GOLEM MARK II SERIES POWER ARMOR
Version 1.11
- Thursday, November 18, 2004

Based on an original design by Derran Tyler & Marty Bowles
RPG Stats by Derran Tyler

BACKGROUND

The M3 Golem Mark II is an upgunned and armored version of the original Golem power armor that was designed to bridge the gap between the Spacy Marine's new M1 Phalanx class. The end result is a unit that is over 300 percent more combat effective, largely due in part to its upgraded sensor suite and integral countermeasures blister that integrates with the newest version of SLICS -- v6.7 DELTA. In addition to its upgraded electronics package, the new Golem benefits from new weapons developments from Phoenix Armaments Corporations with the M81 battle rifle with its underbarrel 17.5mm grenade launcher, which can carry 30 semi-autonomous rocket-assisted grenades. This greatly increases the trooper's combat effectiveness with the upgraded firepower. In addition to the new main weapon, the Golem also gains new forearm-mounted weapons -- a high-frequency vibroblade for close-combat situations and an optional disc launcher similar to the ones used on the Warhawk.

Government: Nerimian Galactic Confederation
Unit Type: Powered Assault Armor

PHYSICAL STRENGTH:
Can lift up to 3 tons. Can push/pull up to 4.5 tons.
 
POWER PLANT:
Running: 71 mph
Maximum Flying speed: 225 mph
Maximum Hover speed: 125 mph
Power-cell endurance: 125 hours continuous operations

WEAPON SYSTEMS (STANDARD/OPTIONAL)

    1. Phoenix Arms M81 6.65mm/17.5mm Suit-Integrated Assault Rifle (SIAR): The new standard infantry combat weapon is Phoenix Armaments Corporation's high-powered M81 SIAR, which is configured to fire the new 6.65mm smart explosive sabot round and a 17.5mm SARA grenades. Like the previous SIAR designs, the weapon connects to the armor via an armored high-density data/power transmission cord that feeds the weapon and battledress-equipped trooper combat data. The M81 fires a light 6.65mm caseless subcaliber round with a dual-purpose design. A hard-seated high-density xenotronium needle shell surrounds a much softer, malleable core of tritonal explosive, offering good penetration and exceptional stopping power. As each round employs a explastic charge integral to the design, damage does not fall off with range. Practical rate of fire was 3500 rounds per minute with an effective range of 3000 meters. Accurate to twice that, the M81 SIAR is an excellent sniper weapon for the common soldier.
      • PRIMARY PURPOSE: Anti-Personnel
      • SECONDARY PURPOSE: Assault
      • GRENADE TYPES: High-Explosive Fragmentation, Prefragmented Anti-Personnel, Stabilized Liquid Explosive
      • RANGE: 6000 meters
      • RATE OF FIRE: 3,500 rounds per minute.
      • PAYLOAD: 1000 rounds in a stacked helical cassette. 30 grenades pre-loaded in the underbarrel launcher.
    2. Phoenix Arms M58 Dedicated Integrated Weapons System (DIWS): While the SIAR is the standard Confederate infantry weapon, the M58 DIWS is the standard infantry support weapon. Firing 10mm rounds at speeds exceeding six kilometers per second, the DIWS is the weapon of the dedicated sniper. Fully integratable into the SquadNet system, it possesses the same hardware and software capabilities of the SIAR, only in a heavier package. It is effective against all manners of targets given it can carry 1000 rounds each of three different types of ammunition (typically standard AP, KEAPER, and HE-I). The suit's FCS can naturally choose the proper types of munition for the selected target, or it can be done by the end-user.
      • PRIMARY PURPOSE: Squad Support
      • SECONDARY PURPOSE: Assault
      • RANGE: 8000 meters
      • RATE OF FIRE: 5,500 rounds per minute.
      • PAYLOAD: 3 1000-round helical cassettes (3000 rounds total)
    3. Phoenix Arms C7 Phased Pulse Rifle: The C7 Phased Pulse Rifle has been a mainstay of the Confederation's armed forces since before the Mizadi Wars. The weapon is an energy-based weapons system that fires high-powered phased energy bolts that are exceptionally damaging to all manners of targets. With a low-end output of 40 megawatts, the C7 is somewhat overkill for unarmored targets (which is why the SIAR and DIWS came into widespread usage), but against armored and shielded targets, it is the ideal weapon. Using a X-ray/laser system that identifies the target materials, the weapon fires its blast at the destructive frequency (full out-of-phase) to allow it to effectively damage target materials.
      • PRIMARY PURPOSE: Anti-Armor/Shield
      • SECONDARY PURPOSE: Assault
      • RANGE: 2.5 kilometers
      • RATE OF FIRE: 1,000 pulses per minute.
    4. Phoenix Arms G11 Explosive Disc Launcher: Integrated in the left forearm of the armor, the G11 disc launcher fires 6cm hyveloc discs that are exceptionally effective against enemy personnel or light vehicles.
      • PRIMARY PURPOSE: Assault
      • SECONDARY PURPOSE: Anti-Armor
      • RANGE: 3 kilometers
      • RATE OF FIRE: 100 rounds per minute
      • PAYLOAD: 500 discs per launcher
    5. Argus Millitech F-10 Plasma Enveloper: The F-10 plasma enveloper is the granddaddy of all hand-held weapons systems. It isn't a particularly large weapon (no larger than a shotgun), but it packs a devastating punch at relatively close ranges. Unleashing a blast of unrestrained plasma energy at a target, the plasma enveloper has been known to totally vaporize light vehicles with single blasts. It's only real drawbacks are its slow rate-of-fire and lack of range.
      • PRIMARY PURPOSE: Heavy Assault
      • SECONDARY PURPOSE: Assault
      • RANGE: 250 meters
      • RATE OF FIRE: 1 shot every 3 seconds.
    6. Phoenix Arms T6E 3.5cm Squad Support Weapons System (SSWS): Support at the squad level is provided by big, semi-portable T6E spread bore fluid to gas injected pseudorecoiless mass repeaters. The weapon is officially classified as a support weapon providing both area and support cover fire, but its additional ability to defeat even large mobile frames at close range is legendary. They are designed with two dedicated tactical microprocessors operating in tandem with the tactical onboard of the suit the weapon was assigned to, in turn coordinating T6E operation seamlessly into the whole of the SLICS system.
      • PRIMARY PURPOSE: Heavy Squad Support
      • SECONDARY PURPOSE: Anti-Armor
      • RANGE: 5 kilometers
      • RATE OF FIRE: 600 rounds per minute.
    7. Phoenix Arms High-Frequency Vibroblade: The Golem Mark II's right arm is slightly bulkier and used to accomodate a high-frequency vibroblade that can extend from the forearm and be used in melee combat. The blade is made of super-dense xenotronium alloy and treated with mercurite ceramics to extend its durability. It vibrates at a very high frequency to allow it to easily cut through enemy armor.

STANDARD EQUIPMENT: