NOVA-FOX CLASS FAST ATTACK CORVETTE

Version 1.04 - Sunday, February 29, 2004

Based on an original starship design by Derran Tyler and Marty Bowles
RPG Stats by Derran Tyler (
cameron_blackblade@hotmail.com)

BACKGROUND

The state of perpetual cold war between the mighty forces of the Draconian Alliance and its rival Jaaq'tah Alliance has pushed the state of military technology above and beyond limits that even the ancient Draconians could have ever imagined that their creations could have ever developed. Ships such as the Yamazaki battlecruiser and the awesome Orion battleships have been the result of rediscovered technology left behind on old Draconian Empire outposts. Today, as the forces of the Draconian Alliance and the Jaaq'tah clash in a battle that makes the entire galaxy tremble, the scientists of the Draconian Alliance remain ever-vigilant, releasing one of the most awe-inspiring attack vessels ever developed: The Nova-Fox Class Fast Attack Corvette.

The corvette has always been a rather insignificant vessel to the Alliance militaries, relegated to escorting convoys and fighting pirates in the periphery systems—a role not looked highly upon in any branch of the service. However, with the commissioning of the Anubis and Horus corvettes, the NDI and its allies have continually experimented with corvettes in a role that puts them in the thick of combat, acting essentially as heavy strike craft with starship-class firepower. The Hushain Empire's Claw corvettes have performed admirably in this role, packing a tremendous amount of firepower in a small, mobile package. The Nova-Fox fast attack corvette is in many regards the Draconian Alliance's upgrade to the Claw class, fusing integral technologies of all alliance members in a warship that can outperform previous vessels.

RPG STATS

Government: Draconian League
Ship Type: Interstellar Fast Attack Corvette
Class: Nova-Fox
Developer/Manufacturer: Confederation Technological Research Administration (CONTRA)/Neo-Star Macrotechnologies

Ship's complement:

 

SPEEDS:

Speed(sublight): 0.99c (Can accelerate from motionlessness to this speed in less than fifteen seconds).
Speed (hyperpulse): ~96,554c (highest tested speed for the Hyperpulse drive, though maximum speeds may exceed 120,000c)
Speed(Auxiliary Drives): 0.46c
Space Fold: Range Unlimited - Instantaneous travel between two points via wormhole.
Planet bound:

Cannot land.

Maximum Range: Unlimited (Completely self-sufficient)

STATISTICAL DATA:

Design Parameters: Built for a standard Human, Altaran, Vaishan, and Hushain crew. Designed to military standards. Turrets do not count towards jump volume. Weapon armor is heavy.

Structure

75,250 metric tons Xentronium Hull

Total Compartmentalization

12 Concealed Weapons Bays

34,500 metric tons Xintium-B Armor

17,000 metric tons Stealth Armor

24 Point Defense Turrets

CCCI

Command Bridge with Triple-Redundancy Hardened Controls

Secondary Command Bridge with Triple-Redundancy Hardened Controls

Weaponry

12 Phoenix-Argus OTC-01 Beam Cannons

4 Torpedo Launchers

Phoenix Arms TRC-1000 Point-Defense Pulse Cannons

Ordnance

276 ready anti-warship missiles

Barracks

1 Marine Stateroom

2 Marine bunkrooms

1 briefing room

1 battledress rack

2 weapons lockers

Modules

2 crew staterooms

3 crew bunkrooms

1 sick bay

2 surgical theatres

2 ready magazines

Propulsion systems:

WEAPON SYSTEMS:

  1. PHOENIX/ARGUS OTC-01 BEAM CANNONS (12): The latest in advanced weapons system design, Phoenix Corporation and Argus Millitech have teamed up to produce the OTC series beam cannon, a multi-function weapons system that can generate multiple types of beams to suit the military situation at hand. Each weapon is concealed inside of the hull when inactive and are only revealed when the ship enters a combat situation. Each weapon can fire on a 60 degree axis.

    Hard Beam: The Hard Beam is an advanced weapons system that uses the peculiar characteristics of subspace fields to generate a destructive beam of energy that is exceptionally adept at penetrating disabling enemy shielding systems of all types and subsequently damaging electronic equipment. The end result is a weapon that deals no real structural damage to a ship, but can virtually render a ship helpless by blasting holes in shielding and destroying various subsystems.
    Primary Purpose:
    Anti-Shield
    Secondary Purpose: Anti-Warship
    Damage: Penetrates ALL known forms of shielding (ray, particle, distortion, transplanar, etc.)
    Range: 1 AU+
    Rate of Fire: One pulse every second.

    Type 20 Energy Wave Projection Cannon:
    The Energy Wave Projection Cannon is the premier anti-warship weapon of the Nerimian Defense Initiative and Hushain Empires. Based loosely off hyperspace tap technology, the weapon is capable of generating incredible amounts of destructive energy and releasing it as a destructive blast that has been known to completely vaporize enemy vessels. The low-end of the weapon's power is measured in the mid-gigaton ranges (50-75 gigatons of destructive power) and it's high-end output generates in excess of 525 gigatons of power at peak levels.
    Primary Purpose:
    Anti-Warship
    Secondary Purpose: Orbital Bombardment
    Damage: Serious damage potential against all varieties of warships. Damage can be reduced due to shielding technologies.
    Range: 1 AU+
    Rate of Fire: One pulse every second.

    Gravimetric Pulse Beam: The gravimetric pulse beam works on the same principles of the mauler device in its energy generation principles but the beam is focused through a series of progressively more powerful graviton focusing arrays that result in a beam that is roughly three feet in diameter and performs well against a wide array of enemy shielding systems. Known to some as the 'slicer beam' because of the Altaran tactic of literally slicing enemy warships into pieces with the beam.
    Primary Purpose:
    Anti-Warship
    Secondary Purpose: Assault
    Damage: Effective against most varieties of shielding systems (Estimated: 87 percent success ratio). Can literally slice through enemy ships.
    Range: 1 AU+
    Rate of Fire: Can generate a continuous slicing beam every second.
  2. TORPEDO LAUNCHERS (4): The Nova-Fox is equipped with four, all-purpose heavy torpedo launchers than can fire ALL NDI Spacy and Draconian League anti-warship missiles and torpedoes, including Phoenix Arms' XRM-4 Firestar strategic assault torpedo. Internal storage bays can carry a maximum of 276 munitions for the launchers and each launcher can be loaded once every six seconds.
  3. PHOENIX ARMS TRC-1000 PULSE CANNONS (24): For last-ditch point defense, the destroyer mounts fast tracking pulse cannon turrets that fire phased energy blasts at an extremely high rate of fire that are effective against all manners of mecha, missile, and other assorted targets. These weapons, however, are not effective against larger targets as they simply lack the sufficient power to deal damage. The cannons have the capacity to release in excess of 25,000 TW of destructive power per blast.

SYSTEMS OF NOTE:

The processing and information load capacity of the DEIMOS system is near infinite, using a combination of high-powered electronic components coupled with psychoactive crystal arrays that allow for incredibly high volumes of data to be processed simultaneously on practically limitless separate and complex tasks (an upper limit has not been theorized). DEIMOS, like its predecessors Oracle and GoldenGate, is completely self-aware within the parameters of its core operation principles. DEIMOS exists solely for the purpose of defending the Nerimian Confederation and all of its citizens and will perform whatever operations are necessary for that task. Because DEIMOS' loyalty rests completely with the Confederation and the NDI, it will never turn against them under any circumstances.

Onboard the ship, DEIMOS manifests itself as an artificially-created female humanoid with distinctive features and personality traits. Holding the rank of Lieutenant Commander, DEIMOS is second only to the ship's commander and his executive officer. DEIMOS oversees all operations of its parent vessel and can instantly access the operational systems of every ship subordinated to it. In this way, the DEIMOS can coordinate the operations of entire squadrons, battle groups, task forces, and even fleets seamlessly and without delay. All information from subordinate ships immediately moves through the Tactical Information Web where to DEIMOS, who translates all data into a form the ship's commander can understand.

 

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