DESPERADO-CLASS
ASSAULT FRIGATE
Version 1.12 - Friday,
March 5, 2004
Based on an original
starship design by Derran Tyler and Marty Bowles
RPG Stats by Derran Tyler (cameron_blackblade@hotmail.com
BACKGROUND
The Desperado is one
of the few post-Second Draconian War designs to stand up to the test of time in
the new era of space warfare as the war with the Jaaq'tah Alliance rages on
throughout the Draconian Sector. The Desperado design proved its worth by
crippling massive capital ships with its awesome spinal-mount stellar converter
cannon and laying waste to warships easily three times its size with its
impressive array of beam weaponry. It quickly became evident that alongside the
Otomo Escort Destroyer, the Desperado would begin to fill the void left by the
decommissioning of the Lightning, Prometheus, and Kirishima cruisers.
RPG STATS
Government: Nerimian Galactic Confederation
Ship Type: Long-range Assault Gun Frigate
Class: Desperado Class
Manufacturer: Tienshinhan Orbital Shipyards
Ship's
Compliment:
- Ship's Crew: 220 men
- Air Group: 120
- Troops: 112 Marines
- Life support limits are for a full combat complement
and about 800 supernumeraries.
SPEEDS:
Speed(sublight): 0.99c (Can accelerate from
motionlessness to this speed in less than fifteen seconds).
Speed (hyperpulse):
~96,554c (highest tested speed for the Hyperpulse drive, though maximum speeds
may exceed 120,000c)
Speed(Auxiliary Drives): 0.46c
Space Fold: Range Unlimited - Instantaneous travel between two points
via wormhole.
Planet bound:
Cannot land.
Maximum
Range: Unlimited
(Completely self-sufficient)
Structure
|
90,530
metric tons Xentronium Double Hull
|
Total
Compartmentalization
|
68
Turrets
|
16,750
metric tons Xintium-B Armor
|
19,450
metric tons Stealth Armor
|
CCCI
|
Command
Bridge with Triple-Redundancy Hardened Controls
|
Secondary
Command Bridge with Triple-Redundancy Hardened Controls
|
Weapon
Systems Control Center
|
Propulsion/Power
Systems Control Center
|
Force
Field Systems Control Center
|
Electronic
Warfare Systems Control Center
|
Weaponry
|
1
Stellar Converter
|
8 Energy
Wave Projection Cannons
|
18
Tri-Focus Plasma Cannons
|
42
Gatling Phasor Cannons
|
TRC-1000
Pulse Cannons
|
Ordnance
|
None
|
Auxillaries
|
2
Ballisk Assault Gunboats
|
24 XF-14E
Aerospace Superiority Fighters
|
Barracks
|
3 Marine
staterooms
|
24
Marine bunkrooms
|
2
briefing rooms
|
6
battledress racks
|
15
weapons lockers
|
3 gyms
|
2
shooting range
|
Modules
|
2 Quick-Launch
Bays (fore & aft)
|
2 Hangars
|
1 bay
for Ballisk Gunboats
|
20 crew
staterooms
|
40 crew
bunkrooms
|
5 sick
bays
|
2
surgical theatres
|
8 cargo
holds
|
6 ready
magazines
|
Propulsion systems
- Main power system: Argus Macrotechnologies
Orlando Series ZPF Hyperspace Tap. The power plants of the escort can
deliver a near infinite source of energy.
- Secondary power system: Argus Macrotechnologies Reno
Series Quantum Singularity Generators (2).
- Primary Thrusters (6): Genesis Propulsion
Systems Nehron-G Series Gravimetric Drives.
- Maneuvering (Secondary)
Thrusters
(90): Genesis Propulsion Systems Eteria Series ion impulse engines.
- Hyperpulse Drive: Genesis Propulsion
Systems/Argus Millitech Kalmedia Type A Hyperpulse Drive.
- Anti-gravity System (1): Cyclops anti-gravity
pods.
- Space Fold (2): Genesis Propulsion Systems
Nishida Type D Inter-Phased Hyperspace Drive
STATISTICAL DATA:
- Length: 250 meters
- Width: 55 meters
- Height: 50 meters
WEAPON SYSTEMS:
- STELLAR CONVERTER (1): The main weapon of the
Desperado frigates, the weapon converts energy present in space and compresses
them into a plasma beam of almost unprecedented power. Generated by a
near-perfect energy-to-matter conversion system, the weapon is widely
known for its ability to destroy entire worlds with a single blast. The
absolute minimum energy requirement for destroying an Earth-like planet is
roughly 5E16 megatons and this does not even begin to describe the awesome
power of a stellar converter blast. The lower limit for this weapon is
1E22 megatons (at least 100 trillion times the K-T extinction asteroid
impact, or as much energy as our Sun has generated since the time of
Moses). The upper limit for this weapon approaches many orders of
magnitude above this, somewhere in the neighborhood of 1E38 megatons.
- Primary Purpose: Anti-Warship/Anti-Planet
- Range: 1 AU (93,000,000 miles)
- Damage: Will destroy virtually
anything in its path.
- Rate of Fire: It takes the Desperado's
reactors approximately 2 minutes to raise the weapon to full power. Full
power is rarely utilized unless an orbital bombardment is authorized.
Charge times can range anywhere from 30 seconds (minimal satisfactory
output) to 2 minutes (full operational capacity). In any case, the
immense heat generated by the weapon causes ship commanders to allow the
weapon to cool down considerably to prevent a megafluxxer overload.
- Payload: Effectively Unlimited. Will
function so long as main engines are intact
- TYPE 20 ENERGY WAVE PROJECTION CANNON (8): The Energy Wave Projection
Cannon is the premier anti-warship weapon of the Nerimian Defense
Initiative and Hushain Empires. Based loosely off hyperspace tap
technology, the weapon is capable of generating incredible amounts of
destructive energy and releasing it as a destructive blast that has been
known to completely vaporize enemy vessels. The low-end of the weapon's
power is measured in the mid-gigaton ranges (50-75 gigatons of destructive
power) and it's high-end output generates in excess of 525 gigatons of
power at peak levels.
- PRIMARY PURPOSE: Anti-Warship
- SECONDARY PURPOSE: Orbital Bombardment
- RANGE: 1 AU+
- RATE OF FIRE: One full-power blast every
five seconds. Output can be decreased for commensurate increases in fire.
- TRI-FOCUS PLASMA CANNONS (18): The tri-focus plasma cannon
is a secondary anti-warship beam weapon that combines the power of three
standard plasma cannons into one devastating bolt of plasma energy that is
completely devastating to enemy warships. Being composed of supercharged
ions heated to extreme temperatures, the plasma blast is naturally
shield-piercing, allowing it to perform admirably against a myriad of
enemy deflector shield systems. The low-end
estimate of the tri-focus plasma cannon's destructive
power has been measured as the equivalent of a 25 gigaton fusion weapon. High-end estimates have been
placed in the 55-60 gigaton range.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 1 AU+
- RATE OF FIRE: 1 shot per second.
- GATLING PHASOR (42): The Gatling phasor is the
latest development of the NDI's patented phasor technology. A phasor is
essentially a powerful beam cannon that utilizes a flux capacitor that not
only can change the frequency of the energy blast, but can also phase the
energy so it can exist in multiple dimensions simultaneously -- which
makes it capable of totally bypassing enemy shielding systems and applying
their damage immediately to the enemy hull. The low-end estimate of the gatling
phasor's destructive power has been measured as the equivalent of a 535
megaton fusion weapon. High-end
estimates have been placed in the 744-780 megaton range.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 1 AU+
- RATE OF FIRE: 60 shots/second
- PHOENIX ARMS TRC-1000 PULSE
CANNONS (30): For last-ditch point defense, the destroyer mounts fast tracking
pulse cannon turrets that fire phased energy blasts at an extremely high
rate of fire that are effective against all manners of mecha, missile, and
other assorted targets. These weapons, however, are not effective against
larger targets as they simply lack the sufficient power to deal damage.
The cannons have the capacity to release in excess of 25,000 TW of
destructive power per blast.
Mecha Bay: XF-14E Tempest
Primary Purpose: Aerospace
Superiority
Secondary Purpose: Naval
Strike
Range: 140 LY
Speed: 1,750c (hyperpulse);
Mach 5.5 (atmosphere). Transatmospheric.
Load Capacity: Not
designed to carry cargo.
Weapons: Type 12
Energy Wave Projection Cannon (1), TRC-20 Pulse Cannons (4), Wing-Sheath
Missiles (8), MM-120 Missiles (72)
Shuttle Bay: A-8 Ballisk Assault Shuttle
Primary Purpose:
Interstellar Transport
Secondary Purpose:
Planetary Landings
Range: 550 LY
Speed: 2,200c
(hyperpulse); Mach 4.2 (atmosphere). Transatmospheric.
Load Capacity: 48
personnel and 2 LGEV-PCs
Weapons: Gatling
Phasor Cannons (4), Nightflower Missile Launchers (2)
SYSTEMS OF NOTE:
- ADVANCED DAMAGE CONTROL: As ships of war, the NDI
Spacy's warships are designed to maximize their offensive capability while
using their defenses to defeat enemy offensive power. However, damage is
inevitable, and the only way to prevent massive ship losses to consecutive
enemy attacks is to have adequate damage control systems. Unlike previous
versions of damage control, where men and women had to go to the site to
repair critical damage, Adv. Damage Control systems use automated
nanolathing units to patch up holes in the hull and repair vital systems
during the heat of battle.
- ANTIGRAVITY PROPULSION SYSTEM: The escorts are equipped with
an anti-gravity propulsion system used for planetary landings and liftoffs.
The system is good for vertical ascent/descent only and can lift the ship
at speeds of up to 1,320 feet (400 m) per minute. The system will function
so long as the main engines can supply energy to it.
- ARMOR: The armor of NDI Spacy vessels is standard
Xintium/Crystalline armor mesh, capable of deflecting/reflecting over 80%
of all energy directed at the ship's hull. For added protection, this
armor is placed in multiple layers to defend against extreme kinetic
impacts. The undermost layer of armor is several inches of enriched
neutronium interweaved with mercurite fibers to provide a solid
foundation. Over this layer of armor is a layer of xentronium that is
extremely adept at cushioning concussive impacts. The outermost layer of
armor is the Xintium/Crystalline armor mesh, which is applied in a
honeycombed fashion to further deflect energy away from the hull.
Xintium's unique molecular properties allow it to regenerate its molecular
bonds over time, which makes the Xintium extremely durable.
- AUTO-MODULATING SHIELD GRID: The Auto-Modulating Shield
Grid is actually a built-in function of the ship's battle computer. As
combat goes on, the battle computer is capable of calculating the exact
frequencies of enemy beam weapons and adapts the Zyro shields against them
within a matter of seconds. The ability to adapt to changes in enemy
weapons systems increases the overall survivability of the warship.
- DAMPER FIELD GENERATOR: A by-product of antigravity
(repulsor) technology, the damper field has been heralded as the best
defense against scalar electrogravitational pulse weaponry, which are
notorious for their ability to destroy ammunition, electronics, and
organic life forms. While scalar EM waves penetrate conventional shielding
because they can travel wherever gravity can go, the damper field uses a
low-power antigravity field that negates the force of gravity and
consequently provides an effective shielding system against scalar EM
weapons systems.
- ELECTRONIC COUNTERMEASURES (ECM)
"STEALTH" SYSTEMS: The escorts utilize the Oracle Interface's high-end
electronic countermeasure capability. Most types of enemy radar and
sensors cannot detect the destroyer while its ECM systems are in
operations; however, such systems are relatively useless once it has engaged
a target.
- HARD SHIELDS: Hard Shields are reinforced against the
ravages of many forms of incidental radiation. Hard shields are distortion
shields that warp and bend enemy attacks away from the vessel. The
distortion field also prevents teleportation across the barrier it
creates, so when the shield is in operation, transphased and other similar
weapons are rendered inert. The hard shields when coupled with the zyro
shields are often layered together in an array that dissipates and
distorts enemy beam weapon attacks to the point that only minute levels
radiation will ever reach the outermost layer of armor.
- HIGH ENERGY FOCUS: The High Energy Focus is an
Argus Millitech development that increases the effective bandwidth of
energy the ship's weapons can draw from the main hyperspace tap
generators. With this modification, the standard output of all the ship's
energy weapons is effectively doubled because more energy can be directed
from the reactor to the weapons system.
- HYPERDRIVE SYSTEM: For FTL propulsion, the
escort is equipped with two Genesis Propulsion Systems Nishida
Inter-Phased Hyperspace Drives capable of propelling the escort through
hyperspace at speeds up to 50 million times c. However, unlike larger
capital ships the escort CANNOT transport other ships with it when it
folds. The range of the fold drive is theoretically unlimited except by
the life expectancy of the spacecraft.
- HYPERPULSE DRIVE: Genesis Propulsion
Systems/Argus Millitech's Kalmedia Type A Hyperpulse Drive is a relatively
new addition to the Draconian Alliance's warships. Using layered
asymmetrical warp fields that can envelop the entire vessel, the ship can
move at superluminal velocities during combat. While nowhere near as fast
as the interphased drives that allows ships to move from planet to planet,
it allows for extremely
rapid travel during combat.
- HYPERSPACE COMMUNICATIONS: Based on the same technology
as the space fold system, the hyperspace communications relay allows near
real-time communication between NDI Spacy starships and other vessels or
planetary bases. As with all NDI communications, the hyperspace
communications array utilizes a proprietary set of signals that changes
periodically, allowing secure communications between NDI warships without
the fear of enemy interception.
- LIFE SUPPORT SYSTEMS: The escorts have sufficient
life support to provide breathable air and comfortable temperatures for
1,190 people for up to 20 years (air is recycled). In an emergency the
life support system can support up to 2,000 people at one time, though
living conditions onboard will get extremely cramped at that point. The
destroyer also holds sufficient food and water to support 1,190 people for
up to 6 months.
- LIGHTNING SHIELD: The Lightning Shield was a
powerful ionized energy field that is useful against any penetrating
target. The intense plasma heating will fuse and even vaporize metallic
bodies. In addition, any missile encountering the shell is subjected to an
extremely intense EMP arising everywhere inside its circuitry. EM
shielding is of no use against the creation of energy throughout the space
time of the circuits; such shielding only helps against energy flow
through space in the conventional sense. Thus, the electronics of any
mecha or missile encountering the shield are instantly dudded, whether or
not they are shielded against ordinary electromagnetic interference (EMI).
Furthermore, explosive materials are exploded when such interference is
encountered, and combustible materials are fiercely consumed or set afire.
Ablative shielding suffers an interesting catastrophe: since energy does
not try to flow into the shielding, but instead arises everywhere in it
simultaneously, 'ablation' occurs everywhere throughout the ablative
material, simply exploding it instantly. The first layer of defense can be
relied upon to take out nearly 100% of all enemy missiles that have not
been modified in someway to 'penetrate the envelope' (energy sheathing,
phase-shifting methods seem to be most effective).
- ORACLE INTERFACE XS-7: The XS-7 Combat Computer
System is a grand improvement to the standard GS6 combat computers that is
the standard NDI system. With upgraded capabilities and increased range,
the XS-7 makes NDI escort vessels integral to the overall fleet
composition. In addition to its powerful ECM (Electronic Countermeasures)
and ECCM (Electronic Counter-Countermeasures) abilities, the XS-7 combat
computer coordinates all activities of the warship, allowing it to take on
several different opponents at once. The main advantage of the XS-7's
design is its increased radar range, which allows it to see up to 5
parsecs away using its powerful sensors.
- SUBLIGHT ENGINES: The ship is equipped with
multiple gravimetric drives that manipulate superstrings and the
zero-point field to maneuver and accelerate to a far higher degree than
other ships. By manipulating and "bending" superstrings,
Draconian Alliance ships are able to create distortions in space/time that
can be used to push and pull a ship in any given direction. An important
byproduct of this means of propulsion is that the effect of inertia is
also negated, allowing ships to accelerate, stop and maneuver at
velocities that would crush a person using conventional ion propulsion.
- TIME/SPACE ANCHOR: The Time/Space Anchor is a
device constructed from psychoactive that firmly anchors whatever it is
attached to firmly in the time/space continuum, rendering attacks that use
dimensional and planar warping capability to deal their damage
ineffective. The anchor must be turned off before a warship can execute a
hyperspace fold, however.
- ZYRO SHIELDS: The Zyro Shield is a
energy/ray shielding system that generates incredible amounts of energy to
generate a force field system that can absorb and disperse the tremendous
impacts from enemy beam weapons. To better defend against enemy attacks,
the shields can be fluxed in such a way that they can regulate what
wavelengths of electromagnetic radiation reach the hull. Zyro shields are
very effective against conventional beam weaponry and can be relied upon
to resist the equivalent of roughly 50 teratons per square centimeter.
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