M3 GOLEM SERIES
INFANTRY POWERED ARMOR
Version 1.05- Saturday, October
4, 2003
Based on an original mecha design by Derran
Tyler & Marty Bowles
RPG Stats by Derran Tyler
BACKGROUND
The Golem series power armor is the standard infantry
power armor of the Nerimian Defense Initiative’s Advanced Tactical Army
Corps (ATAC). The Golem series provides full-spectrum nuclear, biological, and
chemical (NBC) protection as well as unprecedented defense against enemy weapons.
The Golem allows the 21st century infantryman to keep up with friendly armor
and gives him the tools necessary to defeat his enemies at range with superior
firepower. The Golem is equipped with Andrium armor which offers it protection
from most small arms fire. Outside of the Spacy Marines’ high-powered
Phalanx armors, the Golem is the NDI infantryman’s best friend in the
field.
Propulsion & Power Systems
- Argus Millitech Type 84 Fusion Reactor
- Genesis Propulsion Systems L-34 Turbofan Boosters
(2)
- Genesis Propulsion Systems G3 Ground-Effect
Thrusters (4)
Speed (atmospheric): 110 mph (running); 460 mph (flying)
WEAPON SYSTEMS (STANDARD)
- Phoenix Arms M55 Suit-Integrated
Assault Rifle (SIAR): The main Confederate infantry
weapon is the M55 suit-integrated assault rifle, a highly-dependable weapon
that is built into the power armor itself. Stored in the right hip (or left,
depending on the preference of the wearer), the SIAR fires 6mm rounds based
on the cone bore operation principle, which allows it to fire 6mm rounds
at speeds exceeding four kilometers per second without the usage of magnetic
linear acceleration. The software of the SIAR allows it to fully be integrated
into the SquadNet system and made the SIAR a valuable point-defense tool
as well as a precision select fire option up to and including highly accurate
single shots placed against softer targets of opportunity via the enabled
sniper mode and targeting uplink. The software was modular, integrating
itself easily into the OS of the battlesuits, and was designed for the end-user
in mind, meaning that even the battlesuited trooper could work on his weapon
and solve any software or hardware conflicts that might arise. With the
servos / myomers of the battledress locked for recoil, the Colden M4C became
a very stable weapon for precision long range fire and while not as devastating
as the DIWS, it was also cheaper and easier to employ.
- PRIMARY PURPOSE: Anti-Personnel
- SECONDARY PURPOSE: Assault
- RANGE: 3 kilometers
- RATE OF FIRE: 3,500 rounds per
minute.
- PAYLOAD: 1000 rounds in a stacked
helical cassette.
- Phoenix Arms M58 Dedicated Integrated
Weapons System (DIWS): While the SIAR is the standard
Confederate infantry weapon, the M58 DIWS is the standard infantry support
weapon. Firing 10mm rounds at speeds exceeding six kilometers per second,
the DIWS is the weapon of the dedicated sniper. Fully integratable into
the SquadNet system, it possesses the same hardware and software capabilities
of the SIAR, only in a heavier package. It is effective against all manners
of targets given it can carry 1000 rounds each of three different types
of ammunition (typically standard AP, KEAPER, and HE-I). The suit's FCS
can naturally choose the proper types of munition for the selected target,
or it can be done by the end-user.
- PRIMARY PURPOSE: Squad Support
- SECONDARY PURPOSE: Assault
- RANGE: 8
kilometers
- RATE OF FIRE: 5,500
rounds per minute.
- PAYLOAD: 3
1000-round helical cassettes (3000 rounds total)
- Phoenix Arms C7 Phased Pulse Rifle:
The C7 Phased Pulse Rifle has been a mainstay of the Confederation's armed
forces since before the Mizadi Wars. The weapon is an energy-based weapons
system that fires high-powered phased energy bolts that are exceptionally
damaging to all manners of targets. With a low-end output of 120 kW, the
C7 is somewhat overkill for unarmored targets (which is why the SIAR and
DIWS came into widespread usage), but against armored and shielded targets,
it is the ideal weapon. Using a X-ray/laser system that identifies the target
materials, the weapon fires its blast at the destructive frequency (full
out-of-phase) to allow it to effectively damage target materials.
- PRIMARY PURPOSE:
Anti-Armor/Shield
- SECONDARY PURPOSE:
Assault
- RANGE: 2.5 kilometers
- RATE OF FIRE:
1,000 pulses per minute.
- Argus Millitech F-10 Plasma Enveloper:
The F-10 plasma enveloper is the granddaddy of all hand-held weapons
systems. It isn't a particularly large weapon (no larger than a shotgun),
but it packs a devastating punch at relatively close ranges. Unleashing
a blast of unrestrained plasma energy at a target, the plasma enveloper
has been known to totally vaporize light vehicles with single blasts. It's
only real drawbacks are its slow rate-of-fire and lack of range.
- PRIMARY PURPOSE:
Heavy Assault
- SECONDARY PURPOSE:
Assault
- RANGE: 250 meters
- RATE OF FIRE:
1 shot every 3 seconds.
- Phoenix Arms T6E 3.5cm Squad Support Weapons
System (SSWS): Support at the squad level is provided by big, semi-portable
T6E spread bore fluid to gas injected pseudorecoiless mass repeaters. The
weapon is officially classified as a support weapon providing both area
and support cover fire, but its additional ability to defeat even large
mobile frames at close range is legendary. They are designed with two dedicated
tactical microprocessors operating in tandem with the tactical onboard of
the suit the weapon was assigned to, in turn coordinating T6E operation
seamlessly into the whole of the SLICS system.
- PRIMARY PURPOSE:
Heavy Squad Support
- SECONDARY PURPOSE:
Anti-Armor
- RANGE: 5 kilometers
- RATE OF FIRE:
600 rounds per minute.
STANDARD EQUIPMENT:
- ARMOR:
The armor of the Golem is composed of an advanced Andrium composite alloy
coated with crystalline mercurite. The armor performs excellently against
all manners of small-arms fire (both ballistic and energy). The power armor
provides complete nuclear, biological, and chemical protection and provides
an overpressure cockpit environment activated by radiation and hazardous chemical
sensors, or manually when biological warfare conditions are anticipated. The
internal consumables supplies can provide atmosphere for two days' worth of
life support.
- BARRIER SHIELD GENERATOR: The Barrier
Shield Generator of the Golem generate a high-yield electromagnetic barrier
shield that can deflect most types of weapons, protecting the powered armor
from harm. The shield regenerates its power when not in use. The shield is
always present but is not visible until a force is exerted upon it.
- DAMPER FIELD GENERATOR: A
by-product of antigravity (repulsor) technology, the damper field has been
heralded as the best defense against scalar electrogravitational pulse weaponry,
which are notorious for their ability to destroy ammunition, electronics,
and organic lifeforms. While scalar EM waves penetrate conventional shielding
because they can travel wherever gravity can go, the damper field uses a low-power
antigravity field that negates the force of gravity and consequently provides
an effective shielding system against scalar EM weapons systems.
- DEDICATED REMOTE WEAPONS SYSTEM:
The DRWS4, or "Draws
4" as it was commonly termed, is a squad level support weapons system
(SLSWS) built around a semi-independent model four processor based Type II
drone chassis mounting a plasticeramic light armor shell and dedicated electronics.
The drone was slaved into the SLICS system on a base array and appropriated
as a resource by all members of the squad as needed when needed. The Draws
is capable of mounting various weapons packages, ranging from TAC missiles,
various gunpacks, and other assorted squad-support systems.
- JUMP JETS: For
rapid movement across large distances or to clear obstacles and battlefield
debris, as well as for advanced maneuverability, the suit was equipped with
a pair of miniature ultra-high speed super compression turbofans housed in
an armored nacelle array in a semi-retractable cradle assembly. The fan itself
was an advanced carbon alloy design with one hundred individual mounted variable
pitch ceramic blades to relieve stress on the operating parts and allow faster
spool up. The fan was suspended on a frictionless magnetic bearing and the
turning motors were advanced design rotary turbines with the direction of
thrust determined by physically moving the entire fan array within an armored
gimbaled housing. They worked equally well underwater, moving water through
the blades just as easily as air, providing aqua jet type propulsion in full
wet mediums Armored screened intakes over the back of the suit sucked in ambient
air, and used part of the plasma heat exchanger to super heat this air into
over thrust usable by the battledress though dumping the superheated air into
the mixture generated a massive thermal spike readily visible on tactical
target acquisition sensors. The ceramic material of the fan blades was proof
against the high wash temp for extended periods of time but general practice
was not to use the over thrust potential unless necessary as it allowed the
enemy sensors a huge advantage when scanning for targets thermally. The micro
bursts of thrust provided by the jump jet array could be applied to each side
individually, at angles, and even straight down, allowing the wearer to generate
‘jumps’ of up to 50 meters at a time.
- LASER COMMUNICATIONS: Short-range, directional
communications system. Effective range: 10 miles. The communications systems
of NDI units are propreitary; that is that only other friendly systems can
decipher the encoded transmissions.
- LASER TARGETING SYSTEM: Range: 1 miles
(1.6 km). Used for increased accuracy in the striking of enemy targets.
- OPTICS: INFRARED: Range: 2000 feet (610
m). This optical system projects a beam of infrared light that is invisible
to the normal eye, but detectable by the Tempest's sensors. The system allows
the drone to detect hidden/concealed objects by their IR reflectiveness. The
beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet
(610 m). A passive light image intensifier that emits no light of its own,
but relies on ambient light which is electronically amplified to produce a
visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000
feet (610 m). A passive optical heat sensor that detects infrared radiation
projected by warm objects and converts that data into a false-color visible
image. The system enables the trooper to see in the dark, in shadows, and
through smoke.
- RADAR: The radar-based systems of the
Golem powered armor are the Thompson Mark III short-range pulse radar array
which provide spherical short-range detection at ranges up to 4 miles. The
radar has special passive modes for 'stelathy' modes of detection.
- RADIO COMMUNICATIONS: Wide-band and
directional radio and video telecast capabilities. Range is 7.5 miles or can
be boosted indefinately via tactical drones. The communications systems of
NDI units are propreitary; that is that only other friendly systems can decipher
the radio's encoded transmissions.
- SQUAD LEVEL INTEGRATED COUNTERMEASURES
SYSTEM: The SLICS was a complex
system of squad level LOS and indirect networking among the high performance
tactical computers that were part of each MI battledress. The SquadNet integrated
each individual MI battledress equipped soldier into a operational unit and
doctrine solution that was greater than the sum of its individual parts. Utilizing
SLICS, an entire squad of battledress equipped soldiers could function as
one greater effective unit, instead of as many lesser effective individual
units. What one soldier knew or could see, sense, smell, detect, the entire
squad knew equally well. All information from one suit or soldier was instantly
available to every other member of the squad. SLICS also worked to integrate
the EMS of the squad into one homogenous source, working to blend the squad
into the background and 'phase' it out of enemy targeting systems reach. Suit
emissions were carefully monitored by the SLICS and individuals were electromagnetically
'bled' selectively to match their backgrounds at a constant rate, monitored
both locally by the individual suits which 'buddy checked' each other several
hundred times a second, to the remote tactical drones which did 'removed'
views of the squad to make sure that no EMS spikes were readily visible to
the enemy. Target reference and engagement, target spotting, and integration
into the mass of data which made up the 21CB became the norm. The entire squad
worked flawlessly and seamlessly as one mobile unit, pooling resources and
operating on a squad level instead of a individual level as had been the case
before SLICS
- TACTICAL DRONES: These small
RPVs were housed in a ‘hanger’ on the back of the suit and could
be launched singly or together. The drones, no bigger than a man’s hand
and roughly spherical in shape, were powered by a silent internal aerodyne
system, and included a multi-sensor along with a compact hyper pulse transmitter
and encoder. Using a drone, the onboard could spread the suit’s presence
out to several hundred meters. The internal crystal storage power of the drone
allowed it to loiter on station for upwards of two hours at a time, returning
to the suit and recharging its internal batteries from the suits own power
supply. Drones were common at depots, and were considered expendable. A drone
could operate for up to 8 hours on a single charge, if it did not spend a
lot of time in flight.
Content by Derran
Tyler and Marty Bowles
HTML by Derran Tyler (disgruntlednegro@hotmail.com)
Copyright © 1999-2004 Black Ocean Studios, LLC