BYAKKO (B) STRIKE CARRIER

Version 1.0 - Thursday, July 1, 2004
Based on an original starship design by Derran Tyler, Marty Bowles,
and Zack Serrano
RPG Stats by Derran Tyler (
cameron_blackblade@hotmail.com)

BACKGROUND DATA:

As a joint-venture between CONTRA, perennial defense mega corps Phoenix and Argus, and relative newcomer Qel'noran Limited Shipyards, the Joint-Strike Carrier, code named Project Sharp Feather, is one of the few of its kind in military history. Bringing together the expertise of four top-tier defense contractors proved a daunting task as all four wanted to put together their own unique trademark on the warship design. In the end, each entity fell back into their specialist roles as CONTRA provided the stellar high-end battle computer that was the heart and soul of the vessel, while Argus Millitech provided the main energy reactors along with advanced power conduit systems. Phoenix Corporation and its subsidiaries brought forth its wide array of weaponry while the Qel'noran brought their unique expertise in engineering to the project.

The development of the Byakko-B was quickly pushed through by naval commanders who found that the original Byakko's design made it an exceptional medium-weight cruiser, but its ability to only carry the XF-14 superiority fighter limited its ability to project power at a distance. While the XF-14 could carry anti-warship missiles, it did not pack the necessary punch to cripple enemy warships outright. With the introduction of the XB-32 Uriko attack bomber and the XF-15C to the NDI's strike craft fleet, the original Byakko design was modified to accomodate these new strike craft. The end result was the Byakko-B, which became a true 'strike' carrier with its ability to launch over 800 heavily-armed strike craft into the fray.

RPG DATA:

Government: Nerimian Galactic Confederation
Ship Type: Interstellar Strike Carrier
Class: Byakko (White Tiger)
Manufacturer: CONTRA/Phoenix Corporation/Argus Millitech/Qel'Noran Limited Shipyards

Command Staff: Officers: Ship's Crew: Starfighters & Marines
Captain
Executive Officer (typically a Lt. Cmdr.)

Ship Support Staff:
10 Science Officers
8 Medical Officers
60 Medics
5 Intelligence Officers

2 Astronavigators
2 Helmsmen
4 Communications Officers
2 Electronic Warfare Officers

2 Tactical Action Officers

1 Quartermaster

Engineering (230)

Propulsion (170)
Maintenance (300)
Technicians (1,000)
Weapons (50)

Supplies (30)

Phalanx Troops (8,100)
Nataku Troops (6,000)
LGEV-PCs (64)
Hover-Tanks (32)

SPEEDS:

Speed(sub light): 0.99c (Can accelerate from motionlessness to this speed in less than fifteen seconds).
Speed (hyperpulse): ~96,554c (highest tested speed for the Hyperpulse drive, though maximum speeds may exceed 120,000c)
Speed(Auxiliary Drives): 0.46c
Space Fold: Range Unlimited. The inter-phased fold drive can propel the ship at speeds exceeding 50 million times the speed of light.
Planet bound: Can land if necessary but not designed to maneuver in an atmosphere. Can only land in a body of water (does not have landing gear).
Maximum Range: Unlimited (estimated 20 year life span, which can be extended with regular maintenance and overhauls)

STATISTICAL DATA:

  • Length: 1050 meters overall
  • Height: 345 meters overall
  • Width: 325 meters overall

Structure

345,500 metric tons Xentronium Double Hull

Total Compartmentalization

Turrets

158,000 metric tons Xintium Armor

111,520 metric tons Zanarium Armor

CCCI

Command Bridge with Triple-Redundancy Hardened Controls

Secondary Command Bridge with Triple-Redundancy Hardened Controls

Weapon Systems Control Center

Propulsion/Power Systems Control Center

Force Field Systems Control Center

Strike Craft Command Center

Electronic Warfare Systems Control Center

Weaponry

28 Type 20 Energy Wave Projection Cannons

450 MVD-1 Mobile Turrets

250 MVD-2 Mobile Turrets

Ordnance

15,600 ready missiles

Auxiliaries

240 XB-32 Uriko Attack Bombers

600 XF-15C Maverick Heavy Assault Fighters

Barracks

8 Marine staterooms

500 Marine bunk rooms

6 briefing rooms

300 battledress racks

25 weapons lockers

8 gyms

4 shooting ranges

Modules

12 Quick-Launch Bays (fore & aft)

16 Hangars

10 bays for Ballisk shuttles

12 crew staterooms

120 crew bunk rooms

24 sick bays

4 surgical theatres

16 cargo holds

6 ready magazines

Propulsion systems:

  • Main power system: Argus Macrotechnologies Orlando Series ZPF Hyperspace Tap. The power plants of the cruiser vessel can deliver a near infinite source of energy.
  • Secondary power system: Argus Macrotechnologies Reno Series Quantum Gravitic Generators (6).
  • Primary Thrusters (14): Genesis Propulsion Systems Nehron-G Series Gravimetric Drives.
  • Hyperpulse Drive (1): Genesis Propulsion Systems/Argus Millitech Kalmedia Type A Hyperpulse Drive
  • Maneuvering (Secondary) Thrusters (120): Genesis Propulsion Systems Eteria Series ion impulse engines.
  • Anti-gravity System (1): Cyclops anti-gravity pods.
  • Space Fold (2): Genesis Propulsion Systems Nishida Inter-Phased Hyperspace Drive. This system generates a spherical fold bubble and can transport 30 to 40 subluminal ships in its fold radius.

WEAPON SYSTEMS:

  1. Type 20 Energy Wave Projection Cannon, Mod 2 (28): The Energy Wave Projection Cannon is the premier anti-warship weapon of the Nerimian Defense Initiative and Hushain Empires. Based loosely off hyperspace tap technology, the weapon is capable of generating incredible amounts of destructive energy and releasing it as a destructive blast that has been known to completely vaporize enemy vessels. The low-end of the weapon's power is measured in the mid-gigaton ranges (50-75 gigatons of destructive power) and it's high-end output generates in excess of 525 gigatons at peak levels.
    • PRIMARY PURPOSE: Anti-Warship
    • SECONDARY PURPOSE: Orbital Bombardment
    • RANGE: 1 AU+
    • RATE OF FIRE: One shot every five seconds.
  2. Qel'noran Limited Shipyards/Phoenix Corporation MVD-1 Mobile Turrets (450): Developed jointly-by the Qel'noran and Phoenix Arms, the MVD-1 is a heavy mobile turret system that is actually its own modular heavy weapons system designed to serve as heavy secondary weapons for the Byakko cruiser. When the mobile turrets are deployed, they move fully out of the ship (they use electromagnetic fields to move along the surface of the hull freely) and adjust their position to get the best angle of fire on a particular target. Each turret has its own miniature shield generator.

    Weapon: Phoenix Arms Type 16 Mega-Disruptor

    Primary Purpose: Anti-Starship
    Secondary Purpose: Orbital Bombardment
    Damage: The particles have a specific, disruptive effect against enemy shields. Against enemy armor, the energy is phased in such a way as to break down the molecular cohesion of a target. Delivers in excess of 80 gigatons of destructive energy.
    Range: 1 AU+ (rarely effective at more than three light-seconds)
    Rate of Fire: 100 shots/minute

Weapon: Phoenix Arms Type 11 Gatling Phasor
Primary Purpose: Anti-Starship
Secondary Purpose: Orbital Bombardment
Damage: The weapon's energy is phased in such a way that it can easily bypass enemy shielding and apply its damage to the hull. Delivers in excess of 500 megatons of destructive energy with each pulse.
Range: 1 AU+ (rarely effective at more than three-light seconds)
Rate of Fire: 60 shots/second.

  1. Qel'noran Limited Shipyards/Phoenix Corporation MVD-2 Mobile Turrets (250): Developed jointly by the Qel'noran and Phoenix Arms, the MVD-2 is a light mobile turret system that is actually its own modular weapons system designed to serve as a tertiary weapons system for the Byakko cruiser. When the mobile turrets are deployed, they move fully out of the ship (they use electromagnetic fields to move along the surface of the hull freely) and adjust their position to get the best angle of fire on a particular target. Each turret has its own miniature shield generator.

    Weapon: Nightflower Missile System

    Primary Purpose: Anti-starfighter/missile
    Secondary Purpose: Assault
    Warhead: Multiple-warhead transphasic aether or subspace detonator missiles (SDM)
    Damage: Moderate to heavy damage in a wide area-of-effect.
    Range: 100,000 miles delta-v
    Payload: 108 missiles/launcher

Weapon: Type IX Phased Energy Pulse Cannon
Primary Purpose: Anti-starfighter/missile
Secondary Purpose: Assault
Damage: Moderate to heavy against small targets. Delivers up to 40,000 TW to its targets.
Range: 1,500,000 miles
Rate of Fire: 4 shots/second

Mecha Bay: XF-15C Maverick
Primary Purpose:
Naval Strike
Secondary Purpose:
Aerospace Superiority
Range:
120 LY
Speed:
1,750c (hyperpulse); Mach 4.4 (atmosphere). Transatmospheric.
Load Capacity:
Not designed to carry cargo.
Weapons:
Mark IX Plasma Torpedo Launcher (1), TRC-20 Pulse Cannons (4), Wing-Sheath Missiles (12)

Mecha Bay: XB-32 Uriko
Primary Purpose: Anti-Warship Bomber
Secondary Purpose: Strategic Assault
Range: 1,500 LY
Speed: 1,550 c (hyperpulse); Mach 2.2 (atmosphere). Transatmospheric.
Weapons: Mark IX Plasma Torpedo Launcher (2), Wing-Sheath Missiles (24), Heavy Torpedo Launcher (1)

SYSTEMS DATA:

General Systems -

 

Armor: The Byakko cruisers are heavily armored with highly-advanced Xintium-B heavy armor. The new standard in armor materials, Xintium-B is a lighter weight version of standard Xintium alloy, with more protection per square centimeter than any other known armor material in existence. Xintium-B's molecular structure possesses a unique nuclear force in its atoms that allows it to regenerate even after tremendous damage. The armor is further augmented with Zanarium stealth armor that has moderate protective value, but mainly serves to generate a stealth field around the vessel that renders most active forms of sensors useless against the vessel. The stealth field generated by Zanarium also masks the vessel's presence to scalar wave and quintessence differentialometer type sensors. The overall protective strength of the armor can disperse all energy that strikes it, making the only effective option anti-matter type weapons.

 

Adv. Damage Control Systems: As ships of war, the NDI Spacy's warships are designed to maximize their offensive capability while using their defenses to defeat enemy offensive power. However, damage is inevitable, and the only way to prevent massive ship losses to consecutive enemy attacks is to have adequate damage control systems. Unlike previous versions of damage control, where men and women had to go to the site to repair critical damage, Adv. Damage Control systems use automated nanolathing units to patch up holes in the hull and repair vital systems during the heat of battle.

 

Life Support Systems: The cruisers are designed to be self sufficient in that it can produce and maintain all materials necessary to sustain the lives of up to 30,000 people at one time.

 

High Energy Focus: The High Energy Focus is an Argus Millitech development that increases the effective bandwidth of energy the ship's weapons can draw from the main hyperspace tap generators. With this modification, the standard output of all the ship's energy weapons is effectively doubled because more energy can be directed from the reactor to the weapons system.

 

Shielding Systems -

 

The primary shield is the Zyro Shield, a conventional shielding system that absorbs, disperses, and re-radiates energy from enemy weapons in order to sap the destructive power of the weapon. At full strength, the Zyro Shield has a damage capacity of about 50 teratons, which means the ship's shields can sustain heavy damage before failing.

 

Hard Shields are reinforced against the ravages of many forms of incidental radiation. Hard shields are distortion shields that warp and bend enemy attacks away from the vessel. The distortion field also prevents teleportation across the barrier it creates, so when the shield is in operation, transphased and other similar weapons are rendered inert. The hard shields when coupled with the zyro shields are often layered together in an array that dissipates and distorts enemy beam weapon attacks to the point that only minute levels radiation will ever reach the outermost layer of armor.

 

The Lightning Shield is a powerful ionized energy field that is useful against any penetrating target. The intense plasma heating will fuse and even vaporize metallic bodies. In addition, any missile encountering the shell is subjected to an extremely intense EMP arising everywhere inside its circuitry. EM shielding is of no use against the creation of energy throughout the space time of the circuits; such shielding only helps against energy flow through space in the conventional sense. Thus, the electronics of any mecha or missile encountering the shield are instantly dudded, whether or not they are shielded against ordinary electromagnetic interference (EMI). Furthermore, explosive materials are exploded when such interference is encountered, and combustible materials are fiercely consumed or set afire. Ablative shielding suffers an interesting catastrophe: since energy does not try to flow into the shielding, but instead arises everywhere in it simultaneously, 'ablation' occurs everywhere throughout the ablative material, simply exploding it instantly. The first layer of defense can be relied upon to take out nearly 100% of all enemy missiles that have not been modified in someway to 'penetrate the envelope' (energy sheathing, phase-shifting methods seem to be most effective).

 

The Damper Field is a by-product of antigravity (repulsor) technology, the damper field has been heralded as the best defense against scalar electrogravitational pulse weaponry, which are notorious for their ability to destroy ammunition, electronics, and organic life forms. While scalar EM waves penetrate conventional shielding because they can travel wherever gravity can go, the damper field uses a low-power antigravity field that negates the force of gravity and consequently provides an effective shielding system against scalar EM weapons systems.

 

The Interdiction Field is a powerful artificial gravitic field that disrupts the operations of FTL drives of all types in a specific area of effect (minimal effective AOE is a 1,000 meter cubic area; maximum AOE is 1 AU cubic area). This is useful in preventing enemy vessels from escaping from battle. The interdiction field also has a secondary mode that can defeat the interdiction efforts of enemy forces in a localized area roughly half the size of its normal operation.

 

Radiation Shields are internal layers of mercurite that line the interior of the ship that prevents the penetration of harmful electromagnetic radiation. This serves to not only protect the crew, but any and all electronics against electromagnetic pulse weapons.

 

Time/Space Anchor: The Time/Space Anchor is a device constructed from psychoactive that firmly anchors whatever it is attached to firmly in the time/space continuum, rendering attacks that use dimensional and planar warping capability to deal their damage ineffective. The anchor must be turned off before a warship can execute a hyperspace fold, however.

 

Propulsion Systems -

 

Genesis Propulsion Systems Nehron-G Series Gravimetric Drives: The ship is equipped with multiple gravimetric drives that manipulate superstrings and the zero-point field to maneuver and accelerate to a far higher degree than other ships. By manipulating and "bending" superstrings, Draconian Alliance ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.

 

Genesis Propulsion Systems Eteria Series Ion Impulse Engines: Long the standard sub-light engine of the Confederate military until the widespread usage of superior gravimetric drive systems, ion impulse engines ionize a gas such as xenon and accelerate the ions using a magnetic accelerator to near the speed of light, which produces thrust. While ion engines provide a decent amount of acceleration, they soon became relegated to auxiliary engines as newer technology became available.

 

Nishida Inter-Phased Hyperspace Fold Drive: The biggest and most important discovery of the past 2,000 years of Human history is the ability to travel faster-than-light, which made interstellar travel possible. Professor Kyoshiro Nishida developed the first FTL drive, which pushed a vessel into a dimension adjacent to our own dimension but where distances are far smaller. With this device, speeds in excess of 10 million times the cosmological constant (hereby referred to as 'c'), were possible. Kyoshiro's son, Gendo Nishida, expanded upon his father's work and developed the inter-phased drive, which created a series of asymmetrical dimensional fields around the ship as it traveled through hyperspace to allow it to achieve even higher speeds in excess of 50 million times c. It has been theorized that the Nishida Inter-Phased Drive can propel a vessel through hyperspace many times faster (speeds up to 1 billion c have been achieved utilizing small probes) than this, though the higher the speed, the more perilous hyperspace travel becomes.

One of the prime disadvantages of the inter-phased drive is that in the aftermath of the Great War that wiped out the ancient Draconian race, hyperspace in the Draconian Sector (the area of the galaxy in which the Draconian League and Jaaq'tah Alliance inhabit) has been severely damaged, with only firmly established 'star lanes' that allow speedy FTL travel. Traveling outside of these star lanes is not recommended.

Argus Macrotechnologies Kalmedia Class Type A Hyperpulse Drive: The hyperpulse drive is a relatively new addition to the Draconian Alliance's warships. Using layered asymmetrical warp fields that can envelop the entire vessel, the ship can move at superluminal velocities during combat. While nowhere near as fast as the interphased drives that allows ships to move from planet to planet, it allows for extremely rapid travel during combat.

Electronic Systems -

D.E.I.M.O.S.: The most advanced combat computer suite available to Confederate military forces in the field, DEIMOS is a highly advanced computer system with near-infinite processing power operating on yoctotronic computer technology. All communications and electronic sensor systems are under the direct control of DEIMOS.The processing and information load capacity of the DEIMOS system is near infinite, using a combination of high-powered electronic components coupled with psychoactive crystal arrays that allow for incredibly high volumes of data to be processed simultaneously on practically limitless separate and complex tasks (an upper limit has not been theorized).

DEIMOS, like its predecessors Oracle and GoldenGate, is completely self-aware within the parameters of its core operation principles. DEIMOS exists solely for the purpose of defending the Nerimian Confederation and all of its citizens and will perform whatever operations are necessary for that task. Because DEIMOS' loyalty rests completely with the Confederation and the NDI, it will never turn against them under any circumstances. Onboard the ship, DEIMOS manifests itself as a cybernetic female humanoid with distinctive features and personality traits. Holding the rank of Lieutenant Commander, DEIMOS is second only to the ship's commander and his executive officer. DEIMOS oversees all operations of its parent vessel and can instantly access the operational systems of every ship subordinated to it. In this way, the DEIMOS can coordinate the operations of entire squadrons, battle groups, task forces, and even fleets seamlessly and without delay. All information from subordinate ships immediately moves through the Tactical Information Web where to DEIMOS, who translates all data into a form the ship's commander can understand.

D.E.U.S. Sub-Unit: The DEUS Sub-Unit is an advanced hardware and software platform that is completely compatible with the DEIMOS system and the SCRIBOL programming language. Originally developed and deployed during the Chaos and Hive Wars, the DEUS System allows the functions of a NDI Spacy warship to be completely controlled by the DEIMOS system with minimal input from humans.

CH-8 "Hermes" Hyperspace Communications Array: Based on the same technology as the space fold system, the hyperspace communications relay allows near real-time communication between NDI Spacy starships and other vessels or planetary bases. As with all NDI communications, the hyperspace communications array utilizes a proprietary set of signals that changes periodically, allowing secure communications between NDI warships without the fear of enemy interception.

Integrated Sensors Suite: The integrated sensor suite of the Nerimian Defense Initiative is actually a subsystem of the Oracle and DEIMOS computer systems on the ship in question, tying directly into the computer's vast resources and processing power to facilitate operations. A wide array of sensor systems are supported, the primary of which being the WydeSCAN hyperwave radar array which operates like standard radar and like a hyperspace communications array, sending intensely powerful radar pulses as far as five parsecs away. The speed at which these hyperwave pulses travel is many thousands of times faster than even a inter-phased drive, which means that even at the instrument's maximum range, the operation takes only a matter of microseconds. Other systems include a dual tachyonic/neutrino wave sensor system that serve to detect ships who are cloaked or phased and can also detect vessels who are traveling through hyperspace with relative ease. The ISS' passive sensors include: full-spectrum optical and electromagnetic spectrum sensors, zero-point field distortion and interferometry sensors, magnetic resonance, gravitic distortion sensors, and sub-quantum particle wave sensors. All of these systems work in tandem with each other and propagate and process data far beyond the speed of light.

Integrated Countermeasures Suite: The Nerimian Defense Initiative's integrated countermeasures suite is another subsystem of the Oracle and DEIMOS computer systems, tying directly into the computer's vast resources and processing power to facilitate operations. The primary purpose of the ICS is to defeat enemy sensor systems using active electronic countermeasures—primarily using jamming techniques. The ICS can successfully jam all forms of radar, tachyon, neutrino, and quantum-based sensors, though it is not 100% efficient at this operation.

Fire Control System: The Achilles Targeting Unit is a subroutine that coordinates all the warship's fire, giving the commander a detailed report on the charge status of its beam weapons and how many of its ballistic munitions have been expended. During combat, it processes information provided to it by the ship's sensors to select the proper weapons system, rate of fire, and the optimum output and targeting data to deliver the most damage to the target. Missile and torpedo guidance systems are automatically updated by the Achilles to defeat enemy countermeasures and better track enemy units.

Fortitude Point-Defense System: The Fortitude PDS is an active defense system that has its own feral targeting subroutines that operate as its own separate FCS outside of the standard weapons systems. Utilizing the fast-tracking MVD-2 turrets as its primary weapons, the Fortitude has its own sub-quantum Class V AI controlling its operations. The Fortitude automatically engages functions usually performed by separate, independent systems such as search, detection, threat level evaluation, target acquisition, target track, weapon firing, target damage assessment, target destruction confirmation, kill assessment, next target detection and / or cease fire.

Power Systems -

Argus Macrotechnologies Orlando Series ZPF Hyperspace Tap: The Zero-Point Energy Reactor is the most advanced form of reactor conceived of, and is the theoretical basis for power plants used by advanced races such as the Draconians. Essentially ancient races tap into the tidal forces of Hyperspace its self as a power source. Having been compared to the galactic equivalent to a hydro-electrical power system, the Hyperspace tap operates by some how using gravimetric fields to create a constant and stable access point between Hyperspace and real space, which is open at all times.

Argus Macrotechnologies Reno Series Quantum/Gravitic Generators: Quantum/Gravitic reactor is the primary power plant utilized by the Nerimian Confederation. This system uses a complex series of graviton beams to mimic the destructive power of a black hole on a local scale, creating an artificial quantum singularity. This self sustaining reactor system destroys all matter introduced into the singularity, creating a 100% energy release. Efficiency of a given ship to exploit this energy release varies. Process begins with a series of high-energy fusion reactors, which are used to manipulate zero-point energy to mimic gravity and create the singularity. Once the singularity is formed, any and all matter introduced into the reactor is destroyed, creating a massive energy release.

As any form of matter can be used as fuel for the singularity, this form of reactor has a near infinite run time - so long as there is matter to be used as fuel, the Quantum/Gravitic reactor will continue to produce power. In addition, a key byproduct of this form of reaction is antimatter, which can be used both as a weapon or a secondary power source .Key advantage of the Quantum/Gravitic reactor over a matter/antimatter reactor is system is efficiency and stability. The Quantum/Gravitic reactor only uses half the fuel of an antimatter based system and, unlike a matter/antimatter reactor, should this form of reactor breech the singularity will simply collapse with almost no adverse effects. Once the singularity is shut down all form of mass compression will cease and, with the exception of one final burst of antimatter, energy production stops almost instantaneously.

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