YAMAZAKI-CLASS BATTLECRUISER STATS
Version 1.21 - Friday,
March 5, 2004
Based on an original
starship design by Derran Tyler and Marty Bowles
RPG Stats by Derran Tyler (cameron_blackblade@hotmail.com)
BACKGROUND
Developed shortly after
the end of the Draconian Civil War (also known as the First Draconian War), the
Yamazaki-class battlecruiser was designed to be the hardest-hitting ship on the
battlefield outside of a capital vessel, mounting a massive spinal
disintegration gun that was at it's time, the largest warship weapon to be
developed. The battlecruiser was designed to be the premier front-lilne warship, capable of dealing out a tremendous amount
of destructive power while simultaneously absorbing punishment that would
cripple lesser vessels. The Yamazaki is by far the most heavily armored
non-capital ship the Confederation has at it's
disposal, being the first vessel to use the revolutionary Xintium armor. Simply
put, short of a Stellar Converter or Disintegration Gun blast, the Yamazaki has
been known to shrug off the most ferocious of enemy assaults and none of these
vessels has ever been lost to enemy action.
RPG STATS
Government: Nerimian Galactic Confederation
Ship Type: Interstellar Heavy Battlecruiser
Class: Yamazaki Class
Manufacturer: Neo Star Macrotechnologies/Nerimian Defense Initiative
Ship's
Compliment:
- Ship's Crew: 3,500 men
- Air Group: 800 men
- Troops: Equivalent to one standard ATAC division
(14,100 troopers)
- Life support limits far exceeds the numbers for a full
combat compliment and supernumeraries, due to a design requirement for a
large evacuation capacity, and the system can handle 250,000 humans
comfortably, and more for short periods.
SPEEDS:
Speed(sublight): 0.99c (Can accelerate from motionlessness to this speed in
less than fifteen seconds).
Speed (hyperpulse):
~96,554c (highest tested speed for the Hyperpulse drive, though maximum speeds
may exceed 120,000c)
Speed(Auxiliary Drives): 0.46c
Space Fold: Range Unlimited. The inter-phased fold drive can propel the
ship at speeds exceeding 50 million times the speed of light.
Planet bound:
Can land if necessary but not designed to maneuver in an
atmosphere. Can only land in a body of water (does not have landing gear).
Maximum
Range: Unlimited
(estimated 20 year life span, which can be extended with regular maintenance
and overhauls)
STATISTICAL DATA:
- Length: 3,520.52 meters overall
- Height: 875.74meters overall
- Width: 944.66 meters overall
Structure
|
752,650
metric tons Xentronium Double Hull
|
Total
Compartmentalization
|
448
Turrets
|
330,000
metric tons Xintium Armor
|
250,600
metric tons Zanarium Armor
|
CCCI
|
Command
Bridge with Triple-Redundancy Hardened Controls
|
Secondary
Command Bridge with Triple-Redundancy Hardened Controls
|
Weapon
Systems Control Center
|
Propulsion/Power
Systems Control Center
|
Force
Field Systems Control Center
|
Strike
Craft Command Center
|
Electronic
Warfare Systems Control Center
|
Weaponry
|
1
Disintegration Gun
|
60
Mauler Devices
|
148
Tri-Focus Plasma Cannons
|
240
Gatling Phasor Cannons
|
24 Heavy
Missile Launchers
|
24 SA-4
Surface-to-Air Missile Launchers
|
Phoenix
Arms TRC-1000 Point-Defense Pulse Cannons
|
Ordnance
|
12,540
ready anti-warship missiles
|
Auxillaries
|
180
Ballisk Assault Shuttles
|
480 XF-14E
Aerospace Superiority Fighters
|
Barracks
|
10
Marine staterooms
|
1,500
Marine bunkrooms
|
6
briefing rooms
|
30
battledress racks
|
20
weapons lockers
|
8 gyms
|
4
shooting ranges
|
Modules
|
12
Quick-Launch Bays (fore & aft)
|
16 Hangars
|
10 bays
for Ballisk Gunboats
|
270 crew
staterooms
|
780 crew
bunkrooms
|
24 sick
bays
|
4
surgical theatres
|
16 cargo
holds
|
6 ready
magazines
|
Propulsion
systems:
- Main power system: Argus Macrotechnologies
Orlando Series ZPF Hyperspace Tap. The power plants of the cruiser vessel
can deliver a near infinite source of energy.
- Secondary power system: Argus Macrotechnologies Reno
Series Quantum Singularity Generators (6).
- Primary Thrusters (14): Genesis Propulsion
Systems Nehron-G Series Gravimetric Drives.
- Maneuvering (Secondary)
Thrusters
(120): Genesis Propulsion Systems Eteria Series ion impulse engines.
- Anti-gravity System (1): Cyclops anti-gravity
pods.
- Space Fold (2): Genesis Propulsion
Systems Nishida Inter-Phased Hyperspace Drive. This system generates a
spherical fold bubble and can transport 30 to 40 subluminal ships in its
fold radius.
WEAPON SYSTEMS:
- DISINTEGRATION GUN: The primary weapon of the
Yamazaki-class battlecruiser is a ultra-heavy
spinal positron cannon that ship commanders have dubbed the disintegration
gun because of its devastating effects on enemy fleet formations. Using
the by-product of the Quantum-Gravitic reactors of the vessel to supply
tremendous amounts of anti-matter, the D-Gun excites the anti-matter into
a state of plasma, ejecting it in a massive wave anti-plasma and energy
that can clear an entire 45-degree arc in front of the vessel with its
destructive power. The amount of energy released by the D-Gun has been
estimated to be 3E14 megatons
of raw destructive power, which is directed along a path of pure
destruction.
- Primary Purpose: Anti-Warship/Anti-Planet
- Range: 1 AU (93,000,000 miles)
- Damage: Destroys anything and
everything in a 50,000 mile path. Vessels just outside of this radius
will be destroyed by the leakage of the beam.
- Rate of Fire: At any given time, the
vessel can fire a D-Gun blast due to the amount of anti-plasma already in
the D-Gun's capacitors. However, to rebuild the amount of anti-plasma
from the quantum-gravitic reactors takes approximately seven minutes.
- Payload: Effectively Unlimited. Will
function so long as the quantum-gravitic reactors are operational.
- MAULER DEVICE (60): The Energy Wave Projection
Cannon is the premier anti-warship weapon of the Nerimian Defense
Initiative and Hushain Empires. Based loosely off hyperspace tap
technology, the weapon is capable of generating incredible amounts of
destructive energy and releasing it as a destructive blast that has been
known to completely vaporize enemy vessels. The low-end of the weapon's
power is measured in the mid-gigaton ranges (50-75 gigatons of destructive
power) and it's high-end output generates in
excess of 525 gigatons of power at peak levels.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 1 AU+
- RATE OF FIRE: One shot every five seconds.
- TRI-FOCUS PLASMA CANNONS (148):The tri-focus plasma cannon is
a secondary anti-warship beam weapon that combines the power of three
standard plasma cannons into one devastating bolt of plasma energy that is
completely devastating to enemy warships. Being composed of supercharged
ions heated to extreme temperatures, the plasma blast is naturally
shield-piercing, allowing it to perform admirably against a myriad of
enemy deflector shield systems. The low-end
estimate of the tri-focus plasma cannon's destructive
power has been measured as the equivalent of a 25 gigaton fusion weapon. High-end estimates have been
placed in the 55-60 gigaton range.
- Primary Purpose: Anti-Spaceship.
- Range: 1 AU+
- Rate of Fire: 5 shots per minute
- Payload: 1 blast every second.
- PHOENIX GATLING PHASOR CANNONS (240): The Gatling phasor is the
latest development of the NDI's patented phasor technology. A phasor is
essentially a powerful beam cannon that utilizes a flux capacitor that not
only can change the frequency of the energy blast, but can also phase the
energy so it can exist in multiple dimensions simultaneously -- which
makes it capable of totally bypassing enemy shielding systems and applying
their damage immediately to the enemy hull. The low-end estimate of the gatling phasor's destructive
power has been measured as the equivalent of a 535 megaton fusion weapon. High-end estimates have been
placed in the 744-780 megaton range.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 1 AU+
- RATE OF FIRE: 60 shots/second.
- ANTI-WARSHIP MISSILE BATTERIES (24): The Yamazaki is capable of
launching missiles with ranges in excess of 1 astronomical unit (93
million miles), these weapons can be volleyed at ranges far beyond the
guns of most enemy vessels.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship (Mecha
Planetary Assault)
- RANGE: 1 AU delta-v
- RATE OF FIRE: The rapid reload system used
on the missile launchers allows each tube to be loaded and fired once per
minute. The launchers can fire both missiles and VF Assault Rockets at
this rapid rate.
- PAYLOAD: A typical guided missile
frigate will carry 180 missiles in its ready magazines with an additional
90 in its storage magazines.
- SA-4 SURFACE-TO-AIR MISSILE LAUNCHERS (24): The Yamazaki's prime
anti-missile and anti-mecha capability comes from its 40 SA-4 missile
launchers that can unleash the deadly "ThunderBolt"
missile upon enemy missiles and mecha with pin-point accuracy. The SAMs can rotate a full 360 degrees to fire upon any
vector necessary.
- PRIMARY PURPOSE: Missile Defense
- SECONDARY PURPOSE: Anti-Fighter
- MISSILE TYPES: Phoenix Arms SA-4 A, B, C,
D, E Surface-to-Air Cluster Missile
- RANGE: 10,000 km delta-v
- RATE OF FIRE: Volleys of 2, 4, 6, 8, or 12
missiles per launcher.
- PAYLOAD: Each launcher holds 12
missiles. Once the missiles are expended the launcher is reloaded within
1 round via an automated system. The reload system holds 96 missiles per
launcher.
- PHOENIX ARMS TRC-1000 PULSE CANNONS
(720): For
last-ditch point defense, the cruiser mounts fast tracking pulse cannon
turrets that fire phased energy blasts at an extremely high rate of fire
that are effective against all manners of mecha, missile, and other
assorted targets. These weapons, however, are not effective against larger
targets as they simply lack the sufficient power to deal damage. Low-end estimates for the
TRC-1000 pulse cannon's destructive power has been calculated in the 700
gigawatt range. High-end
estimates have been placed in the 105-130 terawatt range.
- PRIMARY PURPOSE: Anti-Fighter
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 450,000 miles.
- RATE OF FIRE: 4 pulses per second.
Mecha Bay: XF-14E
Tempest
Primary Purpose: Aerospace
Superiority
Secondary Purpose: Naval
Strike
Range: 140 LY
Speed: 1,750c
(hyperpulse); Mach 5.5 (atmosphere). Transatmospheric.
Load Capacity: Not
designed to carry cargo.
Weapons: Type 12
Energy Wave Projection Cannon (1), TRC-20 Pulse Cannons (4), Wing-Sheath
Missiles (8), MM-120 Missiles (72)
Shuttle Bay: A-8 Ballisk Assault Shuttle
Primary Purpose:
Interstellar Transport
Secondary Purpose:
Planetary Landings
Range: 550 LY
Speed: 2,200c
(hyperpulse); Mach 4.2 (atmosphere). Transatmospheric.
Load Capacity: 48
personnel and 2 LGEV-PCs
Weapons: Gatling
Phasor Cannons (4), Nightflower Missile Launchers (2)
SYSTEMS OF NOTE:
- ADVANCED DAMAGE CONTROL: As ships of war, the NDI
Spacy's warships are designed to maximize their offensive capability while
using their defenses to defeat enemy offensive power. However, damage is
inevitable, and the only way to prevent massive ship losses to consecutive
enemy attacks is to have adequate damage control systems. Unlike previous
versions of damage control, where men and women had to go to the site to
repair critical damage, Adv. Damage Control systems use automated
nanolathing units to patch up holes in the hull and repair vital systems
during the heat of battle.
- ARMOR: The armor of NDI Spacy vessels
is standard Xintium/Crystalline armor mesh, capable of
deflecting/reflecting over 80% of all energy directed at the ship's hull.
For added protection, this armor is placed in multiple layers to defend
against extreme kinetic impacts. The undermost layer of armor is several
inches of enriched neutronium interweaved with mercurite fibers to provide
a solid foundation. Over this layer of armor is a layer of xentronium that
is extremely adept at cushioning concussive impacts. The outermost layer
of armor is the Xintium/Crystalline armor mesh, which is applied in a
honeycombed fashion to further deflect energy away from the hull. Xintium's unique molecular properties allow it to
regenerate its molecular bonds over time, which makes the Xintium
extremely durable.
- DAMPER FIELD GENERATOR: A by-product of antigravity
(repulsor) technology, the damper field has been heralded as the best
defense against scalar electrogravitational pulse weaponry, which are
notorious for their ability to destroy ammunition, electronics, and organic
life forms. While scalar EM waves penetrate conventional shielding because
they can travel wherever gravity can go, the
damper field uses a low-power antigravity field that negates the force of
gravity and consequently provides an effective shielding system against
scalar EM weapons systems.
- HARD SHIELDS: Hard Shields are reinforced against the
ravages of many forms of incidental radiation. Hard shields are distortion
shields that warp and bend enemy attacks away from the vessel. The
distortion field also prevents teleportation across the barrier it
creates, so when the shield is in operation, transphased and other similar
weapons are rendered inert. The hard shields when coupled with the zyro shields are often layered together in an array
that dissipates and distorts enemy beam weapon attacks to the point that
only minute levels radiation will ever reach the outermost layer of armor.
- HIGH ENERGY FOCUS: The High Energy Focus is an
Argus Millitech development that increases the effective bandwidth of
energy the ship's weapons can draw from the main hyperspace tap
generators. With this modification, the standard output of all the ship's
energy weapons is effectively doubled because more energy can be directed
from the reactor to the weapons system.
- HYPERPULSE DRIVE: Genesis Propulsion
Systems/Argus Millitech Kalmedia Type A
Hyperpulse Drive is a relatively new addition
to the Draconian Alliance's warships. Using layered asymmetrical warp
fields that can envelop the entire vessel, the ship can move at
superluminal velocities during combat. While nowhere near as fast as the interphased drives that allows ships to move from
planet to planet, it allows for extremely
rapid travel during combat.
- HYPERSPACE COMMUNICATIONS: Based on the same technology
as the space fold system, the hyperspace communications relay allows near
real-time communication between NDI Spacy starships and other vessels or
planetary bases. As with all NDI communications, the hyperspace
communications array utilizes a proprietary set of signals that changes
periodically, allowing secure communications between NDI warships without
the fear of enemy interception.
- INTERDICTION FIELD: The ship is capable of
projecting a powerful artificial gravitic field that disrupts the operations
of FTL drives of all types in a specific area of effect (minimal effective
AOE is a 1,000 meter cubic area; maximum AOE is 1 AU cubic area). This is
useful in preventing enemy vessels from escaping from battle. The
interdiction field also has a secondary mode that can defeat the
interdiction efforts of enemy forces, though its effective AOE is halved.
- LIFE SUPPORT SYSTEMS: The cruisers have sufficient
life support to provide breathable air and comfortable temperatures for
2,500 for up to 15 years (air is recycled). In an emergency evacuation
situation, the system can support up to 150,000 supernumeraries for a
limited period of time, though living conditions will get extremely
cramped at that point. The cruiser also holds sufficient food and water to
support 2,500 people for up to 2 years.
- LIGHTNING SHIELD: The Lightning Shield was a
powerful ionized energy field that is useful against any penetrating
target. The intense plasma heating will fuse and even vaporize metallic
bodies. In addition, any missile encountering the shell is subjected to an
extremely intense EMP arising everywhere inside its circuitry. EM
shielding is of no use against the creation of energy throughout the space
time of the circuits; such shielding only helps against energy flow
through space in the conventional sense. Thus, the electronics of any
mecha or missile encountering the shield are instantly dudded, whether or
not they are shielded against ordinary electromagnetic interference (EMI).
Furthermore, explosive materials are exploded when such interference is
encountered, and combustible materials are fiercely consumed or set afire.
Ablative shielding suffers an interesting catastrophe: since energy does
not try to flow into the shielding, but instead arises everywhere in it
simultaneously, 'ablation' occurs everywhere throughout the ablative
material, simply exploding it instantly. The first layer of defense can be
relied upon to take out nearly 100% of all enemy missiles that have not
been modified in someway to 'penetrate the envelope' (energy sheathing,
phase-shifting methods seem to be most effective).
- NEUTRON STREAM PROJECTORS: Neutron Stream Projectors are
a wide area effect weapons that fire a highly volatile blast of neutrinos
that have a catastrophic effect on armor of all types. Stream projectors
can easily bypass deflector shields and apply their damage directly to
armor. The stream projectors have no effect on internal equipment but have
been known to reduce even the strongest of armor materials to brittle
husks after repeated attacks.
- ORACLE INTERFACE GS MARK VI: The Oracle Interface GS Mark
VI combat computer system is perhaps the most ground-breaking computer
system ever employed by the Nerimian Defense Initiative. As one of the
first true quantum computer systems, the computer stores information in
the form of arrays of forced quantum electron states inside custom-built
sub-atomic molecules. Thanks to the nature of quantum interactions, even
the most complex processing task is almost instantaneous. This allows the
computer to take full advantage of the SCRIBOL programming language and
gives the vessel full access to the SLICS information network. Other
components of this elaborate combat system include:
- Dauntless Guidance System: The Dauntless Guidance
system is a system that provides in-flight friend-or-foe recognition for
projectile (missile and torpedo) weapons. If a weapon's target is
destroyed before impact, that weapon automatically scans and acquires the
nearest enemy ship as its new target.
- DeadEye Optical Tracking System: Ultra-high resolution
high-sensitivity optical sensor clusters.
- Rangemaster Targeting Unit: The Rangemaster
Targeting Unit corrects for long-range targeting inaccuracies in beam
weapons, reducing the absolute range to one-third of the actual range.
- Neutron Scanners: Neutron scanners analyze
disturbances in the galaxy's background neutrino radiation caused by the
passage of ships traveling through space.
- Tachyon Scanners: Tachyon Scanners detect the
disturbances in the gravitic characteristics of normal space caused by
the passage of ships traveling through hyperspace. Tachyon scanners also
reduce the effectiveness of enemy missile jamming systems.
- GH-50c WydeSCAN XII Hyperwave
Radar:
Hyperwave radars are highly-advanced interphased
very-long range arrays that send out multiple interphased
beams across the entire EM spectrum that allow the computer to create
high-resolution sensor images for differential of a wide variety of
targets. The WydeSCAN XII's passive modes allow
it to read radiation along the whole EM spectrum and compare it with its
other sensor systems.
- Zero-Point Field Radar: The ZPF Radar is a passive
sensor system that reads disturbances in the zero-point energy field in
space. The GS VI's high-powered processor is capable of differentiating
between objects such as asteroids and other stellar objects and warships.
- Wide Area ECM Jammer: The Wide Area Jammer
generates a broad spectrum magnetic pulse that jams weapons targeting and
tracking systems and missile guidance units. The effects cross the entire
spectrum and spread out of in a sphere.
- Subspace Mass Sensors: Subspace mass sensors
instantly detect mass readings and movement of objects up to 1 AU (93
million miles) distant from the ship. The readings are used both for
early warning and navigation when traveling at sublight speeds. The
readings are not very detailed and cannot detect objects of less than
60,000 kg.
- RADIATION SHIELDS: The cruisers are equipped
with a Mercurite shielding system, which is capable of blocking most forms
of electromagnetic radiation. This is useful for blocking electromagnetic
pulse-type weapons.
- REFLECTION FIELD: The Reflection Field is a
secondary development of repulsion beam technology, which used controlled
gravitic waves to push objects away. When this technology was modified
slightly to produce a spherical field instead of a focused beam, it was
found that multiple arrays generating enough artificial gravitic waves
could surround a starship with a near-impregnable shield that repelled
enemy attacks away from the hull.
- SHIELD CAPACITOR: The cruiser's fast-charging
shield capacitors allow the Zyro Shields to fully recharge to full power
every 30 seconds instead of the standard 90 seconds.
- SPACE FOLD SYSTEM: For FTL propulsion, the ship
is equipped with two Genesis Propulsion Systems Nishida Inter-Phased
Hyperspace Drives capable of propelling the escort through hyperspace at
speeds up to fifty million times the speed of light. The result fold
bubble can transport any ship within 1,000 miles of the ship, which allows
the ship to carry friendly vessels with it as it travels.
- SPATIAL COMPRESSOR: By causing a subspace ripple
to rush out from its hull, the warship causes an instantaneous distortion
of subspace around the ship.
- SUBLIGHT ENGINES: The ship is equipped with
multiple gravimetric drives that manipulate superstrings and the
zero-point field to maneuver and accelerate to a far higher degree than
other ships. By manipulating and "bending" superstrings,
Draconian Alliance ships are able to create distortions in space/time that
can be used to push and pull a ship in any given direction. An important
byproduct of this means of propulsion is that the effect of inertia is
also negated, allowing ships to accelerate, stop and maneuver at
velocities that would crush a person using conventional ion propulsion.
- TIME/SPACE ANCHOR: The Time/Space Anchor is a
device constructed from psychoactive that firmly anchors whatever it is
attached to firmly in the time/space continuum, rendering attacks that use
dimensional and planar warping capability to deal their damage
ineffective. The anchor must be turned off before a warship can execute a
hyperspace fold, however.
- ZYRO SHIELDS: The Zyro Shield is a energy/ray shielding system that generates incredible
amounts of energy to generate a force field system that can absorb and
disperse the tremendous impacts from enemy beam weapons. To better defend
against enemy attacks, the shields can be fluxed in such a way that they
can regulate what wavelengths of electromagnetic radiation reach the hull.
Zyro shields are very effective against conventional beam weaponry and can
be relied upon to resist the equivalent of roughly 50 teratons
per square centimeter.
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