliver a near infinite source of energy.
  • Secondary power system: Argus Macrotechnologies Reno Series Quantum Singularity Generators (2).
  • Primary Thrusters (8): Genesis Propulsion Systems Nehron-G Series Gravimetric Drives.
  • Maneuvering (Secondary) Thrusters (90): Genesis Propulsion Systems Eteria Series ion impulse engines.
  • Hyperpulse Drive: Genesis Propulsion Systems/Argus Millitech Kalmedia Type A Hyperpulse Drive.
  • Anti-gravity System (1): Cyclops anti-gravity pods.
  • Space Fold (2): Genesis Propulsion Systems Nishida Type D Inter-Phased Hyperspace Drive.

SPEEDS:

Speed(sublight): 0.99c (Can accelerate from motionlessness to this speed in less than fifteen seconds).
Speed (hyperpulse): ~96,554c (highest tested speed for the Hyperpulse drive, though maximum speeds may exceed 120,000c)
Speed(Auxiliary Drives): 0.46c
Space Fold: Range Unlimited - Instantaneous travel between two points via wormhole.
Planet bound:

Cannot land.

Maximum Range: Unlimited (Completely self-sufficient)

 

STATISTICAL DATA:

  • Length: 310 meters
  • Width: 171 meters
  • Height: 87 meters

Structure

90,530 metric tons Xentronium Double Hull

Total Compartmentalization

134 Turrets

16,750 metric tons Xintium-B Armor

19,450 metric tons Stealth Armor

CCCI

Command Bridge with Triple-Redundancy Hardened Controls

Secondary Command Bridge with Triple-Redundancy Hardened Controls

Weapon Systems Control Center

Propulsion/Power Systems Control Center

Force Field Systems Control Center

Electronic Warfare Systems Control Center

Weaponry

10 Energy Wave Projection

36 Tri-Focus Plasma Cannons

56 Gatling Phasor Cannons

SA-4 Surface-to-Air Missile Launchers

Heavy Missile Launchers

TRC-1000 Pulse Cannons

Ordnance

180 ready anti-warship missiles

Auxillaries

2 Ballisk Assault Shuttles

24 XF-14E Aerospace Superiority Fighters

Barracks

3 Marine staterooms

24 Marine bunkrooms

2 briefing rooms

6 battledress racks

15 weapons lockers

3 gyms

2 shooting range

Modules

2 Quick-Launch Bays (fore & aft)

2 Hangars

1 bay for Ballisk Gunboats

20 crew staterooms

40 crew bunkrooms

5 sick bays

2 surgical theatres

8 cargo holds

6 ready magazines

WEAPON SYSTEMS:

  1. TYPE 20 ENERGY WAVE PROJECTION CANNON (10): The Energy Wave Projection Cannon is the premier anti-warship weapon of the Nerimian Defense Initiative and Hushain Empires. Based loosely off hyperspace tap technology, the weapon is capable of generating incredible amounts of destructive energy and releasing it as a destructive blast that has been known to completely vaporize enemy vessels. The low-end of the weapon's power is measured in the mid-gigaton ranges (50-75 gigatons of destructive power) and it's high-end output generates in excess of 525 gigatons of power at peak levels.
    • PRIMARY PURPOSE: Anti-Warship
    • MOUNT: Heavy turret. Weapon is capable of directing fire on a 60-degree axis.
    • SECONDARY PURPOSE: Planetary Bombardment.
    • RANGE: 1 AU+
    • RATE OF FIRE: 1 full-power blast every 5 seconds. Total power can be sacrificed for commensurate increases in the rate of fire.
  2. TRI-FOCUS PLASMA CANNONS (36): The tri-focus plasma cannon is a secondary anti-warship beam weapon that combines the power of three standard plasma cannons into one devastating bolt of plasma energy that is completely devastating to enemy warships. Being composed of supercharged ions heated to extreme temperatures, the plasma blast is naturally shield-piercing, allowing it to perform admirably against a myriad of enemy deflector shield systems. The low-end estimate of the tri-focus plasma cannon's destructive power has been measured as the equivalent of a 25 gigaton fusion weapon. High-end estimates have been placed in the 55-60 gigaton range.
    • PRIMARY PURPOSE: Assault
    • SECONDARY PURPOSE: Anti-Warship
    • RANGE: 1 AU+
    • RATE OF FIRE: 1 shot per second.
  3. GATLING PHASOR (56): The Gatling phasor is the latest development of the NDI's patented phasor technology. A phasor is essentially a powerful beam cannon that utilizes a flux capacitor that not only can change the frequency of the energy blast, but can also phase the energy so it can exist in multiple dimensions simultaneously -- which makes it capable of totally bypassing enemy shielding systems and applying their damage immediately to the enemy hull. The low-end estimate of the gatling phasor's destructive power has been measured as the equivalent of a 535 megaton fusion weapon. High-end estimates have been placed in the 744-780 megaton range.
    • PRIMARY PURPOSE: Assault
    • MOUNT: Light turret. Fully rotational turret capable of directing fire in any direction.
    • SECONDARY PURPOSE: Anti-Warship
    • RANGE: 1 AU+
    • RATE OF FIRE: 60 shots/second.
  4. SA-4 SURFACE-TO-AIR MISSILE LAUNCHERS (10): The Otomo's prime anti-missile and anti-mecha capability comes from its 10 SA-4 missile launchers that can unleash the deadly "ThunderBolt" missile upon enemy missiles and mecha with pin-point accuracy. The SAMs can rotate a full 360 degrees to fire upon any vector necessary.
    • PRIMARY PURPOSE: Missile Defense
    • SECONDARY PURPOSE: Anti-Fighter
    • MISSILE TYPES: Phoenix Arms SA-4 A, B, C, D, E Surface-to-Air Missile
    • WARHEAD: Varies. Typically multi-warhead HE or plasma shockwave
    • RANGE: 100,000 miles delta-v (the missile has enough propellant to maneuver 100,000 miles, but actual range is indefinite)
    • RATE OF FIRE: Volleys of 2, 4, 6, 8, or 12 missiles per launcher.
    • PAYLOAD: Each launcher holds 12 missiles. Once the missiles are expended the launcher is reloaded within 1 round via an automated system. The reload system holds 96 missiles per launcher.
  5. PHOENIX ARMS TRC-1000 PULSE CANNONS (64): For last-ditch point defense, the destroyer mounts fast tracking pulse cannon turrets that fire phased energy blasts at an extremely high rate of fire that are effective against all manners of mecha, missile, and other assorted targets. These weapons, however, are not effective against larger targets as they simply lack the sufficient power to deal damage. The cannons have the capacity to release in excess of 25,000 TW of destructive power per blast.
  6. ANTI-WARSHIP MISSILE BATTERIES (12): The Otomo is capable of launching missiles with ranges in excess of 1 astronomical unit (93 million miles), these weapons can be volleyed at ranges far beyond the guns of most enemy vessels.
    • PRIMARY PURPOSE: Assault
    • SECONDARY PURPOSE: Anti-Warship (Mecha Planetary Assault)
    • MISSILE TYPES: CRM-5 "Starhammer" or CRM-6 "Nightstalker"
    • WARHEAD: Varies. Typically directed-energy fusion warheads (600 GT) and compressed antimatter.
    • RANGE: 1 AU
    • RATE OF FIRE: The rapid reload system used on the missile launchers allows each tube to be loaded and fired once per minute. The launchers can fire both missiles and VF Assault Rockets at this rapid rate.
    • PAYLOAD: A typical stealth destroyer will carry 120 missiles in its ready magazines with an additional 60 in its storage magazines.

Mecha Bay: XF-14E Tempest
Primary Purpose:
Aerospace Superiority
Secondary Purpose:
Naval Strike
Range:
140 LY
Speed:
1,750c (hyperpulse); Mach 5.5 (atmosphere). Transatmospheric.
Load Capacity:
Not designed to carry cargo.
Weapons:
Type 12 Energy Wave Projection Cannon (1), TRC-20 Pulse Cannons (4), Wing-Sheath Missiles (8), MM-120 Missiles (72)

Shuttle Bay: A-8 Ballisk Assault Shuttle
Primary Purpose: Interstellar Transport
Secondary Purpose: Planetary Landings
Range: 550 LY
Speed: 2,200c (hyperpulse); Mach 4.2 (atmosphere). Transatmospheric.
Load Capacity: 48 personnel and 2 LGEV-PCs
Weapons: Gatling Phasor Cannons (4), Nightflower Missile Launchers (2)

 

SYSTEMS OF NOTE:

  • ADVANCED DAMAGE CONTROL: As ships of war, the NDI Spacy's warships are designed to maximize their offensive capability while using their defenses to defeat enemy offensive power. However, damage is inevitable, and the only way to prevent massive ship losses to consecutive enemy attacks is to have adequate damage control systems. Unlike previous versions of damage control, where men and women had to go to the site to repair critical damage, Adv. Damage Control systems use automated nanolathing units to patch up holes in the hull and repair vital systems during the heat of battle.
  • ANTIGRAVITY PROPULSION SYSTEM: The escorts are equipped with an anti-gravity propulsion system used for planetary landings and liftoffs. The system is good for vertical ascent/descent only and can lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system will function so long as the main engines can supply energy to it.
  • ARMOR: The armor of NDI Spacy vessels is standard Xintium/Crystalline armor mesh, capable of deflecting/reflecting over 80% of all energy directed at the ship's hull. For added protection, this armor is placed in multiple layers to defend against extreme kinetic impacts. The undermost layer of armor is several inches of enriched neutronium interweaved with mercurite fibers to provide a solid foundation. Over this layer of armor is a layer of xentronium that is extremely adept at cushioning concussive impacts. The outermost layer of armor is the Xintium/Crystalline armor mesh, which is applied in a honeycombed fashion to further deflect energy away from the hull. Xintium's unique molecular properties allow it to regenerate its molecular bonds over time, which makes the Xintium extremely durable.
  • AUTO-MODULATING SHIELD GRID: The Auto-Modulating Shield Grid is actually a built-in function of the ship's battle computer. As combat goes on, the battle computer is capable of calculating the exact frequencies of enemy beam weapons and adapts the Zyro shields against them within a matter of seconds. The ability to adapt to changes in enemy weapons systems increases the overall survivability of the warship.
  • DAMPER FIELD GENERATOR: A by-product of antigravity (repulsor) technology, the damper field has been heralded as the best defense against scalar electrogravitational pulse weaponry, which are notorious for their ability to destroy ammunition, electronics, and organic life forms. While scalar EM waves penetrate conventional shielding because they can travel wherever gravity can go, the damper field uses a low-power antigravity field that negates the force of gravity and consequently provides an effective shielding system against scalar EM weapons systems.
  • ELECTRONIC COUNTERMEASURES (ECM) "STEALTH" SYSTEMS: The escorts utilize the Oracle Interface's high-end electronic countermeasure capability. Most types of enemy radar and sensors cannot detect the destroyer while its ECM systems are in operations; however, such systems are relatively useless once it has engaged a target.
  • HARD SHIELDS: Hard Shields are reinforced against the ravages of many forms of incidental radiation. Hard shields are distortion shields that warp and bend enemy attacks away from the vessel. The distortion field also prevents teleportation across the barrier it creates, so when the shield is in operation, transphased and other similar weapons are rendered inert. The hard shields when coupled with the zyro shields are often layered together in an array that dissipates and distorts enemy beam weapon attacks to the point that only minute levels radiation will ever reach the outermost layer of armor.
  • HIGH ENERGY FOCUS: The High Energy Focus is an Argus Millitech development that increases the effective bandwidth of energy the ship's weapons can draw from the main hyperspace tap generators. With this modification, the standard output of all the ship's energy weapons is effectively doubled because more energy can be directed from the reactor to the weapons system.
  • HYPERDRIVE SYSTEM: For FTL propulsion, the escort is equipped with two Genesis Propulsion Systems Nishida Inter-Phased Hyperspace Drives capable of propelling the escort through hyperspace at speeds up to 50 million times c. However, unlike larger capital ships the escort CANNOT transport other ships with it when it folds. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft.
  • HYPERPULSE DRIVE: Genesis Propulsion Systems/Argus Millitech's Kalmedia Type A Hyperpulse Drive is a relatively new addition to the Draconian Alliance's warships. Using layered asymmetrical warp fields that can envelop the entire vessel, the ship can move at superluminal velocities during combat. While nowhere near as fast as the interphased drives that allows ships to move from planet to planet, it allows for extremely rapid travel during combat.
  • HYPERSPACE COMMUNICATIONS: Based on the same technology as the space fold system, the hyperspace communications relay allows near real-time communication between NDI Spacy starships and other vessels or planetary bases. As with all NDI communications, the hyperspace communications array utilizes a proprietary set of signals that changes periodically, allowing secure communications between NDI warships without the fear of enemy interception.
  • LIFE SUPPORT SYSTEMS: The escorts have sufficient life support to provide breathable air and comfortable temperatures for 1,190 people for up to 20 years (air is recycled). In an emergency the life support system can support up to 2,000 people at one time, though living conditions onboard will get extremely cramped at that point. The destroyer also holds sufficient food and water to support 1,190 people for up to 6 months.
  • LIGHTNING SHIELD: The Lightning Shield was a powerful ionized energy field that is useful against any penetrating target. The intense plasma heating will fuse and even vaporize metallic bodies. In addition, any missile encountering the shell is subjected to an extremely intense EMP arising everywhere inside its circuitry. EM shielding is of no use against the creation of energy throughout the space time of the circuits; such shielding only helps against energy flow through space in the conventional sense. Thus, the electronics of any mecha or missile encountering the shield are instantly dudded, whether or not they are shielded against ordinary electromagnetic interference (EMI). Furthermore, explosive materials are exploded when such interference is encountered, and combustible materials are fiercely consumed or set afire. Ablative shielding suffers an interesting catastrophe: since energy does not try to flow into the shielding, but instead arises everywhere in it simultaneously, 'ablation' occurs everywhere throughout the ablative material, simply exploding it instantly. The first layer of defense can be relied upon to take out nearly 100% of all enemy missiles that have not been modified in someway to 'penetrate the envelope' (energy sheathing, phase-shifting methods seem to be most effective).
  • ORACLE INTERFACE XS-7: The XS-7 Combat Computer System is a grand improvement to the standard GS6 combat computers that is the standard NDI system. With upgraded capabilities and increased range, the XS-7 makes NDI escort vessels integral to the overall fleet composition. In addition to its powerful ECM (Electronic Countermeasures) and ECCM (Electronic Counter-Countermeasures) abilities, the XS-7 combat computer coordinates all activities of the warship, allowing it to take on several different opponents at once. The main advantage of the XS-7's design is its increased radar range, which allows it to see up to 5 parsecs away using its powerful sensors.
  • SUBLIGHT ENGINES: The ship is equipped with multiple gravimetric drives that manipulate superstrings and the zero-point field to maneuver and accelerate to a far higher degree than other ships. By manipulating and "bending" superstrings, Draconian Alliance ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.
  • TIME/SPACE ANCHOR: The Time/Space Anchor is a device constructed from psychoactive that firmly anchors whatever it is attached to firmly in the time/space continuum, rendering attacks that use dimensional and planar warping capability to deal their damage ineffective. The anchor must be turned off before a warship can execute a hyperspace fold, however.
  • ZYRO SHIELDS: The Zyro Shield is a energy/ray shielding system that generates incredible amounts of energy to generate a force field system that can absorb and disperse the tremendous impacts from enemy beam weapons. To better defend against enemy attacks, the shields can be fluxed in such a way that they can regulate what wavelengths of electromagnetic radiation reach the hull. Zyro shields are very effective against conventional beam weaponry and can be relied upon to resist the equivalent of roughly 50 teratons per square centimeter.

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