DAISHI-CLASS SUPERCARRIER
Version 1.2 - Wednesday,
October 8, 2003
Based on an original
starship design by Derran Tyler and Marty Bowles
RPG Stats by Derran Tyler (cameron_blackblade@hotmail.com)
BACKGROUND
The Daishi super carriers
were designed to be massive terror weapons alongside the mighty Orion
battleships in the aftermath of the Chaos/Hive Wars. Militarily, smaller, more
efficient vessels were more effective in the role the Daishi was placed in, but
the sight of a 30 kilometer vessel hovering over an enemy world was more than
enough to convince any significant enemy threat to reconsider their resistance
against the power of the NDI Spacy.
To date, only six Daishi Supercarriers
have been constructed to date and there are no plans to construct more of these
warships.
RPG STATS
Government: Nerimian Galactic Confederation
Ship Type: 5th Generation Interstellar Super Carrier
Class: Daishi (Great Death)
Manufacturer: Neo Star Macrotechnologies/Nerimian Defense Imitative
Ship's complement:
- Ships' crew (32,000 men)
- Five Advanced Tactical Armored Legions
- Three Tactical Aerospace Forces
- Carrier Air Group (300 Squadrons)
- Life support limits are for a full combat complement
and about 2,500,000 supernumeraries.
CVS-00
|
NSS Daishi
|
In service.
|
CVS-01
|
NSS Morningstar
|
In service.
|
CVS-02
|
NSS Draconis Rift
|
In service.
|
CVS-03
|
NSS Nightshade
|
In service.
|
CVS-04
|
NSS Daikatana
|
In service.
|
CVS-05
|
NSS Crimson Sun
|
In service.
|
CVS-06
|
NSS Thunderer
|
In service.
|
SPEEDS:
Speed(sub
light): 0.99c (Can
accelerate from motionlessness to this speed in less than fifteen seconds).
Speed (hyperpulse):
~96,554c (highest tested speed for the Hyperpulse drive, though maximum speeds
may exceed 120,000c)
Speed(Auxiliary Drives): 0.46c
Space Fold: Range Unlimited. The inter-phased fold drive can propel the
ship at speeds exceeding 50 million times the speed of light.
Planet bound: Can land if necessary but not designed to maneuver in an
atmosphere. Can only land in a body of water (does not have landing gear).
Maximum Range: Unlimited (estimated 20 year life span, which can
be extended with regular maintenance and overhauls)
STATISTICAL
DATA:
- Length: 34,560 meters overall
- Height: 13,665 meters overall
- Width: 18,520 meters overall
Structure
|
50,024,000
metric tons Xentronium Double Hull
|
Total
Compartmentalization
|
16,042,000
metric tons Xintium Armor
|
13,520,420
metric tons Zanarium Armor
|
CCCI
|
Command Bridge with Triple-Redundancy Hardened
Controls
|
Secondary Command Bridge with Triple-Redundancy Hardened
Controls
|
Weapon Systems Control Center
|
Propulsion/Power
Systems Control Center
|
Force Field Systems Control Center
|
Strike Craft Command Center
|
Electronic
Warfare Systems Control Center
|
Weaponry
|
Disintegration
Gun
|
Stellar
Converter
|
Type 25
Energy Wave Projection Cannons
|
Type 19
Gatling Plasma Cannons
|
Type 11
Gatling Phasor Cannons
|
Phoenix Arms TRC-1000 Point-Defense
Pulse Cannons
|
Auxiliaries
|
1,400
Ballisk Assault Shuttles
|
15,000
XF-14E Aerospace Superiority Fighters
|
Barracks
|
200
Marine staterooms
|
5,000
Marine bunk rooms
|
60
briefing rooms
|
30,000
battledress racks
|
2,000
weapons lockers
|
800 gyms
|
400 shooting
ranges
|
Modules
|
120
Quick-Launch Bays (fore & aft)
|
160
Hangars
|
100 bays
for Ballisk Gunboats
|
2700
crew staterooms
|
7800
crew bunk rooms
|
240 sick
bays
|
40
surgical theatres
|
1600
cargo holds
|
60 ready
magazines
|
Propulsion systems:
- Main power system: 3 x Argus Macrotechnologies
Naraku Series ZPF Hyperspace Taps. The power plants can deliver a near
infinite source of energy.
- Secondary power system: Argus Macrotechnologies Victory
II Series Quantum Singularity Generators (18).
- Primary Thrusters (18): Genesis Propulsion
Systems Hrodian Series Gravimetric Drives.
- Maneuvering (Secondary)
Thrusters
(186): Genesis Propulsion Systems Eteria Series ion impulse engines.
- Anti-gravity System (1): Anti-Gravity Propulsion
System
- Space Fold: Vaishan Type XIIb Wormhole
Generator. Can create multiple wormholes of varying types to travel to a
destination instantly. Can also create wormholes for friendly forces to
enter.
- Hyperpulse Drive: Genesis Propulsion
Systems/Argus Millitech Kalmedia Type A Hyperpulse Drive.
WEAPON SYSTEMS:
- DISINTEGRATION GUN: The primary weapon of the Daishi
Supercarrier is a ultra-heavy spinal positron cannon that ship commanders
have dubbed the disintegration gun because of its devastating effects on
enemy fleet formations. Using the by-product of the Quantum-Gravitic
reactors of the vessel to supply tremendous amounts of anti-matter, the
D-Gun excites the anti-matter into a state of plasma, ejecting it in a massive
wave anti-plasma and energy that can clear an entire 45-degree arc in
front of the vessel with its destructive power. The amount of energy
released by the D-Gun has been estimated to be 6E28 megatons of raw
destructive power, which is directed along a path of pure destruction.
- Primary Purpose: Anti-Warship/Anti-Planet
- Range: 1 AU (93,000,000 miles)
- Damage: Destroys anything and
everything in a 300,000 mile-wide path. Vessels just outside of this
radius will be destroyed by the leakage of the beam.
- Rate of Fire: At any given time, the
vessel can fire a D-Gun blast due to the amount of anti-plasma already in
the D-Gun's capacitors. However, to rebuild the amount of anti-plasma
from the quantum-gravitic reactors takes approximately seven minutes.
- Payload: Effectively Unlimited. Will
function so long as the quantum-gravitic reactors are operational.
- STELLAR CONVERTER: The secondary weapon of the Supercarrier
is the Stellar Converter, a weapon which converts energy present in space
and compresses them into a plasma beam of almost unprecedented power.
Generated by a near-perfect energy-to-matter conversion system, the weapon
is widely known for its ability to destroy entire worlds with a single
blast. The absolute minimum energy requirement for destroying an
Earth-like planet is roughly 5E16 megatons and this does not even begin to
describe the awesome power of a stellar converter blast. The lower limit
for this weapon is 1E22 megatons (at least 100 trillion times the K-T
extinction asteroid impact, or as much energy as our Sun has generated
since the time of Moses). The upper limit for this weapon approaches many
orders of magnitude above this, somewhere in the neighborhood of 1E38
megatons.
- Primary Purpose: Anti-Warship/Anti-Planet
- Range: 1 AU (93,000,000 miles)
- Damage: Will destroy virtually
anything in its path.
- Rate of Fire: It takes the Daishi’s
reactors approximately 2 minutes to raise the weapon to full power. Full
power is rarely utilized unless an orbital bombardment is authorized. Charge
times can range anywhere from 30 seconds (minimal satisfactory output) to
2 minutes (full operational capacity). In any case, the immense heat
generated by the weapon causes ship commanders to allow the weapon to
cool down considerably to prevent a megafluxxer overload.
- Payload: Effectively Unlimited. Will
function so long as main engines are intact
- TYPE 25 ENERGY WAVE PROJECTION CANNON (240): The Energy Wave Projection
Cannon is the premier anti-warship weapon of the Nerimian Defense
Initiative and Hushain Empires. Based loosely off hyperspace tap
technology, the weapon is capable of generating incredible amounts of
destructive energy and releasing it as a destructive blast that has been
known to completely vaporize enemy vessels. The low-end of the weapon's
power is measured in the mid-gigaton ranges (50-75 gigatons of destructive
power) and it's high-end output generates in excess of 1,000 gigatons at peak
levels.
- PRIMARY PURPOSE: Anti-Warship
- SECONDARY PURPOSE: Orbital Bombardment
- RANGE: 1 AU+
- RATE OF FIRE: One shot every five seconds.
- TYPE 19 GATLING PLASMA CANNONS (720): The Type 19 Gatling Plasma Cannon
is a new high-power, rapid-fire plasma cannon that operates on the same
principles as the tri-focus plasma cannon but is placed in a four-barrel
vulcan that fires plasma bolts in very rapid succession. The low-end estimate of the Type 19
plasma cannon's destructive power has been measured as the equivalent of a
25 gigaton fusion weapon. High-end
estimates have been placed in the 55-60 gigaton range.
- Primary Purpose: Anti-Spaceship.
- Secondary Purpose: Assault.
- Range: 1 AU+
- Rate of Fire: 20 shots/second.
- PHOENIX GATLING PHASOR CANNONS (1,350): The Gatling phasor is the
latest development of the NDI's patented phasor technology. A phasor is
essentially a powerful beam cannon that utilizes a flux capacitor that not
only can change the frequency of the energy blast, but can also phase the
energy so it can exist in multiple dimensions simultaneously -- which
makes it capable of totally bypassing enemy shielding systems and applying
their damage immediately to the enemy hull. The low-end estimate of the gatling
phasor's destructive power has been measured as the equivalent of a 535
megaton fusion weapon. High-end
estimates have been placed in the 744-780 megaton range.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 1 AU+
- RATE OF FIRE: 60 shots/second.
- PHOENIX ARMS TRC-1000 PULSE CANNONS (12,000):
For
last-ditch point defense, the cruiser mounts fast tracking pulse cannon
turrets that fire phased energy blasts at an extremely high rate of fire
that are effective against all manners of mecha, missile, and other
assorted targets. These weapons, however, are not effective against larger
targets as they simply lack the sufficient power to deal damage. Low-end estimates for the
TRC-1000 pulse cannon's destructive power has been calculated in the 700
gigawatt range. High-end
estimates have been placed in the 105-130 terrawatt range.
- PRIMARY PURPOSE: Anti-Fighter
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 450,000 miles.
- RATE OF FIRE: 4 pulses per second.
SYSTEMS OF NOTE:
- ADVANCED DAMAGE CONTROL: As ships of war, the NDI
Spacy's warships are designed to maximize their offensive capability while
using their defenses to defeat enemy offensive power. However, damage is inevitable,
and the only way to prevent massive ship losses to consecutive enemy
attacks is to have adequate damage control systems. Unlike previous
versions of damage control, where men and women had to go to the site to
repair critical damage, Adv. Damage Control systems use automated
nanolathing units to patch up holes in the hull and repair vital systems
during the heat of battle.
- ARMOR: The Daishi battleships are
heavily armored with highly-advanced Xintium-B heavy armor. The new
standard in armor materials, Xintium-B is a lighter weight version of
standard Xintium alloy, with more protection per square centimeter than
any other known armor material in existence. Xintium-B's molecular
structure possesses a unique nuclear force in its atoms that allows it to
regenerate even after tremendous damage. The armor is further augmented
with Zanarium stealth armor that has moderate protective value, but mainly
serves to generate a stealth field around the vessel that renders most
active forms of sensors useless against the vessel. The stealth field
generated by Zanarium also masks the vessel's presence to scalar wave and
quintessence differentialometer type sensors. The overall protective
strength of the armor can disperse all energy that strikes it, making the
only effective option anti-matter type weapons.
- DAMPER FIELD GENERATOR: A by-product of antigravity
(repulsor) technology, the damper field has been heralded as the best
defense against scalar electrogravitational pulse weaponry, which are
notorious for their ability to destroy ammunition, electronics, and
organic life forms. While scalar EM waves penetrate conventional shielding
because they can travel wherever gravity can go, the damper field uses a
low-power antigravity field that negates the force of gravity and
consequently provides an effective shielding system against scalar EM
weapons systems.
- DIRECT ELECTRONIC INTEGRATION OF MULTIPLEXING
OPERATING SYSTEMS (DEIMOS): The most advanced combat computer suite available to
Confederate military forces in the field, DEIMOS is a highly advanecd
computer system with near-infinite processing power operating on
yoctotronic computer technology. All communications and electronic sensor
systems are under the direct control of DEIMOS.
The
processing and information load capacity of the DEIMOS system is near infinite,
using a combination of high-powered electronic components coupled with
psychoactive crystal arrays that allow for incredibly high volumes of data to
be processed simultaneously on practically limitless separate and complex tasks
(an upper limit has not been theorized). DEIMOS, like its predecessors Oracle
and GoldenGate, is completely self-aware within the parameters of its core
operation principles. DEIMOS exists solely for the purpose of defending the
Nerimian Confederation and all of its citizens and will perform whatever
operations are necessary for that task. Because DEIMOS' loyalty rests
completely with the Confederation and the NDI, it will never turn against them
under any circumstances.
Onboard
the ship, DEIMOS manifests itself as an artificially-created female humanoid
with distinctive features and personality traits. Holding the rank of Lieutenant Commander, DEIMOS is second
only to the ship's commander and his executive officer. DEIMOS oversees all
operations of its parent vessel and can instantly access the operational
systems of every ship subordinated to it. In this way, the DEIMOS can
coordinate the operations of entire squadrons, battle groups, task forces, and
even fleets seamlessly and without delay. All information from subordinate
ships immediately moves through the Tactical Information Web where to DEIMOS,
who translates all data into a form the ship's commander can understand.
- HARD SHIELDS: Hard Shields are reinforced against the
ravages of many forms of incidental radiation. Hard shields are distortion
shields that warp and bend enemy attacks away from the vessel. The
distortion field also prevents teleportation across the barrier it
creates, so when the shield is in operation, transphased and other similar
weapons are rendered inert. The hard shields when coupled with the zyro
shields are often layered together in an array that dissipates and
distorts enemy beam weapon attacks to the point that only minute levels
radiation will ever reach the outermost layer of armor.
- HIGH ENERGY FOCUS: The High Energy Focus is an
engine modification that maximizes the amount of energy that can be
unleashed through the warship's beam weapons. This doubles the effective
range of all beam weapons, and doubles the damage they can do at their
normal range due to the higher influx of energy.
- HYPERPULSE DRIVE: Genesis Propulsion
Systems/Argus Millitech Kalmedia Type A Hyperpulse Drive is a relatively new addition
to the Draconian Alliance's warships. Using layered asymmetrical warp
fields that can envelop the entire vessel, the ship can move at
superluminal velocities during combat. While nowhere near as fast as the
interphased drives that allows ships to move from planet to planet, it
allows for extremely
rapid travel during combat.
- HYPERSPACE COMMUNICATIONS: Based on the same technology
as the space fold system, the hyperspace communications relay allows
faster-than-light communication between NDI Spacy starships and other
vessels or planetary bases. Hyperspace communications are still not
instantaneous, however. Audio/video communication travels through
hyperspace at roughly 150 million times c. As with all NDI communications,
the hyperspace communications array utilizes a proprietary set of signals
that changes periodically, allowing secure communications between NDI
warships without the fear of enemy interception.
- INTERDICTION FIELD: The battleship is capable of
projecting a powerful artificial gravitic field that disrupts the
operations of FTL drives of all types in a specific area of effect
(minimal effective AOE is a 1,000 meter cubic area; maximum AOE is 1 AU
cubic area). This is useful in preventing enemy vessels from escaping from
battle. The interdiction field also has a secondary mode that can defeat
the interdiction efforts of enemy forces in a localized area roughly half
the size of its normal operation.
- LIFE SUPPORT SYSTEMS: The battleships are designed
to be self sufficient in that it can produce and maintain all materials
necessary to sustain the lives of up to 30,000 people at one time.
- LIGHTNING SHIELD: The Lightning Shield is a
powerful ionized energy field that is useful against any penetrating
target. The intense plasma heating will fuse and even vaporize metallic
bodies. In addition, any missile encountering the shell is subjected to an
extremely intense EMP arising everywhere inside its circuitry. EM
shielding is of no use against the creation of energy throughout the space
time of the circuits; such shielding only helps against energy flow
through space in the conventional sense. Thus, the electronics of any
mecha or missile encountering the shield are instantly dudded, whether or
not they are shielded against ordinary electromagnetic interference (EMI).
Furthermore, explosive materials are exploded when such interference is
encountered, and combustible materials are fiercely consumed or set afire.
Ablative shielding suffers an interesting catastrophe: since energy does
not try to flow into the shielding, but instead arises everywhere in it
simultaneously, 'ablation' occurs everywhere throughout the ablative
material, simply exploding it instantly. The first layer of defense can be
relied upon to take out nearly 100% of all enemy missiles that have not
been modified in someway to 'penetrate the envelope' (energy sheathing,
phase-shifting methods seem to be most effective).
- NEUTRON STREAM PROJECTORS: Neutron Stream Projectors are
a wide area effect weapons that fire a highly volatile blast of neutrinos
that have a catastrophic effect on armor of all types. Stream projectors
can easily bypass deflector shields and apply their damage directly to
armor. Field tests have shown that against lower grades of armor, the
armor will shatter completely. The higher grade of armor, the less overall
damage is done and subsequent stream projector attacks are warranted.
- RADIATION SHIELDS: The Daishi battleships are
equipped with a Mercurite shielding system, which is capable of blocking
most forms of electromagnetic radiation. This is useful for blocking
electromagnetic pulse-type weapons.
- SHIELD CAPACITOR: The Daishi's fast-charging
shield capacitor allows the Zyro Shields to fully recharge to full power
every 12 seconds instead of the standard 90 seconds.
- WORMHOLE GENERATIOR: The Daishi is equipped with a
hyper-advanced wormhole generation system that taps into the awesome
psionic prowess of the Vaishan and the tremendous navigational computer of
the ship to generate as many as 150 separate wormholes simultaneously that
can instantly transport even large battleships like the Orion to distant locations
instantly. This system has many tactical and strategic applications, as
the Daishi can instantly deploy itself to any location that it so desires
or bring friendly vessels to its location from vast distances.
- SUBLIGHT ENGINES: The ship is equipped with
multiple gravimetric drives that manipulate superstrings and the
zero-point field to maneuver and accelerate to a far higher degree than
other ships. By manipulating and "bending" superstrings,
Draconian Alliance ships are able to create distortions in space/time that
can be used to push and pull a ship in any given direction. An important
byproduct of this means of propulsion is that the effect of inertia is
also negated, allowing ships to accelerate, stop and maneuver at
velocities that would crush a person using conventional ion propulsion.
- TIME/SPACE ANCHOR: In accordance with Vaishan
technology, the battleship utilizes a Time/Space anchor, a psychoactive
crystal that firmly anchors the battleship in the space-time continuum,
warding off attacks that move through time or try to rip the vessel from
existence. The Time/Space Anchor activates when the ship is brought under
attack from applicable weapons, rendering the attack ineffective. This
also prevents enemy forces from teleporting onto the vessel.
- ZYRO SHIELDS: The Zyro Shield is a
energy/ray shielding system that generates incredible amounts of energy to
generate a force field system that can absorb the tremendous impacts from
enemy beam weapons. To better defend against enemy attacks, the shields
can be fluxed in such a way that they can regulate what wavelengths of
electromagnetic radiation reach the hull. In combat, this allows the
shields to modulate their own wavelengths to render certain wavelengths of
enemy beam weapons utterly useless.
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