M3 GOLEM SERIES
INFANTRY POWERED ARMOR
Version 1.05- Saturday, October 4, 2003

Based on an original mecha design by Derran Tyler & Marty Bowles
RPG Stats by Derran Tyler

BACKGROUND

The Golem series power armor is the standard infantry power armor of the Nerimian Defense Initiative’s Advanced Tactical Army Corps (ATAC). The Golem series provides full-spectrum nuclear, biological, and chemical (NBC) protection as well as unprecedented defense against enemy weapons. The Golem allows the 21st century infantryman to keep up with friendly armor and gives him the tools necessary to defeat his enemies at range with superior firepower. The Golem is equipped with Andrium armor which offers it protection from most small arms fire. Outside of the Spacy Marines’ high-powered Phalanx armors, the Golem is the NDI infantryman’s best friend in the field.

Propulsion & Power Systems


Speed (atmospheric): 110 mph (running); 460 mph (flying)

WEAPON SYSTEMS (STANDARD)

    1. Phoenix Arms M55 Suit-Integrated Assault Rifle (SIAR): The main Confederate infantry weapon is the M55 suit-integrated assault rifle, a highly-dependable weapon that is built into the power armor itself. Stored in the right hip (or left, depending on the preference of the wearer), the SIAR fires 6mm rounds based on the cone bore operation principle, which allows it to fire 6mm rounds at speeds exceeding four kilometers per second without the usage of magnetic linear acceleration. The software of the SIAR allows it to fully be integrated into the SquadNet system and made the SIAR a valuable point-defense tool as well as a precision select fire option up to and including highly accurate single shots placed against softer targets of opportunity via the enabled sniper mode and targeting uplink. The software was modular, integrating itself easily into the OS of the battlesuits, and was designed for the end-user in mind, meaning that even the battlesuited trooper could work on his weapon and solve any software or hardware conflicts that might arise. With the servos / myomers of the battledress locked for recoil, the Colden M4C became a very stable weapon for precision long range fire and while not as devastating as the DIWS, it was also cheaper and easier to employ.
      • PRIMARY PURPOSE: Anti-Personnel
      • SECONDARY PURPOSE: Assault
      • RANGE: 3 kilometers
      • RATE OF FIRE: 3,500 rounds per minute.
      • PAYLOAD: 1000 rounds in a stacked helical cassette.
    2. Phoenix Arms M58 Dedicated Integrated Weapons System (DIWS): While the SIAR is the standard Confederate infantry weapon, the M58 DIWS is the standard infantry support weapon. Firing 10mm rounds at speeds exceeding six kilometers per second, the DIWS is the weapon of the dedicated sniper. Fully integratable into the SquadNet system, it possesses the same hardware and software capabilities of the SIAR, only in a heavier package. It is effective against all manners of targets given it can carry 1000 rounds each of three different types of ammunition (typically standard AP, KEAPER, and HE-I). The suit's FCS can naturally choose the proper types of munition for the selected target, or it can be done by the end-user.
      • PRIMARY PURPOSE: Squad Support
      • SECONDARY PURPOSE: Assault
      • RANGE: 8 kilometers
      • RATE OF FIRE: 5,500 rounds per minute.
      • PAYLOAD: 3 1000-round helical cassettes (3000 rounds total)
    3. Phoenix Arms C7 Phased Pulse Rifle: The C7 Phased Pulse Rifle has been a mainstay of the Confederation's armed forces since before the Mizadi Wars. The weapon is an energy-based weapons system that fires high-powered phased energy bolts that are exceptionally damaging to all manners of targets. With a low-end output of 120 kW, the C7 is somewhat overkill for unarmored targets (which is why the SIAR and DIWS came into widespread usage), but against armored and shielded targets, it is the ideal weapon. Using a X-ray/laser system that identifies the target materials, the weapon fires its blast at the destructive frequency (full out-of-phase) to allow it to effectively damage target materials.
      • PRIMARY PURPOSE: Anti-Armor/Shield
      • SECONDARY PURPOSE: Assault
      • RANGE: 2.5 kilometers
      • RATE OF FIRE: 1,000 pulses per minute.
    4. Argus Millitech F-10 Plasma Enveloper: The F-10 plasma enveloper is the granddaddy of all hand-held weapons systems. It isn't a particularly large weapon (no larger than a shotgun), but it packs a devastating punch at relatively close ranges. Unleashing a blast of unrestrained plasma energy at a target, the plasma enveloper has been known to totally vaporize light vehicles with single blasts. It's only real drawbacks are its slow rate-of-fire and lack of range.
      • PRIMARY PURPOSE: Heavy Assault
      • SECONDARY PURPOSE: Assault
      • RANGE: 250 meters
      • RATE OF FIRE: 1 shot every 3 seconds.
    5. Phoenix Arms T6E 3.5cm Squad Support Weapons System (SSWS): Support at the squad level is provided by big, semi-portable T6E spread bore fluid to gas injected pseudorecoiless mass repeaters. The weapon is officially classified as a support weapon providing both area and support cover fire, but its additional ability to defeat even large mobile frames at close range is legendary. They are designed with two dedicated tactical microprocessors operating in tandem with the tactical onboard of the suit the weapon was assigned to, in turn coordinating T6E operation seamlessly into the whole of the SLICS system.
      • PRIMARY PURPOSE: Heavy Squad Support
      • SECONDARY PURPOSE: Anti-Armor
      • RANGE: 5 kilometers
      • RATE OF FIRE: 600 rounds per minute.

STANDARD EQUIPMENT:

Content by Derran Tyler and Marty Bowles
HTML by Derran Tyler (disgruntlednegro@hotmail.com)
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