XERAUX-CLASS HEAVY CRUISER STATS
Version 1.21 - Friday,
March 5, 2004
Based on an original
starship design by Derran Tyler and Marty Bowles
RPG Stats by Derran Tyler (cameron_blackblade@hotmail.com)
BACKGROUND
Named for the legendary
NDI Admiral who led the Confederation to victory in the Draconian Civil War and
the Chaos and Hive Wars, the Xeraux
heavy cruiser was designed as a replacement to the venerable Kirishima-class
heavy cruisers that had served so admirably since before the Draconian Civil
War. While the Kirishima's role on the battlefield had not been usurped, the
CONSTRACOM believed that a new ship that incorporated advanced technologies
would be necessary to fight the wars of the near and far off futures. The end
result was the Xeraux class, with an advanced version of the DEIMOS computer
system complete with the colossal power of the DEUS sub-unit. With the DEUS
sub-unit installed, the Xeraux can direct the actions of up to 1,200
AI-controlled vessels along with maintaining seamless integration with manned
vessels.
Weapons wise, the Xeraux
is second only to the capital ships in the volume of firepower it can direct at
an enemy foe. It's primary weapon is a quantum detonator that can clear entire
sections of enemy fleets with a galaxy-shattering blast. It's secondary weapons
include multiple energy wave projection cannon and mega-disruptor turrets that
can deal tremendous amount of damage to any ship that comes its way.
RPG STATS
Government: Nerimian Galactic Confederation
Ship Type: Interstellar Heavy Cruiser
Class: Xeraux Class
Manufacturer: Neo Star Macrotechnologies/Nerimian Defense Initiative
Ship's
Compliment:
- Ship's Crew: 4,870
- Air Group: 800 men
- Troops: Equivalent to one standard ATAC division
(14,100 troopers)
- Life support limits far exceeds the numbers for a full
combat compliment and supernumeraries, due to a design requirement for a
large evacuation capacity, and the system can handle 250,000 humans
comfortably, and more for short periods.
SPEEDS:
Speed(sub
light): 0.99c (Can
accelerate from motionlessness to this speed in less than fifteen seconds).
Speed (hyperpulse):
~96,554c (highest tested speed for the Hyperpulse drive, though maximum speeds
may exceed 120,000c)
Speed(Auxiliary Drives): 0.46c
Space Fold: Range Unlimited. The inter-phased fold drive can propel the
ship at speeds exceeding 50 million times the speed of light.
Planet bound:
Can land if necessary but not designed to maneuver in an
atmosphere. Can only land in a body of water (does not have landing gear).
Maximum
Range: Unlimited
(estimated 20 year life span, which can be extended with regular maintenance
and overhauls)
STATISTICAL DATA:
- Length: 4250.7 meters overall
- Height: 885.42 meters overall
- Width: 1,004.66 meters overall
Structure
|
1,520,000
metric tons Xentronium Double Hull
|
Total
Compartmentalization
|
Turrets
|
962,000
metric tons Xintium Armor
|
450,000
metric tons Zanarium Armor
|
CCCI
|
Command Bridge
with Triple-Redundancy Hardened Controls
|
Secondary
Command Bridge with Triple-Redundancy Hardened Controls
|
Weapon
Systems Control Center
|
Propulsion/Power
Systems Control Center
|
Force
Field Systems Control Center
|
Strike Craft
Command Center
|
Electronic
Warfare Systems Control Center
|
Weaponry
|
1
Quantum Detonator
|
80 Type
25 Energy Wave Projection Cannons
|
72 Type
19 Gating Plasma Cannons
|
350
Gating Phasor Cannons
|
40 Heavy
Torpedo Launchers
|
Phoenix Arms
TRC-1000 Point-Defense Pulse Cannons
|
Ordnance
|
15,600
ready torpedoes
|
Auxiliaries
|
180
Ballisk Assault Gunboats
|
480
XF-14E Space Superiority Fighters
|
Barracks
|
10
Marine staterooms
|
1,500
Marine bunk rooms
|
6
briefing rooms
|
30
battledress racks
|
20
weapons lockers
|
8 gyms
|
4
shooting ranges
|
Modules
|
12
Quick-Launch Bays (fore & aft)
|
16
Hangars
|
10 bays
for Ballisk Gunboats
|
270 crew
staterooms
|
780 crew
bunk rooms
|
24 sick
bays
|
4
surgical theatres
|
16 cargo
holds
|
6 ready
magazines
|
Propulsion
systems:
- Main power system: Argus Macrotechnologies
Orlando Series ZPF Hyperspace Tap. The power plants of the cruiser vessel can
deliver a near infinite source of energy.
- Secondary power system: Argus Macrotechnologies Reno
Series Quantum Singularity Generators (6).
- Primary Thrusters (14): Genesis Propulsion
Systems Nehron-G Series Gravimetric Drives.
- Maneuvering (Secondary) Thrusters (120): Genesis Propulsion
Systems Eteria Series ion impulse engines.
- Anti-gravity System (1): Cyclops anti-gravity
pods.
- Space Fold (2): Genesis Propulsion
Systems Nishida Inter-Phased Hyperspace Drive. This system generates a
spherical fold bubble and can transport 30 to 40 subluminal ships in its
fold radius.
WEAPON SYSTEMS:
- QUANTUM DETONATOR (1): The most powerful naval weapon
in the known universe. The Quantum Detonator is a by-product of hyperspace
tap technology, capable of generating a powerful pulse that releases the
inherent energy potentials of its target, which usually is the zero-point
energy present everywhere around us. By releasing the latent energy
potentials, the resultant energy explosion is incredibly intense in that
it effectively annihilates everything in its area of effect, which is a
cubic area up to roughly one astronomical unit (93,000,000 miles) in
diameter.
- Primary Purpose: Anti-Warship/Anti-Planet
- Range: Indefinite range. Range is
determined by the range of the ship's sensors.
- Damage: Total destruction in its
area of effect.
- Rate of Fire: Varies. Under optimal
conditions, the quantum detonator can transmit once every three and a
half minutes.
- Payload: Unlimited
- TYPE 25 ENERGY WAVE PROJECTION CANNON (84): The Energy Wave Projection
Cannon is the premier anti-warship weapon of the Nerimian Defense
Initiative and Hushain Empires. Based loosely off hyperspace tap
technology, the weapon is capable of generating incredible amounts of
destructive energy and releasing it as a destructive blast that has been
known to completely vaporize enemy vessels. The low-end of the weapon's
power is measured in the mid-gigaton ranges (50-75 gigatons of destructive
power) and it's high-end output generates in excess of 1,000 gigatons at peak
levels.
- PRIMARY PURPOSE: Anti-Warship
- SECONDARY PURPOSE: Orbital Bombardment
- RANGE: 1 AU+
- RATE OF FIRE: One shot every five seconds.
- TYPE 19 GATLING PLASMA CANNONS (72): The Type 19 Gatling Plasma Cannon
is a new high-power, rapid-fire plasma cannon that operates on the same
principles as the tri-focus plasma cannon but is placed in a four-barrel
vulcan that fires plasma bolts in very rapid succession. The low-end estimate of the Type 19
plasma cannon's destructive power has been measured as the equivalent of a
25 gigaton fusion weapon. High-end
estimates have been placed in the 55-60 gigaton range.
- Primary Purpose: Anti-Spaceship.
- Secondary Purpose: Assault.
- Range: 1 AU+
- Rate of Fire: 20 shots/second.
- PHOENIX GATLING PHASOR CANNONS (350): The Gatling phasor is the
latest development of the NDI's patented phasor technology. A phasor is
essentially a powerful beam cannon that utilizes a flux capacitor that not
only can change the frequency of the energy blast, but can also phase the
energy so it can exist in multiple dimensions simultaneously -- which
makes it capable of totally bypassing enemy shielding systems and applying
their damage immediately to the enemy hull. The low-end estimate of the gatling
phasor's destructive power has been measured as the equivalent of a 535
megaton fusion weapon. High-end
estimates have been placed in the 744-780 megaton range.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 1 AU+
- RATE OF FIRE: 60 shots/second.
- ANTI-WARSHIP MISSILE BATTERIES (40): The cruiser is capable of
launching missiles with ranges in excess of 1 astronomical unit (93
million miles), these weapons can be volleyed at ranges far beyond the
guns of most enemy vessels.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship (Mecha
Planetary Assault)
- RANGE: 1 AU delta-v
- RATE OF FIRE: The rapid reload system used
on the missile launchers allows each tube to be loaded and fired once per
minute. The launchers can fire both missiles and VF Assault Rockets at
this rapid rate.
- PAYLOAD: 15,600 missiles in ready
magazines.
- PHOENIX ARMS TRC-1000 PULSE CANNONS
(660): For
last-ditch point defense, the cruiser mounts fast tracking pulse cannon
turrets that fire phased energy blasts at an extremely high rate of fire
that are effective against all manners of mecha, missile, and other
assorted targets. These weapons, however, are not effective against larger
targets as they simply lack the sufficient power to deal damage. Low-end estimates for the
TRC-1000 pulse cannon's destructive power has been calculated in the 700
gigawatt range. High-end
estimates have been placed in the 105-130 terrawatt range.
- PRIMARY PURPOSE: Anti-Fighter
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 450,000 miles.
- RATE OF FIRE: 4 pulses per second.
Mecha Bay: XF-14E
Tempest
Primary Purpose: Aerospace
Superiority
Secondary Purpose: Naval
Strike
Range: 140 LY
Speed: 1,750c
(hyperpulse); Mach 5.5 (atmosphere). Transatmospheric.
Load Capacity: Not
designed to carry cargo.
Weapons: Type 12
Energy Wave Projection Cannon (1), TRC-20 Pulse Cannons (4), Wing-Sheath
Missiles (8), MM-120 Missiles (72)
Shuttle Bay: A-8 Ballisk Assault Shuttle
Primary Purpose:
Interstellar Transport
Secondary Purpose:
Planetary Landings
Range: 550 LY
Speed: 2,200c
(hyperpulse); Mach 4.2 (atmosphere). Transatmospheric.
Load Capacity: 48
personnel and 2 LGEV-PCs
Weapons: Gatling
Phasor Cannons (4), Nightflower Missile Launchers (2)
SYSTEMS OF NOTE:
- ADVANCED DAMAGE CONTROL: As ships of war, the NDI
Spacy's warships are designed to maximize their offensive capability while
using their defenses to defeat enemy offensive power. However, damage is
inevitable, and the only way to prevent massive ship losses to consecutive
enemy attacks is to have adequate damage control systems. Unlike previous
versions of damage control, where men and women had to go to the site to
repair critical damage, Adv. Damage Control systems use automated
nanolathing units to patch up holes in the hull and repair vital systems
during the heat of battle.
- ARMOR: The Xeraux cruisers are
heavily armored with highly-advanced Xintium-B heavy armor. The new
standard in armor materials, Xintium-B is a lighter weight version of
standard Xintium alloy, with more protection per square centimeter than
any other known armor material in existence. Xintium-B's molecular
structure possesses a unique nuclear force in its atoms that allows it to
regenerate even after tremendous damage. The armor is further augmented
with Zanarium stealth armor that has moderate protective value, but mainly
serves to generate a stealth field around the vessel that renders most
active forms of sensors useless against the vessel. The stealth field
generated by Zanarium also masks the vessel's presence to scalar wave and
quintessence differentialometer type sensors. The overall protective
strength of the armor can disperse all energy that strikes it, making the
only effective option anti-matter type weapons.
- DAMPER FIELD GENERATOR: A by-product of antigravity
(repulsor) technology, the damper field has been heralded as the best
defense against scalar electrogravitational pulse weaponry, which are
notorious for their ability to destroy ammunition, electronics, and
organic life forms. While scalar EM waves penetrate conventional shielding
because they can travel wherever gravity can go, the damper field uses a
low-power antigravity field that negates the force of gravity and
consequently provides an effective shielding system against scalar EM
weapons systems.
- DIRECT ELECTRONIC INTEGRATION OF MULTIPLEXING
OPERATING SYSTEMS (DEIMOS): The most advanced combat computer suite available to
Confederate military forces in the field, DEIMOS is a highly advanced
computer system with near-infinite processing power operating on
yoctotronic computer technology. All communications and electronic sensor
systems are under the direct control of DEIMOS.
The
processing and information load capacity of the DEIMOS system is near infinite,
using a combination of high-powered electronic components coupled with
psychoactive crystal arrays that allow for incredibly high volumes of data to
be processed simultaneously on practically limitless separate and complex tasks
(an upper limit has not been theorized). DEIMOS, like its predecessors Oracle
and GoldenGate, is completely self-aware within the parameters of its core
operation principles. DEIMOS exists solely for the purpose of defending the
Nerimian Confederation and all of its citizens and will perform whatever
operations are necessary for that task. Because DEIMOS' loyalty rests
completely with the Confederation and the NDI, it will never turn against them
under any circumstances.
Onboard
the ship, DEIMOS manifests itself as an artificially-created female humanoid
with distinctive features and personality traits. Holding the rank of Lieutenant Commander, DEIMOS is second
only to the ship's commander and his executive officer. DEIMOS oversees all
operations of its parent vessel and can instantly access the operational
systems of every ship subordinated to it. In this way, the DEIMOS can
coordinate the operations of entire squadrons, battle groups, task forces, and
even fleets seamlessly and without delay. All information from subordinate
ships immediately moves through the Tactical Information Web where to DEIMOS,
who translates all data into a form the ship's commander can understand.
- HARD SHIELDS: Hard Shields are reinforced against the
ravages of many forms of incidental radiation. Hard shields are distortion
shields that warp and bend enemy attacks away from the vessel. The
distortion field also prevents teleportation across the barrier it
creates, so when the shield is in operation, transphased and other similar
weapons are rendered inert. The hard shields when coupled with the zyro
shields are often layered together in an array that dissipates and
distorts enemy beam weapon attacks to the point that only minute levels
radiation will ever reach the outermost layer of armor.
- HIGH ENERGY FOCUS: The High Energy Focus is an
engine modification that maximizes the amount of energy that can be
unleashed through the warship's beam weapons. This doubles the effective
range of all beam weapons, and doubles the damage they can do at their
normal range due to the higher influx of energy.
- HYPERPULSE DRIVE: Genesis Propulsion
Systems/Argus Millitech's Kalmedia Type A Hyperpulse
Drive is a relatively new addition to the Draconian
Alliance's warships. Using layered asymmetrical warp fields that can
envelop the entire vessel, the ship can move at superluminal velocities
during combat. While nowhere near as fast as the interphased drives that
allows ships to move from planet to planet, it allows for extremely rapid travel during
combat.
- HYPERSPACE COMMUNICATIONS: Based on the same technology
as the space fold system, the hyperspace communications relay allows
faster-than-light communication between NDI Spacy starships and other
vessels or planetary bases. Hyperspace communications are still not
instantaneous, however. Audio/video communication travels through
hyperspace at roughly 150 million times c. As with all NDI communications,
the hyperspace communications array utilizes a proprietary set of signals
that changes periodically, allowing secure communications between NDI
warships without the fear of enemy interception.
- HYPER-X CAPACITORS: Hyper-X Capacitors utilize
the peculiar characteristics of hyperspace travel to store up vast amounts
of power for fast energy discharges. This allows the cruiser's beam
weapons to unleash twice the amount of power in a single volley at the
danger of overloading the weapon's capacitors with the influx of energy.
- INTERDICTION FIELD: The battleship is capable of
projecting a powerful artificial gravitic field that disrupts the operations
of FTL drives of all types in a specific area of effect (minimal effective
AOE is a 1,000 meter cubic area; maximum AOE is 1 AU cubic area). This is
useful in preventing enemy vessels from escaping from battle. The
interdiction field also has a secondary mode that can defeat the
interdiction efforts of enemy forces in a localized area roughly half the
size of its normal operation.
- LIFE SUPPORT SYSTEMS: The battleships are designed
to be self sufficient in that it can produce and maintain all materials
necessary to sustain the lives of up to 30,000 people at one time.
- LIGHTNING SHIELD: The Lightning Shield is a
powerful ionized energy field that is useful against any penetrating
target. The intense plasma heating will fuse and even vaporize metallic
bodies. In addition, any missile encountering the shell is subjected to an
extremely intense EMP arising everywhere inside its circuitry. EM
shielding is of no use against the creation of energy throughout the space
time of the circuits; such shielding only helps against energy flow
through space in the conventional sense. Thus, the electronics of any
mecha or missile encountering the shield are instantly dudded, whether or
not they are shielded against ordinary electromagnetic interference (EMI).
Furthermore, explosive materials are exploded when such interference is
encountered, and combustible materials are fiercely consumed or set afire.
Ablative shielding suffers an interesting catastrophe: since energy does
not try to flow into the shielding, but instead arises everywhere in it
simultaneously, 'ablation' occurs everywhere throughout the ablative
material, simply exploding it instantly. The first layer of defense can be
relied upon to take out nearly 100% of all enemy missiles that have not
been modified in someway to 'penetrate the envelope' (energy sheathing,
phase-shifting methods seem to be most effective).
- NEUTRON STREAM PROJECTORS: Neutron Stream Projectors are
a wide area effect weapons that fire a highly volatile blast of neutrinos
that have a catastrophic effect on armor of all types. Stream projectors
can easily bypass deflector shields and apply their damage directly to
armor. Field tests have shown that against lower grades of armor, the
armor will shatter completely. The higher grade of armor, the less overall
damage is done and subsequent stream projector attacks are warranted.
- RADIATION SHIELDS: The cruisers are equipped
with a Mercurite shielding system, which is capable of blocking most forms
of electromagnetic radiation. This is useful for blocking electromagnetic
pulse-type weapons.
- SHIELD CAPACITOR: The cruiser's fast-charging
shield capacitor allows the Zyro Shields to fully recharge to full power
every 12 seconds instead of the standard 90 seconds.
- SUBLIGHT ENGINES: The ship is equipped with
multiple gravimetric drives that manipulate superstrings and the
zero-point field to maneuver and accelerate to a far higher degree than
other ships. By manipulating and "bending" superstrings,
Draconian Alliance ships are able to create distortions in space/time that
can be used to push and pull a ship in any given direction. An important
byproduct of this means of propulsion is that the effect of inertia is
also negated, allowing ships to accelerate, stop and maneuver at
velocities that would crush a person using conventional ion propulsion.
- TIME/SPACE ANCHOR: In accordance with Vaishan
technology, the ship utilizes a Time/Space anchor, a psychoactive crystal
that firmly anchors the battleship in the space-time continuum, warding
off attacks that move through time or try to rip the vessel from
existence. The Time/Space Anchor activates when the ship is brought under
attack from applicable weapons, rendering the attack ineffective. This
also prevents enemy forces from teleporting onto the vessel.
- ZYRO SHIELDS: The Zyro Shield is a
energy/ray shielding system that generates incredible amounts of energy to
generate a force field system that can absorb the tremendous impacts from
enemy beam weapons. To better defend against enemy attacks, the shields
can be fluxed in such a way that they can regulate what wavelengths of
electromagnetic radiation reach the hull. In combat, this allows the
shields to modulate their own wavelengths to render certain wavelengths of
enemy beam weapons utterly useless.
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