KAIRYU ASSAULT POWER ARMOR
Version
1.0 -
Thursday, December 4, 2003
Based on an original design by Derran Tyler
& Marty Bowles
RPG Stats by Derran Tyler
BACKGROUND
The Kairyu came into use during the first battles
of the Second Draconian War as a standard assault series armor system. Designed
to fight side-by-side the smaller Golem units, the Kairyu were used as outright
counters to enemy armor units when the ATAC suffered a regional disadvantage
in terms of armored power. The Kairyu performed well in this role, using their
integral heavy anti-armor weapons to defeat enemy armor while Golem and Warhawk
forces moved forward and countered enemy infantry forces. Because of its heavy
payload, the Kairyu is far larger than its counterparts and is relatively slow.
Government: Nerimian Galactic
Confederation
Unit Type: Powered Assault Armor
- PHYSICAL STRENGTH:
- Can lift up to 10 tons
-
- POWER PLANT:
-
- 1 Argus Millitech Mk. XIII Fusion Power
Plant /w triple redunancy power backup
- Genesis Propulsion Systems Type 98 Jacmus
Armored Flight System
- Genesis Propulsion Systems Type 121 Maneuvering
Thrusters
Running: |
30 mph |
Maximum Flying speed: |
90 mph |
Maximum Hover speed: |
60 mph |
Power-cell endurance: |
115 hours continuous operations |
WEAPON SYSTEMS (STANDARD)
- Phoenix Arms M88 1.5cm Suit-integrated
Assault Rifle (SIAR): The main weapon of the Kairyu
series is the 1.5cm SIAR, a heavier version of the weapons used in Golem
and Warhawk armors. Firing heavy 1.5cm rounds, the weapon was designed to
crack armor reliably using a combination of kinetic penetrators, explosive,
and incendiary rounds that could provide a 'total kill' of any light and
medium armored target. Against personnel targets, the weapon was considered
'overkill' but it sufficed for this purpose.
- PRIMARY PURPOSE: Anti-Armor
- SECONDARY PURPOSE: Anti-Personnel
- RANGE: 3 kilometers
- RATE OF FIRE: 2,500 rounds per
minute.
- PAYLOAD: 1000 rounds in a stacked
helical cassette.
- Phoenix Arms DG-14 Canister Rifle:
The DG-14 is a heavier weapons system used almost exclusively by assault
troops. Firing scramjet-enhanced kinetic energy armor-penetrator exploding
rounds (SEKEAPER) capable of ten klicks per second, the trajectory with
SEKEAPER rounds was amazingly flat throughout their range and a SEKEAPER
could dig a half meter deep crater in the Xintium hide of an Ocelot and
set up sympathetic armor fractures which would be compounded by follow up
rounds.
- PRIMARY PURPOSE:
Anti-Armor/Shield
- SECONDARY PURPOSE:
Assault
- RANGE: 3.5 kilometers
- RATE OF FIRE:
1,200 rounds per minute.
- PAYLOAD:
780 rounds in a stacked helical cassette.
- Argus Millitech F-18 Disruptor Rifle:
The F-18 Disruptor is known to be one of the most freightening weapons
on the battlefield. Even feared by main battle tank crews, the disruptor
fires particle energy phased in such a way that it actually breaks down
the molecular cohesion of the target and disrupts enemy shields.
- PRIMARY PURPOSE:
Heavy Assault
- SECONDARY PURPOSE:
Assault
- RANGE: 2.5 kilometers
- RATE OF FIRE:
500 shots per minute.
- PAYLOAD:
Energy pack that allows for 1,500 shots before replacement.
- Phoenix Arms P53 Light Plasma Cannon:
Designed as the Kairyu's 'heavy weapon', the P53 light plasma cannon
fires self-contained plasma discs at enemy targets. On impact, the kinetic
energy of the plasma bolt is disrupted into a massive explosion, covering
several meters. The extremely high temperature of the plasma bolt means
that it can pass through thick armour, and is also capable of super-heating
the fluids of a living body to such temperature as to cause the skin and
flesh to be ripped apart in the resulting steam explosion. On reaching their
target, plasma bolts can explode into fireballs dealing damage to everyone
within the blast radius.
- PRIMARY PURPOSE:
Heavy Assault
- SECONDARY PURPOSE:
Anti-Armor
- RANGE: 1 kilometer
- RATE OF FIRE: 1
shot per five seconds.
STANDARD EQUIPMENT:
- ARMOR:
The armor of the Kairyu is composed of an advanced Andrium composite alloy
coated with crystalline mercurite. The armor performs excellently against
all manners of small-arms fire (both ballistic and energy). The power armor
provides complete nuclear, biological, and chemical protection and provides
an overpressure cockpit environment activated by radiation and hazardous chemical
sensors, or manually when biological warfare conditions are anticipated. The
internal consumables supplies can provide atmosphere for two days' worth of
life support.
- BARRIER SHIELD GENERATOR: The Barrier
Shield Generator of the Kairyu generates a high-yield electromagnetic barrier
shield that can deflect most types of weapons, protecting the powered armor
from harm. The shield regenerates its power when not in use. The shield is
always present but is not visible until a force is exerted upon it.
- DEDICATED REMOTE WEAPONS SYSTEM:
The DRWS4, or "Draws
4" as it was commonly termed, is a squad level support weapons system
(SLSWS) built around a semi-independent model four processor based Type II
drone chassis mounting a plasticeramic light armor shell and dedicated electronics.
The drone was slaved into the SLICS system on a base array and appropriated
as a resource by all members of the squad as needed when needed. The Draws
is capable of mounting various weapons packages, ranging from TAC missiles,
various gunpacks, and other assorted squad-support systems.
- DAMPER FIELD GENERATOR: A
by-product of antigravity (repulsor) technology, the damper field has been
heralded as the best defense against scalar electrogravitational pulse weaponry,
which are notorious for their ability to destroy ammunition, electronics,
and organic lifeforms. While scalar EM waves penetrate conventional shielding
because they can travel wherever gravity can go, the damper field uses a low-power
antigravity field that negates the force of gravity and consequently provides
an effective shielding system against scalar EM weapons systems.
- JUMP JETS: For
rapid movement across large distances or to clear obstacles and battlefield
debris, as well as for advanced maneuverability, the suit was equipped with
a pair of miniature ultra-high speed super compression turbofans housed in
an armored nacelle array in a semi-retractable cradle assembly. The fan itself
was an advanced carbon alloy design with one hundred individual mounted variable
pitch ceramic blades to relieve stress on the operating parts and allow faster
spool up. The fan was suspended on a frictionless magnetic bearing and the
turning motors were advanced design rotary turbines with the direction of
thrust determined by physically moving the entire fan array within an armored
gimbaled housing. They worked equally well underwater, moving water through
the blades just as easily as air, providing aqua jet type propulsion in full
wet mediums Armored screened intakes over the back of the suit sucked in ambient
air, and used part of the plasma heat exchanger to super heat this air into
over thrust usable by the battledress though dumping the superheated air into
the mixture generated a massive thermal spike readily visible on tactical
target acquisition sensors. The ceramic material of the fan blades was proof
against the high wash temp for extended periods of time but general practice
was not to use the over thrust potential unless necessary as it allowed the
enemy sensors a huge advantage when scanning for targets thermally.
- LASER COMMUNICATIONS: Short-range, directional
communications system. Effective range: 10 miles. The communications systems
of NDI units are propreitary; that is that only other friendly systems can
decipher the encoded transmissions.
- LASER TARGETING SYSTEM: Range: 1 miles
(1.6 km). Used for increased accuracy in the striking of enemy targets.
- OPTICS: INFRARED: Range: 2000 feet (610
m). This optical system projects a beam of infrared light that is invisible
to the normal eye, but detectable by the Tempest's sensors. The system allows
the drone to detect hidden/concealed objects by their IR reflectiveness. The
beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet
(610 m). A passive light image intensifier that emits no light of its own,
but relies on ambient light which is electronically amplified to produce a
visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000
feet (610 m). A passive optical heat sensor that detects infrared radiation
projected by warm objects and converts that data into a false-color visible
image. The system enables the trooper to see in the dark, in shadows, and
through smoke.
- RADAR: The radar-based systems of the
Kairyu powered armor are the Thompson Mark III short-range pulse radar array
which provide spherical short-range detection at ranges up to 4 miles. The
radar has special passive modes for 'stelathy' modes of detection.
- RADIO COMMUNICATIONS: Wide-band and
directional radio and video telecast capabilities. Range is 7.5 miles or can
be boosted indefinately via tactical drones. The communications systems of
NDI units are propreitary; that is that only other friendly systems can decipher
the radio's encoded transmissions.
- SQUAD LEVEL INTEGRATED COUNTERMEASURES
SYSTEM: The SLICS was a complex
system of squad level LOS and indirect networking among the high performance
tactical computers that were part of each MI battledress. The SquadNet integrated
each individual MI battledress equipped soldier into a operational unit and
doctrine solution that was greater than the sum of its individual parts. Utilizing
SLICS, an entire squad of battledress equipped soldiers could function as
one greater effective unit, instead of as many lesser effective individual
units. What one soldier knew or could see, sense, smell, detect, the entire
squad knew equally well. All information from one suit or soldier was instantly
available to every other member of the squad. SLICS also worked to integrate
the EMS of the squad into one homogenous source, working to blend the squad
into the background and 'phase' it out of enemy targeting systems reach. Suit
emissions were carefully monitored by the SLICS and individuals were electromagnetically
'bled' selectively to match their backgrounds at a constant rate, monitored
both locally by the individual suits which 'buddy checked' each other several
hundred times a second, to the remote tactical drones which did 'removed'
views of the squad to make sure that no EMS spikes were readily visible to
the enemy. Target reference and engagement, target spotting, and integration
into the mass of data which made up the 21CB became the norm. The entire squad
worked flawlessly and seamlessly as one mobile unit, pooling resources and
operating on a squad level instead of a individual level as had been the case
before SLICS
- TACTICAL DRONES: These small
RPVs were housed in a ‘hanger’ on the back of the suit and could
be launched singly or together. The drones, no bigger than a man’s hand
and roughly spherical in shape, were powered by a silent internal aerodyne
system, and included a multi-sensor along with a compact hyper pulse transmitter
and encoder. Using a drone, the onboard could spread the suit’s presence
out to several hundred meters. The internal crystal storage power of the drone
allowed it to loiter on station for upwards of two hours at a time, returning
to the suit and recharging its internal batteries from the suits own power
supply. Drones were common at depots, and were considered expendable. A drone
could operate for up to 8 hours on a single charge, if it did not spend a
lot of time in flight.