XERAUX-CLASS HEAVY CRUISER STATS

Version 1.21 - Friday, March 5, 2004

Based on an original starship design by Derran Tyler and Marty Bowles
RPG Stats by Derran Tyler (
cameron_blackblade@hotmail.com)

BACKGROUND

Named for the legendary NDI Admiral who led the Confederation to victory in the Draconian Civil War and the Chaos and Hive Wars, the Xeraux heavy cruiser was designed as a replacement to the venerable Kirishima-class heavy cruisers that had served so admirably since before the Draconian Civil War. While the Kirishima's role on the battlefield had not been usurped, the CONSTRACOM believed that a new ship that incorporated advanced technologies would be necessary to fight the wars of the near and far off futures. The end result was the Xeraux class, with an advanced version of the DEIMOS computer system complete with the colossal power of the DEUS sub-unit. With the DEUS sub-unit installed, the Xeraux can direct the actions of up to 1,200 AI-controlled vessels along with maintaining seamless integration with manned vessels.

Weapons wise, the Xeraux is second only to the capital ships in the volume of firepower it can direct at an enemy foe. It's primary weapon is a quantum detonator that can clear entire sections of enemy fleets with a galaxy-shattering blast. It's secondary weapons include multiple energy wave projection cannon and mega-disruptor turrets that can deal tremendous amount of damage to any ship that comes its way.

RPG STATS

Government: Nerimian Galactic Confederation
Ship Type: Interstellar Heavy Cruiser
Class: Xeraux Class
Manufacturer: Neo Star Macrotechnologies/Nerimian Defense Initiative

Ship's Compliment:

  • Ship's Crew: 4,870
  • Air Group: 800 men
  • Troops: Equivalent to one standard ATAC division (14,100 troopers)
  • Life support limits far exceeds the numbers for a full combat compliment and supernumeraries, due to a design requirement for a large evacuation capacity, and the system can handle 250,000 humans comfortably, and more for short periods.

SPEEDS:

Speed(sub light): 0.99c (Can accelerate from motionlessness to this speed in less than fifteen seconds).
Speed (hyperpulse): ~96,554c (highest tested speed for the Hyperpulse drive, though maximum speeds may exceed 120,000c)
Speed(Auxiliary Drives): 0.46c
Space Fold: Range Unlimited. The inter-phased fold drive can propel the ship at speeds exceeding 50 million times the speed of light.
Planet bound:

Can land if necessary but not designed to maneuver in an atmosphere. Can only land in a body of water (does not have landing gear).

Maximum Range: Unlimited (estimated 20 year life span, which can be extended with regular maintenance and overhauls)

STATISTICAL DATA:

  • Length: 4250.7 meters overall
  • Height: 885.42 meters overall
  • Width: 1,004.66 meters overall

Structure

1,520,000 metric tons Xentronium Double Hull

Total Compartmentalization

Turrets

962,000 metric tons Xintium Armor

450,000 metric tons Zanarium Armor

CCCI

Command Bridge with Triple-Redundancy Hardened Controls

Secondary Command Bridge with Triple-Redundancy Hardened Controls

Weapon Systems Control Center

Propulsion/Power Systems Control Center

Force Field Systems Control Center

Strike Craft Command Center

Electronic Warfare Systems Control Center

Weaponry

1 Quantum Detonator

80 Type 25 Energy Wave Projection Cannons

72 Type 19 Gating Plasma Cannons

350 Gating Phasor Cannons

40 Heavy Torpedo Launchers

Phoenix Arms TRC-1000 Point-Defense Pulse Cannons

Ordnance

15,600 ready torpedoes

Auxiliaries

180 Ballisk Assault Gunboats

480 XF-14E Space Superiority Fighters

Barracks

10 Marine staterooms

1,500 Marine bunk rooms

6 briefing rooms

30 battledress racks

20 weapons lockers

8 gyms

4 shooting ranges

Modules

12 Quick-Launch Bays (fore & aft)

16 Hangars

10 bays for Ballisk Gunboats

270 crew staterooms

780 crew bunk rooms

24 sick bays

4 surgical theatres

16 cargo holds

6 ready magazines

Propulsion systems:

  • Main power system: Argus Macrotechnologies Orlando Series ZPF Hyperspace Tap. The power plants of the cruiser vessel can deliver a near infinite source of energy.
  • Secondary power system: Argus Macrotechnologies Reno Series Quantum Singularity Generators (6).
  • Primary Thrusters (14): Genesis Propulsion Systems Nehron-G Series Gravimetric Drives.
  • Maneuvering (Secondary) Thrusters (120): Genesis Propulsion Systems Eteria Series ion impulse engines.
  • Anti-gravity System (1): Cyclops anti-gravity pods.
  • Space Fold (2): Genesis Propulsion Systems Nishida Inter-Phased Hyperspace Drive. This system generates a spherical fold bubble and can transport 30 to 40 subluminal ships in its fold radius.

WEAPON SYSTEMS:

  1. QUANTUM DETONATOR (1): The most powerful naval weapon in the known universe. The Quantum Detonator is a by-product of hyperspace tap technology, capable of generating a powerful pulse that releases the inherent energy potentials of its target, which usually is the zero-point energy present everywhere around us. By releasing the latent energy potentials, the resultant energy explosion is incredibly intense in that it effectively annihilates everything in its area of effect, which is a cubic area up to roughly one astronomical unit (93,000,000 miles) in diameter.
    • Primary Purpose: Anti-Warship/Anti-Planet
    • Range: Indefinite range. Range is determined by the range of the ship's sensors.
    • Damage: Total destruction in its area of effect.
    • Rate of Fire: Varies. Under optimal conditions, the quantum detonator can transmit once every three and a half minutes.
    • Payload: Unlimited
  2. TYPE 25 ENERGY WAVE PROJECTION CANNON (84): The Energy Wave Projection Cannon is the premier anti-warship weapon of the Nerimian Defense Initiative and Hushain Empires. Based loosely off hyperspace tap technology, the weapon is capable of generating incredible amounts of destructive energy and releasing it as a destructive blast that has been known to completely vaporize enemy vessels. The low-end of the weapon's power is measured in the mid-gigaton ranges (50-75 gigatons of destructive power) and it's high-end output generates in excess of 1,000 gigatons at peak levels.
    • PRIMARY PURPOSE: Anti-Warship
    • SECONDARY PURPOSE: Orbital Bombardment
    • RANGE: 1 AU+
    • RATE OF FIRE: One shot every five seconds.
  3. TYPE 19 GATLING PLASMA CANNONS (72): The Type 19 Gatling Plasma Cannon is a new high-power, rapid-fire plasma cannon that operates on the same principles as the tri-focus plasma cannon but is placed in a four-barrel vulcan that fires plasma bolts in very rapid succession. The low-end estimate of the Type 19 plasma cannon's destructive power has been measured as the equivalent of a 25 gigaton fusion weapon. High-end estimates have been placed in the 55-60 gigaton range.
    • Primary Purpose: Anti-Spaceship.
    • Secondary Purpose: Assault.
    • Range: 1 AU+
    • Rate of Fire: 20 shots/second.
  4. PHOENIX GATLING PHASOR CANNONS (350): The Gatling phasor is the latest development of the NDI's patented phasor technology. A phasor is essentially a powerful beam cannon that utilizes a flux capacitor that not only can change the frequency of the energy blast, but can also phase the energy so it can exist in multiple dimensions simultaneously -- which makes it capable of totally bypassing enemy shielding systems and applying their damage immediately to the enemy hull. The low-end estimate of the gatling phasor's destructive power has been measured as the equivalent of a 535 megaton fusion weapon. High-end estimates have been placed in the 744-780 megaton range.
    • PRIMARY PURPOSE: Assault
    • SECONDARY PURPOSE: Anti-Warship
    • RANGE: 1 AU+
    • RATE OF FIRE: 60 shots/second.
  5. ANTI-WARSHIP MISSILE BATTERIES (40): The cruiser is capable of launching missiles with ranges in excess of 1 astronomical unit (93 million miles), these weapons can be volleyed at ranges far beyond the guns of most enemy vessels.
    • PRIMARY PURPOSE: Assault
    • SECONDARY PURPOSE: Anti-Warship (Mecha Planetary Assault)
    • RANGE: 1 AU delta-v
    • RATE OF FIRE: The rapid reload system used on the missile launchers allows each tube to be loaded and fired once per minute. The launchers can fire both missiles and VF Assault Rockets at this rapid rate.
    • PAYLOAD: 15,600 missiles in ready magazines.
  6. PHOENIX ARMS TRC-1000 PULSE CANNONS (660): For last-ditch point defense, the cruiser mounts fast tracking pulse cannon turrets that fire phased energy blasts at an extremely high rate of fire that are effective against all manners of mecha, missile, and other assorted targets. These weapons, however, are not effective against larger targets as they simply lack the sufficient power to deal damage. Low-end estimates for the TRC-1000 pulse cannon's destructive power has been calculated in the 700 gigawatt range. High-end estimates have been placed in the 105-130 terrawatt range.
    • PRIMARY PURPOSE: Anti-Fighter
    • SECONDARY PURPOSE: Anti-Warship
    • RANGE: 450,000 miles.
    • RATE OF FIRE: 4 pulses per second.

Mecha Bay: XF-14E Tempest
Primary Purpose:
Aerospace Superiority
Secondary Purpose:
Naval Strike
Range:
140 LY
Speed:
1,750c (hyperpulse); Mach 5.5 (atmosphere). Transatmospheric.
Load Capacity:
Not designed to carry cargo.
Weapons:
Type 12 Energy Wave Projection Cannon (1), TRC-20 Pulse Cannons (4), Wing-Sheath Missiles (8), MM-120 Missiles (72)

Shuttle Bay: A-8 Ballisk Assault Shuttle
Primary Purpose: Interstellar Transport
Secondary Purpose: Planetary Landings
Range: 550 LY
Speed: 2,200c (hyperpulse); Mach 4.2 (atmosphere). Transatmospheric.
Load Capacity: 48 personnel and 2 LGEV-PCs
Weapons: Gatling Phasor Cannons (4), Nightflower Missile Launchers (2)

SYSTEMS OF NOTE:

  • ADVANCED DAMAGE CONTROL: As ships of war, the NDI Spacy's warships are designed to maximize their offensive capability while using their defenses to defeat enemy offensive power. However, damage is inevitable, and the only way to prevent massive ship losses to consecutive enemy attacks is to have adequate damage control systems. Unlike previous versions of damage control, where men and women had to go to the site to repair critical damage, Adv. Damage Control systems use automated nanolathing units to patch up holes in the hull and repair vital systems during the heat of battle.
  • ARMOR: The Xeraux cruisers are heavily armored with highly-advanced Xintium-B heavy armor. The new standard in armor materials, Xintium-B is a lighter weight version of standard Xintium alloy, with more protection per square centimeter than any other known armor material in existence. Xintium-B's molecular structure possesses a unique nuclear force in its atoms that allows it to regenerate even after tremendous damage. The armor is further augmented with Zanarium stealth armor that has moderate protective value, but mainly serves to generate a stealth field around the vessel that renders most active forms of sensors useless against the vessel. The stealth field generated by Zanarium also masks the vessel's presence to scalar wave and quintessence differentialometer type sensors. The overall protective strength of the armor can disperse all energy that strikes it, making the only effective option anti-matter type weapons.
  • DAMPER FIELD GENERATOR: A by-product of antigravity (repulsor) technology, the damper field has been heralded as the best defense against scalar electrogravitational pulse weaponry, which are notorious for their ability to destroy ammunition, electronics, and organic life forms. While scalar EM waves penetrate conventional shielding because they can travel wherever gravity can go, the damper field uses a low-power antigravity field that negates the force of gravity and consequently provides an effective shielding system against scalar EM weapons systems.
  • DIRECT ELECTRONIC INTEGRATION OF MULTIPLEXING OPERATING SYSTEMS (DEIMOS): The most advanced combat computer suite available to Confederate military forces in the field, DEIMOS is a highly advanced computer system with near-infinite processing power operating on yoctotronic computer technology. All communications and electronic sensor systems are under the direct control of DEIMOS.

The processing and information load capacity of the DEIMOS system is near infinite, using a combination of high-powered electronic components coupled with psychoactive crystal arrays that allow for incredibly high volumes of data to be processed simultaneously on practically limitless separate and complex tasks (an upper limit has not been theorized). DEIMOS, like its predecessors Oracle and GoldenGate, is completely self-aware within the parameters of its core operation principles. DEIMOS exists solely for the purpose of defending the Nerimian Confederation and all of its citizens and will perform whatever operations are necessary for that task. Because DEIMOS' loyalty rests completely with the Confederation and the NDI, it will never turn against them under any circumstances.

Onboard the ship, DEIMOS manifests itself as an artificially-created female humanoid with distinctive features and personality traits. Holding the rank of Lieutenant Commander, DEIMOS is second only to the ship's commander and his executive officer. DEIMOS oversees all operations of its parent vessel and can instantly access the operational systems of every ship subordinated to it. In this way, the DEIMOS can coordinate the operations of entire squadrons, battle groups, task forces, and even fleets seamlessly and without delay. All information from subordinate ships immediately moves through the Tactical Information Web where to DEIMOS, who translates all data into a form the ship's commander can understand.

  • HARD SHIELDS: Hard Shields are reinforced against the ravages of many forms of incidental radiation. Hard shields are distortion shields that warp and bend enemy attacks away from the vessel. The distortion field also prevents teleportation across the barrier it creates, so when the shield is in operation, transphased and other similar weapons are rendered inert. The hard shields when coupled with the zyro shields are often layered together in an array that dissipates and distorts enemy beam weapon attacks to the point that only minute levels radiation will ever reach the outermost layer of armor.
  • HIGH ENERGY FOCUS: The High Energy Focus is an engine modification that maximizes the amount of energy that can be unleashed through the warship's beam weapons. This doubles the effective range of all beam weapons, and doubles the damage they can do at their normal range due to the higher influx of energy.
  • HYPERPULSE DRIVE: Genesis Propulsion Systems/Argus Millitech's Kalmedia Type A Hyperpulse Drive is a relatively new addition to the Draconian Alliance's warships. Using layered asymmetrical warp fields that can envelop the entire vessel, the ship can move at superluminal velocities during combat. While nowhere near as fast as the interphased drives that allows ships to move from planet to planet, it allows for extremely rapid travel during combat.
  • HYPERSPACE COMMUNICATIONS: Based on the same technology as the space fold system, the hyperspace communications relay allows faster-than-light communication between NDI Spacy starships and other vessels or planetary bases. Hyperspace communications are still not instantaneous, however. Audio/video communication travels through hyperspace at roughly 150 million times c. As with all NDI communications, the hyperspace communications array utilizes a proprietary set of signals that changes periodically, allowing secure communications between NDI warships without the fear of enemy interception.
  • HYPER-X CAPACITORS: Hyper-X Capacitors utilize the peculiar characteristics of hyperspace travel to store up vast amounts of power for fast energy discharges. This allows the cruiser's beam weapons to unleash twice the amount of power in a single volley at the danger of overloading the weapon's capacitors with the influx of energy.
  • INTERDICTION FIELD: The battleship is capable of projecting a powerful artificial gravitic field that disrupts the operations of FTL drives of all types in a specific area of effect (minimal effective AOE is a 1,000 meter cubic area; maximum AOE is 1 AU cubic area). This is useful in preventing enemy vessels from escaping from battle. The interdiction field also has a secondary mode that can defeat the interdiction efforts of enemy forces in a localized area roughly half the size of its normal operation.
  • LIFE SUPPORT SYSTEMS: The battleships are designed to be self sufficient in that it can produce and maintain all materials necessary to sustain the lives of up to 30,000 people at one time.
  • LIGHTNING SHIELD: The Lightning Shield is a powerful ionized energy field that is useful against any penetrating target. The intense plasma heating will fuse and even vaporize metallic bodies. In addition, any missile encountering the shell is subjected to an extremely intense EMP arising everywhere inside its circuitry. EM shielding is of no use against the creation of energy throughout the space time of the circuits; such shielding only helps against energy flow through space in the conventional sense. Thus, the electronics of any mecha or missile encountering the shield are instantly dudded, whether or not they are shielded against ordinary electromagnetic interference (EMI). Furthermore, explosive materials are exploded when such interference is encountered, and combustible materials are fiercely consumed or set afire. Ablative shielding suffers an interesting catastrophe: since energy does not try to flow into the shielding, but instead arises everywhere in it simultaneously, 'ablation' occurs everywhere throughout the ablative material, simply exploding it instantly. The first layer of defense can be relied upon to take out nearly 100% of all enemy missiles that have not been modified in someway to 'penetrate the envelope' (energy sheathing, phase-shifting methods seem to be most effective).
  • NEUTRON STREAM PROJECTORS: Neutron Stream Projectors are a wide area effect weapons that fire a highly volatile blast of neutrinos that have a catastrophic effect on armor of all types. Stream projectors can easily bypass deflector shields and apply their damage directly to armor. Field tests have shown that against lower grades of armor, the armor will shatter completely. The higher grade of armor, the less overall damage is done and subsequent stream projector attacks are warranted.
  • RADIATION SHIELDS: The cruisers are equipped with a Mercurite shielding system, which is capable of blocking most forms of electromagnetic radiation. This is useful for blocking electromagnetic pulse-type weapons.
  • SHIELD CAPACITOR: The cruiser's fast-charging shield capacitor allows the Zyro Shields to fully recharge to full power every 12 seconds instead of the standard 90 seconds.
  • SUBLIGHT ENGINES: The ship is equipped with multiple gravimetric drives that manipulate superstrings and the zero-point field to maneuver and accelerate to a far higher degree than other ships. By manipulating and "bending" superstrings, Draconian Alliance ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.
  • TIME/SPACE ANCHOR: In accordance with Vaishan technology, the ship utilizes a Time/Space anchor, a psychoactive crystal that firmly anchors the battleship in the space-time continuum, warding off attacks that move through time or try to rip the vessel from existence. The Time/Space Anchor activates when the ship is brought under attack from applicable weapons, rendering the attack ineffective. This also prevents enemy forces from teleporting onto the vessel.
  • ZYRO SHIELDS: The Zyro Shield is a energy/ray shielding system that generates incredible amounts of energy to generate a force field system that can absorb the tremendous impacts from enemy beam weapons. To better defend against enemy attacks, the shields can be fluxed in such a way that they can regulate what wavelengths of electromagnetic radiation reach the hull. In combat, this allows the shields to modulate their own wavelengths to render certain wavelengths of enemy beam weapons utterly useless.

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