GEV-11 "PANTHER II"
LIGHT HOVER TANK
Version 1.0 -
Saturday, December 6, 2003
Based on an original mecha design by Derran
Tyler & Marty Bowles
RPG Stats by Derran Tyler
BACKGROUND
The GEV-11 Panther II
is the primary cavalry fighting unit of the ATAC, intended for scouting, light
skirmishes, and infantry support against other infantry, the Panther II is not
designed to go head-to-head with heavy armor units. The Panther II operates
on the concept of 'speed rather than firepower,' which makes it the ideal RDF
unit.
Speed over firepower and armor. Scouting over
main skirmishing. If it is your size or smaller, shoot it. If it is bigger than
you, keep away from it and run for cover. That is the operational doctrine of
the Panther II. The Panther II mouns a single 75mm rotary plasma cannon and
mounted coaxially with a 12mm CBR for close-in-defense and anti-personnel work.
A second 12mm CBR was mounted in a remote ball mount on the front hull, with
FCS for this mount mounted in the pilot's 'tub'. Four 12 shot multi-munition
dischargers were located around the hull and on the turret, allowing a variety
of countermeasures to be deployed, from HCS smoke and 'hot' smoke to Black Window.
Class: Light Hovertank
Manufacturer: Phoenix Corporation/Argus Millitech/Oracle Microsystems/Neo
Star Macrotechologies
Crew: One pilot wearing tactical combat
suit.
SPEEDS:
Hovertank Mode: |
320 kilometers per hour |
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STATISTICAL DATA:
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Hovertank |
N/A |
N/A |
Total Length :
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7.8m |
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Total Depth : |
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Total Height :
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1.9m |
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Total Breadth :
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- |
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Total Width: |
2.47m |
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Total Dry Weight: |
18.20 metric tons |
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WEAPON SYSTEMS:
- Phoenix Arms Serpico Mk. II 75mm Rotary
Plasma Cannon (2): The main guns of the hovertank
is a Serpico II 75mm plasma cannon mounted in Remote Electric Drive Elevating
Turrets, which can turn a full 360 degrees to engage targets as well as lower
or raise elevation to target enemy vehicles. The plasma discs fired by the
cannon unleash a tremendous amount of energy upon impact, which coupled with
the weapon's high rate of fire makes for a highly ideal primary weapons system.
- PRIMARY PURPOSE: Anti-mecha
- SECONDARY PURPOSE: Defensive
- RANGE: 4.2 km
- RATE OF FIRE: 300 rounds/minute
- PAYLOAD: Effectively Unlimited. Will
function as long as the main reactor is operational.
- Phoenix Arms CBR-4F 12mm Cone Bore Repeater(2):
Designed for close-in work against enemy infantry, the CBR-4F cone bore
repeater fires 12mm caseless ammunition at speeds exceeding four kilometers
per second for practically instantaneous time-on-target capability. Given
the incredible velocities of the 12mm ammunition, almost all infantry powered
armors are effectively useless against this weapon.
- PRIMARY PURPOSE: Anti-infantry
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 1.2 km
- RATE OF FIRE: 120000 rounds/minute
- PAYLOAD: 5000 rounds
STANDARD EQUIPMENT FOR THE GEV-11:
- XINTIUM/NEUTRONIUM MULTI-LAYERED ARMOR:
The unit armor consists of two layers of armor.
The first and undermost layer is composed of enriched neutrontium inter-weaved
with mercurite fibers, which due to their natural properties block harmful
electromagnetic radiation that can destroy electronic components and/or biological
lifeforms. In-between the first layer and the outer layer are honeycombed
neutrontium plates that are melded to the undermost layer of armor, which
can cushion the concussive impact of blows on the mecha. The outermost layer
is composed of Xintium alloy, the revolutionary metallic alloy that possesses
an abnormal force in its molecules that regenerates molecular bonds overtime,
which in turn makes the armor super resilient.
- BARRIER SHIELD GENERATOR: The Barrier
Shield Generator of the Panther II generates a high-yield electromagnetic
barrier shield that can deflect most types of weapons, protecting the powered
armor from harm. The shield regenerates its power when not in use. The shield
is always present but is not visible until a force is exerted upon it.
- RADAR: Oracle CPY-7 multi-band interleaved-multi-mode
radar system, providing spherical very-long-range detection and tracking of
targets at all altitudes in addition to medium range imaging and target identification.
This system includes passive modes for "stealthy" detection of targets.
Oracle SLQ-310 multi-band interleaved multi-spectrum passive sensor system,
providing spherical and extremely sensitive detection, identification, comparison
and data storage of EM radiation at all altitudes.
- RADAR/INFRARED WARNING RECEIVERS:
Multi-channel radar and infrared warning receivers.
Gives warning against IR or Radar locks.
- ACTIVE RADAR JAMMER: Oracle
SLQ-248 multi-wave radar jammer. Capable of jamming enemy radar; this includes
radar from ships, other fighters, remote radar stations, and of course, aspect
homing radars from enemy missiles.
- ENERGY-RESISTANT MERCURITE COATING: Using
the highly resistant material known as mercurite, this coating scrambles laser
tracking and effectively HALVES all energy weapon damage. Some weaker weapons
will even bounce off the mercurite coating.
- RADIO COMMUNICATIONS: Wide-band and
directional radio and video telecast capabilities. Range is 750 miles or can
be boosted indefinately via satellite relay. The communications systems of
NDI combat units are proprietary; that is that only other friendly systems
can decipher the radio's encoded transmissions.
- LASER COMMUNICATIONS: Long-range, directional
communications system. Effective range: 100,000 miles. The communications
systems of NDI variable fighters are proprietary; that is that only other
friendly systems can decipher the radio's encoded transmissions.
- LASER TARGETING SYSTEM: Thomson LT-5
multi-frequency laser ranger and designator. Range: 100 miles (160 km). Used
for increased accuracy in the striking of enemy targets and is partly responsible
for the drone's increased accuracy.
- OPTICS: INFRARED: Range: 2000 feet (610
m). This optical system projects a beam of infrared light that is invisible
to the normal eye, but detectable by the Ocelot's sensors. The system allows
the drone to detect hidden/concealed objects by their IR reflectiveness. The
beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet
(610 m). A passive light image intensifier that emits no light of its own,
but relies on ambient light which is electronically amplified to produce a
visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000
feet (610 m). A passive optical heat sensor that detects infrared radiation
projected by warm objects and converts that data into a false-color visible
image. The system enables the drone to see in the dark, in shadows, and through
smoke.
- SMOKE SCREEN SYSTEM: The Panther II
can emit a thick cloud of smoke from its rear to create immediate cover. The
smoke screen system can discharge a maximum of four bursts before needing
to replace smoke canister. Each burst will cover a 60 ft area.
- ELECTROMAGNETIC RADIATION SHIELDS: Being
a mechanized weapon, most enemies will resort to using EMP weapons to render
the weapon useless. However, the electronic systems of the fighter have been
shielded from electromagnetic pulse weapons using internal layers of mercurite
to prevent harmful radiation from harming vital equipment.
- SQUAD LEVEL INTEGRATED COUNTERMEASURES
SYSTEM: The SLICS was a complex
system of squad level LOS and indirect networking among the high performance
tactical computers that were part of each MI battledress. The SquadNet integrated
each individual MI battledress equipped soldier into a operational unit and
doctrine solution that was greater than the sum of its individual parts. Utilizing
SLICS, an entire squad of battledress equipped soldiers could function as
one greater effective unit, instead of as many lesser effective individual
units. What one soldier knew or could see, sense, smell, detect, the entire
squad knew equally well. All information from one suit or soldier was instantly
available to every other member of the squad. SLICS also worked to integrate
the EMS of the squad into one homogenous source, working to blend the squad
into the background and 'phase' it out of enemy targeting systems reach. Suit
emissions were carefully monitored by the SLICS and individuals were electromagnetically
'bled' selectively to match their backgrounds at a constant rate, monitored
both locally by the individual suits which 'buddy checked' each other several
hundred times a second, to the remote tactical drones which did 'removed'
views of the squad to make sure that no EMS spikes were readily visible to
the enemy. Target reference and engagement, target spotting, and integration
into the mass of data which made up the 21CB became the norm. The entire squad
worked flawlessly and seamlessly as one mobile unit, pooling resources and
operating on a squad level instead of a individual level as had been the case
before SLICS
- TACTICAL DRONES: These small
RPVs were housed in a ‘hanger’ on the back of the suit and could
be launched singly or together. The drones, no bigger than a man’s hand
and roughly spherical in shape, were powered by a silent internal aerodyne
system, and included a multi-sensor along with a compact hyper pulse transmitter
and encoder. Using a drone, the onboard could spread the suit’s presence
out to several hundred meters. The internal crystal storage power of the drone
allowed it to loiter on station for upwards of two hours at a time, returning
to the suit and recharging its internal batteries from the suits own power
supply. Drones were common at depots, and were considered expendable. A drone
could operate for up to 8 hours on a single charge, if it did not spend a
lot of time in flight.