NOVA-FOX CLASS FAST ATTACK CORVETTE
Version 1.04 - Sunday,
February 29, 2004
Based on an original
starship design by Derran Tyler and Marty Bowles
RPG Stats by Derran Tyler (cameron_blackblade@hotmail.com)
BACKGROUND
The state of perpetual
cold war between the mighty forces of the Draconian Alliance and its rival
Jaaq'tah Alliance has pushed the state of military technology above and beyond
limits that even the ancient Draconians could have ever imagined that their
creations could have ever developed. Ships such as the Yamazaki battlecruiser and the awesome Orion battleships have been the result
of rediscovered technology left behind on old Draconian Empire outposts. Today,
as the forces of the Draconian Alliance and the Jaaq'tah clash in a battle that
makes the entire galaxy tremble, the scientists of the Draconian Alliance
remain ever-vigilant, releasing one of the most awe-inspiring attack vessels
ever developed: The Nova-Fox Class
Fast Attack Corvette.
The corvette has always
been a rather insignificant vessel to the Alliance militaries, relegated to
escorting convoys and fighting pirates in the periphery systems—a role
not looked highly upon in any branch of the service. However, with the
commissioning of the Anubis and
Horus corvettes, the NDI and
its allies have continually experimented with corvettes in a role that puts
them in the thick of combat, acting essentially as heavy strike craft with
starship-class firepower. The Hushain Empire's Claw corvettes have performed admirably in this role,
packing a tremendous amount of firepower in a small, mobile package. The
Nova-Fox fast attack corvette is in many regards the Draconian Alliance's
upgrade to the Claw class,
fusing integral technologies of all alliance members in a warship that can
outperform previous vessels.
RPG STATS
Government: Draconian League
Ship Type: Interstellar Fast Attack Corvette
Class: Nova-Fox
Developer/Manufacturer: Confederation Technological Research Administration
(CONTRA)/Neo-Star Macrotechnologies
Ship's complement:
- Ship's Crew: Varies. Usually between 12 and 36
enlisted personnel and officers.
- Marine Complement: Equivalent to 1 full ATAC platoon
(28 troopers).
SPEEDS:
Speed(sublight): 0.99c (Can accelerate from
motionlessness to this speed in less than fifteen seconds).
Speed (hyperpulse):
~96,554c (highest tested speed for the Hyperpulse drive, though maximum speeds
may exceed 120,000c)
Speed(Auxiliary Drives): 0.46c
Space Fold: Range Unlimited - Instantaneous travel between two points
via wormhole.
Planet bound:
Cannot land.
Maximum
Range: Unlimited
(Completely self-sufficient)
STATISTICAL DATA:
- Length: 87.65 meters overall.
- Height: 74.53 meters overall.
- Width: 68.55 meters overall.
Design Parameters: Built for a standard Human,
Altaran, Vaishan, and Hushain crew. Designed to military standards. Turrets do
not count towards jump volume. Weapon armor is heavy.
Structure
|
75,250
metric tons Xentronium Hull
|
Total
Compartmentalization
|
12
Concealed Weapons Bays
|
34,500
metric tons Xintium-B Armor
|
17,000
metric tons Stealth Armor
|
24 Point
Defense Turrets
|
CCCI
|
Command
Bridge with Triple-Redundancy Hardened Controls
|
Secondary
Command Bridge with Triple-Redundancy Hardened Controls
|
Weaponry
|
12
Phoenix-Argus OTC-01 Beam Cannons
|
4
Torpedo Launchers
|
Phoenix
Arms TRC-1000 Point-Defense Pulse Cannons
|
Ordnance
|
276
ready anti-warship missiles
|
Barracks
|
1 Marine
Stateroom
|
2 Marine
bunkrooms
|
1
briefing room
|
1
battledress rack
|
2
weapons lockers
|
Modules
|
2 crew
staterooms
|
3 crew
bunkrooms
|
1 sick
bay
|
2
surgical theatres
|
2 ready
magazines
|
Propulsion systems:
- Main power system: Argus Macrotechnologies
Naraku Series ZPF Hyperspace Taps. The power plants can deliver a near
infinite source of energy.
- Secondary power system: Argus Macrotechnologies
Victory II Series Quantum Singularity Generators (4).
- Primary Thrusters (5): Genesis Propulsion
Systems Hrodian Series Gravimetric Drives.
- Maneuvering (Secondary)
Thrusters
(35): Genesis Propulsion Systems Eteria Series ion impulse engines.
- Anti-gravity System (1): Anti-Gravity Propulsion
System
- Space Fold: Vaishan Type XIIb Wormhole
Generator. Can create multiple wormholes of varying types to travel to a
destination instantly. Can also create wormholes for friendly forces to
enter.
- Hyperpulse Drive: Genesis Propulsion
Systems/Argus Millitech Kalmedia Type A Hyperpulse Drive.
WEAPON SYSTEMS:
- PHOENIX/ARGUS OTC-01 BEAM CANNONS (12): The latest in advanced
weapons system design, Phoenix Corporation and Argus Millitech have teamed
up to produce the OTC series beam cannon, a multi-function weapons system
that can generate multiple types of beams to suit the military situation
at hand. Each weapon is concealed inside of the hull when inactive and are
only revealed when the ship enters a combat situation. Each weapon can
fire on a 60 degree axis.
Hard Beam: The
Hard Beam is an advanced weapons system that uses the peculiar
characteristics of subspace fields to generate a destructive beam of
energy that is exceptionally adept at penetrating disabling enemy
shielding systems of all types and subsequently damaging electronic
equipment. The end result is a weapon that deals no real structural damage
to a ship, but can virtually render a ship helpless by blasting holes in
shielding and destroying various subsystems.
Primary Purpose: Anti-Shield
Secondary Purpose:
Anti-Warship
Damage:
Penetrates ALL known forms of shielding (ray, particle, distortion,
transplanar, etc.)
Range: 1 AU+
Rate of Fire: One
pulse every second.
Type 20 Energy Wave Projection
Cannon: The Energy Wave Projection Cannon is the
premier anti-warship weapon of the Nerimian Defense Initiative and Hushain
Empires. Based loosely off hyperspace tap technology, the weapon is
capable of generating incredible amounts of destructive energy and
releasing it as a destructive blast that has been known to completely
vaporize enemy vessels. The low-end of the weapon's power is measured in
the mid-gigaton ranges (50-75 gigatons of destructive power) and it's
high-end output generates in excess of 525 gigatons of power at peak
levels.
Primary Purpose: Anti-Warship
Secondary Purpose:
Orbital Bombardment
Damage: Serious
damage potential against all varieties of warships. Damage can be reduced
due to shielding technologies.
Range: 1 AU+
Rate of Fire: One
pulse every second.
Gravimetric Pulse Beam: The
gravimetric pulse beam works on the same principles of the mauler device
in its energy generation principles but the beam is focused through a
series of progressively more powerful graviton focusing arrays that result
in a beam that is roughly three feet in diameter and performs well against
a wide array of enemy shielding systems. Known to some as the 'slicer
beam' because of the Altaran tactic of literally slicing enemy warships
into pieces with the beam.
Primary Purpose: Anti-Warship
Secondary Purpose:
Assault
Damage: Effective
against most varieties of shielding systems (Estimated: 87 percent success ratio). Can
literally slice through enemy ships.
Range: 1 AU+
Rate of Fire: Can
generate a continuous slicing beam every second.
- TORPEDO LAUNCHERS (4): The Nova-Fox is equipped with
four, all-purpose heavy torpedo launchers than can fire ALL NDI Spacy and
Draconian League anti-warship missiles and torpedoes, including Phoenix
Arms' XRM-4 Firestar strategic assault torpedo. Internal storage bays can
carry a maximum of 276 munitions for the launchers and each launcher can
be loaded once every six seconds.
- PHOENIX ARMS TRC-1000 PULSE
CANNONS (24): For last-ditch point defense, the destroyer mounts fast tracking
pulse cannon turrets that fire phased energy blasts at an extremely high
rate of fire that are effective against all manners of mecha, missile, and
other assorted targets. These weapons, however, are not effective against
larger targets as they simply lack the sufficient power to deal damage.
The cannons have the capacity to release in excess of 25,000 TW of
destructive power per blast.
SYSTEMS OF NOTE:
- ADVANCED DAMAGE CONTROL: As ships of war, the NDI
Spacy's warships are designed to maximize their offensive capability while
using their defenses to defeat enemy offensive power. However, damage is
inevitable, and the only way to prevent massive ship losses to consecutive
enemy attacks is to have adequate damage control systems. Unlike previous
versions of damage control, where men and women had to go to the site to
repair critical damage, Adv. Damage Control systems use automated
nanolathing units to patch up holes in the hull and repair vital systems
during the heat of battle.
- ARMOR: The Nova-Fox corvettes are
heavily armored with highly-advanced Xintium-B heavy armor. The new
standard in armor materials, Xintium-B is a lighter weight version of
standard Xintium alloy, with more protection per square centimeter than
any other known armor material in existence. Xintium-B's molecular
structure possesses a unique electromagnetic force in its atoms that
allows it to regenerate even after tremendous damage. The armor is further
augmented with Zanarium stealth armor that has moderate protective value,
but mainly serves to generate a stealth field around the vessel that
renders most active forms of sensors useless against the vessel. The
stealth field generated by Zanarium also masks the vessel's presence to
scalar wave and quintessence differentialometer type sensors. The overall
protective strength of the armor can disperse all energy that strikes it,
making the only effective option anti-matter type weapons.
- DAMPER FIELD GENERATOR: A by-product of antigravity
(repulsor) technology, the damper field has been heralded as the best
defense against scalar electrogravitational pulse weaponry, which are
notorious for their ability to destroy ammunition, electronics, and
organic life forms. While scalar EM waves penetrate conventional shielding
because they can travel wherever gravity can go, the damper field uses a
low-power antigravity field that negates the force of gravity and
consequently provides an effective shielding system against scalar EM
weapons systems.
- DIRECT ELECTRONIC INTEGRATION OF MULTIPLEXING
OPERATING SYSTEMS (DEIMOS): The most advanced combat computer suite available to
Confederate military forces in the field, DEIMOS is a highly advanecd
computer system with near-infinite processing power operating on
yoctotronic computer technology. All communications and electronic sensor
systems are under the direct control of DEIMOS.
The
processing and information load capacity of the DEIMOS system is near infinite,
using a combination of high-powered electronic components coupled with
psychoactive crystal arrays that allow for incredibly high volumes of data to
be processed simultaneously on practically limitless separate and complex tasks
(an upper limit has not been theorized). DEIMOS, like its predecessors Oracle
and GoldenGate, is completely self-aware within the parameters of its core
operation principles. DEIMOS exists solely for the purpose of defending the
Nerimian Confederation and all of its citizens and will perform whatever
operations are necessary for that task. Because DEIMOS' loyalty rests completely
with the Confederation and the NDI, it will never turn against them under any
circumstances.
Onboard
the ship, DEIMOS manifests itself as an artificially-created female humanoid
with distinctive features and personality traits. Holding the rank of Lieutenant Commander, DEIMOS is second
only to the ship's commander and his executive officer. DEIMOS oversees all
operations of its parent vessel and can instantly access the operational
systems of every ship subordinated to it. In this way, the DEIMOS can
coordinate the operations of entire squadrons, battle groups, task forces, and
even fleets seamlessly and without delay. All information from subordinate
ships immediately moves through the Tactical Information Web where to DEIMOS,
who translates all data into a form the ship's commander can understand.
- HARD SHIELDS: Hard Shields are reinforced against the
ravages of many forms of incidental radiation. Hard shields are distortion
shields that warp and bend enemy attacks away from the vessel. The distortion
field also prevents teleportation across the barrier it creates, so when
the shield is in operation, transphased and other similar weapons are
rendered inert. The hard shields when coupled with the zyro shields are
often layered together in an array that dissipates and distorts enemy beam
weapon attacks to the point that only minute levels radiation will ever
reach the outermost layer of armor.
- HIGH ENERGY FOCUS: The High Energy Focus is an
Argus Millitech development that increases the effective bandwidth of
energy the ship's weapons can draw from the main hyperspace tap
generators. With this modification, the standard output of all the ship's
energy weapons is effectively doubled because more energy can be directed
from the reactor to the weapons system.
- HYPERPULSE DRIVE: Genesis Propulsion
Systems/Argus Millitech's Kalmedia Type A Hyperpulse Drive is a relatively
new addition to the Draconian Alliance's warships. Using layered
asymmetrical warp fields that can envelop the entire vessel, the ship can
move at superluminal velocities during combat. While nowhere near as fast
as the interphased drives that allows ships to move from planet to planet,
it allows for extremely
rapid travel during combat.
- HYPERSPACE COMMUNICATIONS: Based on the same technology
as the space fold system, the hyperspace communications relay allows near
real-time communication between NDI Spacy starships and other vessels or
planetary bases. As with all NDI communications, the hyperspace
communications array utilizes a proprietary set of signals that changes
periodically, allowing secure communications between NDI warships without
the fear of enemy interception.
- INTERDICTION FIELD: The ship is capable of
projecting a powerful artificial gravitic field that disrupts the
operations of FTL drives of all types in a specific area of effect
(minimal effective AOE is a 1,000 meter cubic area; maximum AOE is 1 AU
cubic area). This is useful in preventing enemy vessels from escaping from
battle. The interdiction field also has a secondary mode that can defeat
the interdiction efforts of enemy forces in a localized area roughly half
the size of its normal operation.
- LIFE SUPPORT SYSTEMS: The starships are designed to
be self sufficient in that it can produce and maintain all materials necessary
to sustain the lives of up to 350 life forms for up to twelve
Earth-standard months.
- LIGHTNING SHIELD: The lightning shield is a
powerful ionized energy field that is useful against any penetrating
target. The intense plasma heating will fuse and even vaporize metallic
bodies. In addition, any missile encountering the shell is subjected to an
extremely intense EMP arising everywhere inside its circuitry. EM
shielding is of no use against the creation of energy throughout the space
time of the circuits; such shielding only helps against energy flow
through space in the conventional sense. Thus, the electronics of any
mecha or missile encountering the shield are instantly dudded, whether or
not they are shielded against ordinary electromagnetic interference (EMI).
Furthermore, explosive materials are exploded when such interference is
encountered, and combustible materials are fiercely consumed or set afire.
Ablative shielding suffers an interesting catastrophe: since energy does
not try to flow into the shielding, but instead arises everywhere in it
simultaneously, 'ablation' occurs everywhere throughout the ablative
material, simply exploding it instantly. The first layer of defense can be
relied upon to take out nearly 100% of all enemy missiles that have not
been modified in someway to 'penetrate the envelope' (energy sheathing,
phase-shifting methods seem to be most effective).
- RADIATION SHIELDS: The corvettes are equipped
with a Mercurite shielding system, which is capable of blocking most forms
of electromagnetic radiation. This is useful for blocking electromagnetic
pulse-type weapons.
- SHIELD CAPACITOR: The destroyers fast-charging
shield capacitor allows the Zyro Shields to fully recharge to full power
every 12 seconds instead of the standard 90 seconds.
- WORMHOLE GENERATIOR: The Nova-Fox is equipped with
a hyper-advanced wormhole generation system that taps into the awesome
psionic prowess of the Vaishan and the tremendous navigational computer of
the ship to generate as many as 10 separate wormholes simultaneously that
can instantly transport even large battleships like the Orion to distant locations
instantly. This system has many tactical and strategic applications, as
the Nova-Fox can instantly deploy itself to any location that it so
desires or bring friendly vessels to its location from vast distances.
- SUBLIGHT ENGINES: The ship is equipped with
multiple gravimetric drives that manipulate superstrings and the
zero-point field to maneuver and accelerate to a far higher degree than
other ships. By manipulating and "bending" superstrings,
Draconian Alliance ships are able to create distortions in space/time that
can be used to push and pull a ship in any given direction. An important
byproduct of this means of propulsion is that the effect of inertia is
also negated, allowing ships to accelerate, stop and maneuver at
velocities that would crush a person using conventional ion propulsion.
- TIME/SPACE ANCHOR: The Time/Space Anchor is a
device constructed from psychoactive that firmly anchors whatever it is
attached to firmly in the time/space continuum, rendering attacks that use
dimensional and planar warping capability to deal their damage
ineffective. The anchor must be turned off before a warship can execute a
hyperspace fold, however.
- ZYRO SHIELDS: The Zyro Shield is a
energy/ray shielding system that generates incredible amounts of energy to
generate a force field system that can absorb and disperse the tremendous
impacts from enemy beam weapons. To better defend against enemy attacks,
the shields can be fluxed in such a way that they can regulate what
wavelengths of electromagnetic radiation reach the hull. Zyro shields are
very effective against conventional beam weaponry and can be relied upon
to resist the equivalent of roughly 50 teratons per square centimeter.
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